Risks and Rewards: Difference between revisions

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* [[Image:Lady Tairla's Ancient Emblem of Mhoire Icon.png]] [[Lady Tairla's Ancient Emblem of Mhoire]] : Found In sealed vault after defeating lady mhoire tairla
* [[Image:Lady Tairla's Ancient Emblem of Mhoire Icon.png]] [[Lady Tairla's Ancient Emblem of Mhoire]] : Found In sealed vault after defeating lady mhoire tairla
* [[Image:Icon.png]] [[Ancient Emblem of Mhoire]]
* [[Image:Icon.png]] [[Ancient Emblem of Mhoire]]
* [[Image:Icon.png]] [[Mana Forge Key]]


=== New [[Titles]] ===
=== New [[Titles]] ===

Revision as of 15:40, 23 September 2008

[[Previous Patch|Previous Patch]] - All Patches - [[Next Patch|Next Patch]]

September 2008

Turbine Announcements

Teaser Images

AC Mystics

ACvault

Dereth.info

Maggies

Warcry's CoD

Teaser - [<Teaser Link to Turbine> Link]


Rollout Fiction - Link


Even from miles away, Aliester could see the forest burning. When he began his long journey to this remote and forsaken corner of Dereth, he could see the vague orange glow on the horizon and use it as a lodestone to navigate by. For all his years in Dereth, Aliester had gone on precious few of these wilderness rangings, and this was the first he'd attempted in the dark, by himself. So he was grateful that his ultimate destination was almost literally a beacon, standing out against the darkness of night in the Direlands. He was happy that he would at least be able to find the burning forest easily, without his dutiful if somewhat impatient nephew Ardry to guide him and keep him from falling into the chasms and crevasses that were so prevalent in the landscape of this region.


Aliester had doused his torch when he was still a league away from the site. The light by the burning forest was so bright, even through the unnatural pall that hung over the entire graveyard, that the landscape that far out had been illuminated well enough for an old scholar like Aliester the Loquacious to navigate the treacherous, hilly terrain that surrounded this tormented valley. After half an hour of further walking, he was close enough now to smell the smoke of the forest's perpetual flames. He paused briefly to consult his notes once more, and smiled when he noticed that now there was enough ambient light from those eternally burning trees for him to read the scouts' reports without any additional light.


Aliester was excited. He'd been devoted to studying the graveyard from the moment it first rumbled up from the depths of the ground in a cataclysmic upheaval months ago. He'd eagerly read every report he could find about the geomantic significance of the event, and devoured every piece of extant lore about the House of Mhoire, its destruction, and subsequent torment at the hands of Rytheran and Geraine and the assembled undead nobility of Dericost.


For months he'd tried to convince the scouts, including his nephew Ardry, to try and make some kind of meaningful contact with Lord Mhoire or his wife, the Lady Tairla, who were still known to occasionally patrol the ghostly premises of the graveyard. He'd been especially intrigued by the vague and fragmentary stories involving this infamous Jester of the graveyard, who had apparently tried to play a fool's game, balancing his loyalty to the Mhoires against a risky plan to cooperate with Rytheran, with disastrous consequences for all involved.


Of course not one of the scouts, not even Ardry, would indulge him in even a simple interview request. "Interview Lord Mhoire?" they'd ask him, and look at him like he was a simpleton. Even when he had offered to write the questions out for them in old Dericostian. He'd asked Ardry to try and get the Jester to answer a few questions about what language the Book of Eibhil was written in, and Ardry had been reduced to a state of offended apoplexy for no reason Aliester could fathom. Whatever their reasons or justifications, it added up to the same thing: they would not try to get Aliester the information he needed from these direct sources, and thus Aliester would be frustrated in his search for true wisdom, for a real understanding of just what had happened in this terrible graveyard between the Mhoires and the lords of Dericost.


And that's why he'd chosen to take matters into his own hands. While he was not a skilled woodsman or tracker, Aliester was very knowledgeable about Dericostian society and the ways of the undead. He'd read extensively about social rituals and etiquette in the royal court of that lost empire. He was confident he'd be able to achieve an understanding with these notable undead that was beyond the capabilities of the uncouth, unrefined woodsmen and soldiers who typically worked as scouts in this area. And if violence truly was inevitable, he was accomplished enough in magical skill that he was sure he'd be able to handle whatever crisis arose. The more Aliester thought about it, the more he was convinced that he would have been the right person to investigate this graveyard when it first appeared, instead of receiving slapdash, inadequate reports from scouts who were not properly trained to treat with undead nobility.


Aliester had been so lost in his thoughts that he almost walked right into the confines of the burning forest before preparing himself. He caught himself just in time and paused at the edge of the burning tree-line. He stopped momentarily to refresh the protective spells he'd cast over himself, and reached into his pack to find the notes he'd prepared for this.


