Sclavus Santa's House Quest: Difference between revisions

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== Quest Overview ==
== Quest Overview ==
Sclavus Santa and his Moarselves have been taken hostage.


== Walk Through ==
== Walk Through ==
# Use the [[Citadels Portal Device]] at your Mansion to the [[Ridge Citadel]] then a 1.5 click run to the [[Sclavus Santa's House]] portal at 69.8S, 25.6E.
# Head to [[Sclavus Santa's House]] at 69.8S, 25.6E.
#* or find a portal to [[Frost Haven]] (2 click run)
#* Route 1: Use a portal to [[Frost Haven]] if someone has a tie.
#* or from [[Qalaba'r]], take the [[Qalabar Oasis Settlement]] at 74.8S, 17.8E (5 click run, some mountaineering).
#* Route 2: Use a [[Citadels Portal Device]] at a mansion until you get to the [[Ridge Citadel]].
# Once inside the dungeon run straight ahead and talk to the [[Moarself]] NPC.
#* Route 3: From [[Qalaba'r]], take the [[Qalabar Oasis Settlement]] at 74.8S, 17.8E (5 click run, some mountaineering).
#* You will have 5 minutes to solve a puzzle by opening Presents, and find the matching item to open the door. This puzzle is on a 5 minute timer. You need to find all matching items, and can only make 3 mistakes. If you fail, you have to start all over again, and the puzzle resets.
# Once inside the dungeon run straight ahead to a room full of presents on the ground.
#* There seem to be at least 5 patterns starting from the far left.
# Whoever will be solving the puzzle should talk to the nearby [[Moarself]]. They will then have 5 minutes to solve a puzzle by opening presents and find the matching items. This puzzle is on a 5 minute timer. You can only make 3 mistakes. If you fail, you have to start over again and the puzzle resets.
#* If you're with a group, only one person needs to solve the puzzle, the rest can follow when the door opens.
#* See the list of solutions to the puzzle below. There are several possible puzzle layouts.
# After solving the puzzle, go straight (in a side room is another Moarself cooking) and talk to [[Santa Sclavus (NPC)]] who tells you to use the nearby door to get a present
# After solving the puzzle, everyone should go straight and talk to [[Santa Sclavus (NPC)]] who tells you to use the nearby door to get a present.
# This door portals you into an mazy area with [[Gumdrop]]s, a variant of [[Knathtead]]. '''HOT DROP''': you will immediately be debuffed and though not directly in the line of fire, the Gumdrops will quickly find you and start chaincasting
# The door is actually an invisible portal to a '''hot drop''' basement area.  You  drop into an mazy area with [[Gumdrop]]s, a variant of [[Knathtead]]. The Gumdrops like to chain-cast war magic, so be prepared.
# Go E, up a ramp and left, through a bigger long room full of [[Gumdrop]]s. On both sides you will see imprisoned Moarselves
# Head east, going up ramps whenever you find them. You will find an area with prison cells and Moarselves trapped inside. 
#:<font color=green>'''''Optional'''''</font> Lockpicking the doors and talking to these NPCs (they will disappear after this) will add you additional xp and luminance when talking to the [[Santa Sclavus (NPC)]] at the end of the dungeon
#<font color=green>[Optional] </font> Lockpicking the doors and talking to these NPCs (they will disappear after this) will give additional xp and luminance when talking to the [[Santa Sclavus (NPC)]] at the end of the quest.
# There will be another ramp up with 2 Gumdrops and 4 in the smaller room below. You can imp and bludge vuln the Gumdrops from the corridor.
# Continue heading upward until you come to a locked door.  The [[Door Key (Sclavus Santa's House)|key]] is dropped by the one the nearby Gumdrops.
#: One of the will drop a [[Door Key (Sclavus Santa's House)]], use it to open the door (resistance 1000)
# Through the door is a large room filled with [[Rolling Ball of Death|Rolling Snowballs of Death]].  When ready, each character should move carefully cross through the room.
# Next is the Snowball Rolling Ball of Death part.  
#* Look at the pattern, some will run from left to right, others from right to left.  
#:Look at the pattern, some will run from left to right, others from right to left.  
#* You can follow directly behind one ball, to jump to the next row. Also, there is space between each row where no snowball can hit you.  
#:You can follow directly behind one ball, to jump to the next row. Also, there is space between each row where no Snowball can hit you.  
#* The exit is in the corner the farthest away from you (NE)
#:The exit is in the corner the farthest away from you (NE)
#* Note: if you die, you will have to repeat the first parts of the quest to get back.
# The following area is an area with [[Uber Penguin (240)|Uber Penguin]]s (level 240) and reinforced doors (diff 600).  
# The next area contains [[Uber Penguin (240)|Uber Penguin]]s, perched [[Snowman Sentry|Snowman Sentries]], and locked reinforced doors (diff 600).  
#:There are 3 penguins in each section and one of the penguins drops another 2 use [[Door Key (Sclavus Santa's House)]]. All keys look the same, but are only usable for the next 2 doors, to enter a safe area, and to exit it.  
# There are 3 penguins in each section, one of which drops a 2 use [[Door Key (Sclavus Santa's House)| door key]]. All the keys look the same, but are only usable for the next 2 doors directly ahead.  
#:Above you are lots of [[Snowman Sentry|Snowman Sentries]], who keep cold vulning you and can war you from above in the Penguin rooms (and if you're unlucky and the door is open, in the safe areas too).
# Kill each group of penguins, then move into the safety of the rooms to avoid being attacked by the Snowmen above.
# After 3 or 4 of such penguin-door-safe-door-penguin sections, you will arrive in a safe room without creatures. Run up the ramp and use the lever to open the door. You will now be in an area much alike the area after the puzzle, including a cooking NPC [[Moarself (NPC)]]
# After several rooms and groups of Penguins, you will arrive in a safe room without creatures. Run up the ramp and use the lever to open the door. You will now be back in area similar to the early part of the quest.
# This area holds a killable [[Santa Sclavus (Creature)]] guarded by two killable [[Moarself (Creature)|Moarselves]] and four [[Gumdrop]]s
# In a nearby room is the boss [[Santa Sclavus (Creature)|Imposter Santa Sclavus]], guarded by two killable [[Moarself (Creature)|Moarselves]] and four [[Gumdrop]]s.
# Santa Sclavus drops no loot, but after he dies, the door behind him opens. There, you will find [[Santa Sclavus (NPC)]] who will reward you with xp, luminance and a pet Gumdrop
# Santa Sclavus drops no loot, but after he dies, the door behind him opens. There, you will find the real [[Santa Sclavus (NPC)|Santa Sclavus]] who will reward you with xp, luminance and a pet Gumdrop.
#:The door will stay open for about 5 minutes. The NPC disappears after about 5 minutes after killing the Creature Santa, and will respawn when the creature respawns. However, only after the creature is killed, you can talk to him for your reward.
#* Note: The door will stay open for about 5 minutes. It will then close prior to the respawn of the imposter Santa Sclavus.
 
