Reedshark Hide Salvage: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Tlosk
No edit summary
imported>Arkalor's Bot
m (Text replace - "* [[:Special:Whatlinkshere/{{PAGENAME}} | Recipes]] which call for {{PAGENAME}}. * Does not stack." to "* Does not stack.")
Line 17: Line 17:
}}
}}
==Notes==
==Notes==
* [[:Special:Whatlinkshere/{{PAGENAME}} | Recipes]] which call for {{PAGENAME}}.
* Does not stack.
* Does not stack.
* In [[Master of Design]] the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons.
* In [[Master of Design]] the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons.
Line 23: Line 22:
* Salvaged Reedshark Hide got a use during the [[Repercussions]] event. Since the [[Festivus]] event, it increases the armor protection by 0.4 instead of 0.2.
* Salvaged Reedshark Hide got a use during the [[Repercussions]] event. Since the [[Festivus]] event, it increases the armor protection by 0.4 instead of 0.2.


 
[[Category:Armor Tinkering Salvage]]
[[Category:Salvage]]
[[Category:Armor Tinkering]]

Revision as of 06:43, 12 October 2012

Introduced:  Repercussions Related Quests:  Salvaging Updated:  Festivus, Master of Design


Reedshark Hide Salvage (100)
Value: Variable
100 Burden Units

A strip of reedshark hide material salvaged from old items.

Workmanship: Variable

Salvaged from ?? items

Special Properties: Bonded

Apply this material to treasure-generated armor to increase the armor's protection against lightning by 0.4.

Notes

  • Does not stack.
  • In Master of Design the name was changed from "Salvaged Type" to "Type Salvage" for technical reasons.
  • Uses Armor Tinkering skill to apply.
  • Salvaged Reedshark Hide got a use during the Repercussions event. Since the Festivus event, it increases the armor protection by 0.4 instead of 0.2.