As he drew the parchment from his pack, he heard a sound like a tree branch falling and hitting a few other branches on its way down. He looked up and saw a giant tree, spectral and man-shaped and on fire, moving in his direction. Sprites of flame danced around the tree and seemed to follow in its path like living retainers. As the huge flaming tree shambled closer, he could see a face on it, an angry and tortured face carved right onto the bark. More of the fiery sparks danced around its face, partially obscuring its frightful aspect.


Aliester cleared his throat nervously and began reading out loud from his parchment. It was a meticulously prepared and researched speech, written in the Dericostian dialect that would have been current ten thousand years ago during the ascendancy of the court of Geraine. It was a well-written speech, too. It acknowledged the ancient glory of the House of Mhoire, expressed sympathy for the injustices that had befallen them, established Aliester's own credentials as a credible and important scholar, and politely requested a meeting with Lord or Lady Mhoire so that Aliester could present himself officially to them within their domain and beg for a few moments of their indulgence to speak with them.


The tree-like creature loomed over him, shedding ash and flame, as he read his prepared statement. When it first approached, the creature had first seemed ready to strike out at him, but paused as he hailed it in the language that had been familiar to the Mhoires and their servants. One might even have thought that it waited politely for Aliester to finish reading his message. Aliester certainly seemed convinced that he had penetrated the creature's rage and hunger for destruction, and he gained confidence in his recitation as he went on. Concluding with a respectful but genuinely funny joke that only worked as a pun in the ancient Dericostian tongue, Aliester bowed to precisely the correct degree and awaited a response from the momentarily docile tree-creature.


After a moment of what seemed like indecision, the tree cocked one giant arm-like limb back and took a swing at Aliester. The old man wasn't fast enough to dodge, and the first blow knocked him heavily to the ground and scrambled his senses. It took him a few seconds to be able to see straight again. When he looked up, he saw fiery spirits cascading from the tree's many branches, landing on the ground to swarm all around him. He watched the tree twist its trunk to wind up for another crushing blow, and Aliester's last thought was a sudden flash of sympathy for his nephew Ardry.

Release Notes - Link

Greetings and welcome to the September Release Notes! This month the team [made] many changes to how some of our newer systems work. Many of these changes are based directly on player feedback we have gathered over the past couple of weeks, and we thank everyone who let us know what they thought about our 100th content update. Going into the last update, the team was aware that there were going to be some needed adjustments, particularly to drop rates and the new tier of treasure. The adjustments have been made and are listed below.

So without further delay, lets see what happening this month in Asheron’s Call!

Miscellaneous Changes and Improvements

  • The Society NPC’s will now allow players to hand in a piece of society armor they don’t want, as the society texts state they should.
  • The timer on the PvP towns has been reduced from 72 hours to 68 hours.
  • The drop rate on the Pyre Skeletons has been increased so that players can complete their tasks more easily.
  • Pyre Shrouds now stack to 20.
  • The Drop rate on mana shards has been increased substantially. Players should now find these with more ease.
  • An issue where society armor was spawning with racial requirements has been resolved.
  • With the new level 8 spells we found that there were several older spells that would override the newer more powerful ones. This should now be fixed and spells should now work as they are supposed to.
  • Casinos have received some long needed attention. Some of the new attractions include Carenzi races and monster fights that players can wager on. [Note: monster fights have been delayed until the next patch. See Known Issues for more details]
  • New PvP oriented weapons have been added to the Black market vendors. These weapons are known as Blighted weapons and will feature increased stats on the weapon, but they will decay after 24 hours.
  • Several quests have had their rewards updated to include the drop of keys to be used for the new higher loot tier. These quests are:
    • Aerbax's Defeat
    • Aerbax's Prodigal Shadow
    • Aerbax's Prodigal Olthoi
    • Aerbax's Prodigal Harbinger
    • Saving Asheron
  • The PK/NPK timer on all worlds (except Darktide) has been reduced to 15 minutes.
  • The shard turn in NPC has been changed to 25 shards and a new NPC has been placed by him that takes 10 shards. You can hand in to the 10 shard NPC 5 times a week.
  • The Recruiters for the societies will now tell you if you’re below 180 you can't join instead of sending you to the portal which has a level 180 limit.
  • There is now a 5 minute timer placed on a player who uses the PK banners in a town to take control of it. This should allow other players to have time to arrive to defend the towns and prevent one person from soloing the town before aid can arrive.
  • Vendors and archmages in society halls have had their speech fixed.

So there are just some of the things we have in store for Asheron's Call in September. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the September event.