* Note: when you die, you have to start all over again with the puzzle part.


== Maps ==
== Maps ==

Revision as of 10:00, 19 December 2013

Related topics: Seasonal Quests

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Sclavus Santa's House Quest
Level: ??
Type: Solo/Group
Starts At: ??
Repeat: ??

Quest Overview

Sclavus Santa and his Moarselves have been taken hostage.

Walk Through

  1. Head to Sclavus Santa's House at 69.8S, 25.6E.
  2. Once inside the dungeon run straight ahead to a room full of presents on the ground.
  3. Whoever will be solving the puzzle should talk to the nearby Moarself. They will then have 5 minutes to solve a puzzle by opening presents and find the matching items. This puzzle is on a 5 minute timer. You can only make 3 mistakes. If you fail, you have to start over again and the puzzle resets.
    • See the list of solutions to the puzzle below. There are several possible puzzle layouts.
  4. After solving the puzzle, everyone should go straight and talk to Santa Sclavus (NPC) who tells you to use the nearby door to get a present.
  5. The door is actually an invisible portal to a hot drop basement area. You drop into an mazy area with Gumdrops, a variant of Knathtead. The Gumdrops like to chain-cast war magic, so be prepared.
  6. Head east, going up ramps whenever you find them. You will find an area with prison cells and Moarselves trapped inside.
  7. [Optional] Lockpicking the doors and talking to these NPCs (they will disappear after this) will give additional xp and luminance when talking to the Santa Sclavus (NPC) at the end of the quest.
  8. Continue heading upward until you come to a locked door. The key is dropped by the one the nearby Gumdrops.
  9. Through the door is a large room filled with Rolling Snowballs of Death. When ready, each character should move carefully cross through the room.
    • Look at the pattern, some will run from left to right, others from right to left.
    • You can follow directly behind one ball, to jump to the next row. Also, there is space between each row where no snowball can hit you.
    • The exit is in the corner the farthest away from you (NE)
    • Note: if you die, you will have to repeat the first parts of the quest to get back.
  10. The next area contains Uber Penguins, perched Snowman Sentries, and locked reinforced doors (diff 600).
  11. There are 3 penguins in each section, one of which drops a 2 use door key. All the keys look the same, but are only usable for the next 2 doors directly ahead.
  12. Kill each group of penguins, then move into the safety of the rooms to avoid being attacked by the Snowmen above.
  13. After several rooms and groups of Penguins, you will arrive in a safe room without creatures. Run up the ramp and use the lever to open the door. You will now be back in area similar to the early part of the quest.
  14. In a nearby room is the boss Imposter Santa Sclavus, guarded by two killable Moarselves and four Gumdrops.
  15. Santa Sclavus drops no loot, but after he dies, the door behind him opens. There, you will find the real Santa Sclavus who will reward you with xp, luminance and a pet Gumdrop.
    • Note: The door will stay open for about 5 minutes. It will then close prior to the respawn of the imposter Santa Sclavus.

