Shendolain Crystal Shield: Difference between revisions

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<br><br>Your base Melee Defense must be at least 280 to wield this item.  
<br><br>Your base Melee Defense must be at least 280 to wield this item.  
<br><br>Casts the following spells: Impregnability Self V, Impenetrability V, Warrior's Greater Vitality, Warrior's Greater Vigor, Invulnerability Self V
<br><br>Casts the following spells: Impregnability Self V, Impenetrability V, Warrior's Greater Vitality, Warrior's Greater Vigor, Invulnerability Self V
<br><br>Armor Level: 300 (<font color=green></font>)
<br><br>Armor Level: 300 (<font color=green>450</font>)
<br>Slashing: Average (300) (<font color=green>450</font>)
<br>Slashing: Average (300) (<font color=green>450</font>)
<br>Piercing: Average (300) (<font color=green>450</font>)
<br>Piercing: Average (300) (<font color=green>450</font>)

Revision as of 08:37, 19 October 2008

From the Shendolain Vestibule (Quest) introduced in Twilight's Gleaming.

Shendolain Crystal Shield
Shendolain Crystal Shield
Value: 4,000
690 Burden Units
A shield imbued with the power of the Shendolain Crystal


Special Properties: Unenchantable

Shield Level: 300 (450)

Your base Melee Defense must be at least 280 to wield this item.

Casts the following spells: Impregnability Self V, Impenetrability V, Warrior's Greater Vitality, Warrior's Greater Vigor, Invulnerability Self V

Armor Level: 300 (450)
Slashing: Average (300) (450)
Piercing: Average (300) (450)
Bludgeoning: Above Average (360) (540)
Fire: Average (300) (450)
Cold: Average (300) (450)
Acid: Average (300) (450)
Electric: Average (300) (450)

Activation Requirements: Arcane Lore: 1

Spellcraft: 150
Mana: 450
Mana Cost: 1 point per 20 seconds.

Spell Descriptions:

  • Impregnability Self V (Increases the caster's Missle Defense skill by 30 points.)
  • Impenetrability V (Improves a shield or piece of armor's armor value by 150 points.)
  • Warrior's Greater Vitality (Increases maximum Health by 15 points.)
  • Warrior's Greater Vigor (Increases maximum Stamina by 30 points.)
  • Invulnerability Self V (Increases the caster's Melee Defense skill by 30 points.)

Notes

  • ??