Discoveries

Town Crier Rumors

Rumor 1
Town Crier tells you, "I have heard that there has been a great increase of generosity by those who give out rewards in Dereth. Visit those patrons who request the most dangerous or difficult tasks, and see if their rewards have become... richer."
Rumor 2
Town Crier tells you, "There's a fearsome new specter in the Empyrean Graveyard! Some kind of shambling, tree-like monster, on fire and surrounded by fire spirits... Terrifying!"

You Give Town Crier Pyreal.
Pyreal Rumor 1
Town Crier tells you, "News! The Deru Trees of Marae Lassel and Freebooter Isle are under threat by forces of corruption! The monarchs of Dereth request intrepid adventurers to investigate this Blight!"
You Give Town Crier Pyreal.
Pyreal Rumor 2
Town Crier tells you, "The Mana-smiths can use certain emblems from the Graveyard for their work. They may reward you for these emblems."


Ulgrim Rumors

Rumor 1

Rumor 2

You give Ulgrim the Unpleasant Stout.
Stout Rumor 1

You give Ulgrim the Unpleasant Stout.
Stout Rumor 2


New Quests

Updated Quests


New NPCs


New Locations

Carenzi racing area (Next to Ayan LS, 59.2s 88.5w)


New Items


Black Market Purser Jak Halftoes now sells Blighted weapon coins. Each coin costs 2p. (Attuned, not stackable.) Turn the coin in to the Master of the Black Market for a Blighted Weapon. Each weapon lasts only 24 hours, whether or not your toon is logged in.

Text on each coin: "An ornate gold coin with obsidian etchings used by the Black Market for trade. The Black Market merchant warns you that once you give this coin to the Master of the Black Market, the weapon he gives you will only remain in the world for 24 hours. (BE WARNED: 1 - This duration will continue to count down, even if the character bearing the weapon is logged out. 2 - Have a free space in your main pack when you give this coin to the master.)

These weapons (melee and missle) do ignore shields

I only bought the axe this time around. Here's the description:

    Special properties:  Human Slayer, Unenchantable, Attuned, Bonded.  
    Damage:  22.8 - 38 Slashing
    Speed: Slow (55)
    Uses Axe Skill
    Bonus to Attack Skill:  20%
    Your base Axe must be at least 325 to wield this item.
    Casts the following spells:  Major Axe Aptitude, Cunning of the Hunter, Mark of the Hunter, Murderous Thirst, Speed of the Hunter
    Activation Requirements:  Arcane Lore 50
    Spellcraft:  300
    Mana:  800/800
    Mana Cost:  1 point per 40 seconds
    Spell Descriptions:
    Major Axe Aptitude (Increases the target's Axe skill by 15 points.  Additional spells can be layered over this.)
    Cunning of the Hunter (My prey shall know the bite of my steel long before it becomes aware of my presence.  Increases the base offense bonus of a weapon by 18%.)
    Mark of the Hunter (I shall be known by my motion and cunning, all shall fear my mark.  Increases the Melee Defense skill modifier of a weapon or magic caster by 18%.)
    Murderous Thirst (I shall drink the blood of my vicitms and it shall nourish my fevered desire.  Increases the base damage of a weapon by 26.)
    Speed of the Hunter (My movements shall become as the wind, silent and swift.  Decrease the base speed of a weapon by 30.)


Blighted Claw (UA) Damage: 12-24 slashing Speed: Fast (12) Uses UA skill Bonus to attack skill: 20% Your base UA must be 325+ to wield Casts the Following Spells: Cunning of the Hunter, Mark of the Hunter, Murderous Thirst, Speed of the Hunter, Major Unarmed Aptitude Activation Requirements: Arcane Lore 50 Spellcraft: 300 Mana: 800/800 Mana Cost: 1 point per 40 seconds

Spell Descriptions: Major Unarmed Aptitude (Increases the target's UA skill by 15 points. Additional spells can be layered over this.) Cunning of the Hunter (My prey shall know the bite of my steel long before it becomes aware of my presence. Increases the base offense bonus of a weapon by 18%.) Mark of the Hunter (I shall be known by my motion and cunning, all shall fear my mark. Increases the Melee Defense skill modifier of a weapon or magic caster by 18%.) Murderous Thirst (I shall drink the blood of my vicitms and it shall nourish my fevered desire. Increases the base damage of a weapon by 26.) Speed of the Hunter (My movements shall become as the wind, silent and swift. Decrease the base speed of a weapon by 30.)

New Titles


New Creatures


Known Issues

  • Casino Upgrade
    NoWorries let us know that part of the casino upgrades mentioned in the release notes, monster fights, did not make it into this update.

Link

To give a heads up the monster fights did not make it in this month, didn't want players to get in and kill themselves trying to find them. The races are in and the monster fights are currently planned to make it in for next month.

NoWorries
AC Quality Assurance

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