Maps

Dungeon Coordinates Wiki Map ACmaps
Sclavus Santa's House 69.8S, 25.6E -- --

Presents

Confirmed Patterns

Back to front, left to right

Pattern 1
Globe Peppermint Stick Moarself Snowman
Box Balloon Moarself Box
Peppermint Stick Ball Santa Globe
Snowman Santa Balloon Ball
Pattern 2
Santa Santa Globe Balloon
Balloon Peppermint Stick Ball Globe
Moarself Moarself Box Peppermint Stick
Snowman Box Ball Snowman
Pattern 3
Santa Box Globe Box
Peppermint Stick Snowman Moarself Peppermint Stick
Moarself Balloon Globe Ball
Balloon Snowman Santa Ball
Pattern 4
Globe Peppermint Stick Santa Ball
Balloon Box Peppermint Stick Moarself
Moarself Snowman Snowman Ball
Box Santa Globe Balloon
Pattern 5
Peppermint Stick Snowman Globe Snowman
Balloon Box Santa Moarself
Moarself Globe Balloon Santa
Ball Peppermint Stick Box Ball

Items

Quest Items

Present (Sclavus Santa's House) Door Key (Sclavus Santa's House)

Rewards

Bag of Gumdrops

Experience Rewards

  • Note: if you have first killed the Imposter and talked to Santa, and then free the moarselves and talk again, you will not get the rewards for freeing the moarselves.

Images

Click image for full size version.

Lore & Dialog

Moarself tells you, "Only one person may attempt the puzzle at a time.


Moarself tells you, "If you can solve the puzzle you can gain access to Santa's House."
Moarself tells you, "Be careful. If you make a 3 mistakes you will have to start over."
Moarself tells you, "You have 5 minutes. Good luck."


Santa Sclavus tells you, "Welcome to my humble home."
Santa Sclavus tells you, "Tisss the season to be generous and you've traveled so far to find me."
Santa Sclavus tells you, "Head down that hallway over there and take one of anything you'd like."

Puzzles

You have found a snowman. Find its match.

You have found Santa. Find its match.

Sorry this was not a match.

You made too many mistakes!


You have found a ball. Find its match.
You matched the ball!
You have found Santa. Find its match.
You matched Santa!
You have found a Moarself. Find its match.
You matched the Moarself!
You have found a peppermint stick. Find its match.
You matched the peppermint stick!
You have found a snowman. Find its match.
You matched the Snowman! You have found a globe. Find its match.
You matched the globe! You have found a balloon. Find its match.
You matched the balloon!
You solved the puzzle!


The Moarself bows before you; thankful to be free from his prison.


Santa Sclavus tells you, "Pleassssse you must help me."
Santa Sclavus tells you, "That imposter has imprisoned me for years."


Santa Sclavus tells you, "Thank you for disposing of that imposter."
Santa Sclavus tells you, "His jealousy has left me imprisoned in this small room for years, unable to spread joy to Dereth."
Santa Sclavus tells you, "Take this as a small token of my appreciation."

Santa Sclavus gives you Bag of Gumdrops.
You've earned 9,009 Luminance.
You've earned 132,499,992 experience.


Santa Sclavus tells you, "You rescued my Moarselves. I can't thank you enough."
You've earned 1,589 Luminance
You've earned 52,999,997 experience.

Notes

  • ??