Shield: Difference between revisions
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* Magic damage reduction for shields uses a formula based on Shield skill rather than Magic Defense. | * Magic damage reduction for shields uses a formula based on Shield skill rather than Magic Defense. | ||
* Magic damage reduction is multiplied by 0.8 if Shield skill is not specialized. | * Magic damage reduction is multiplied by 0.8 if Shield skill is not specialized. | ||
* Magic damage reduction maxes at 433 base skill. | |||
* The formula to determine magic obsorption for shields is: RED = 100% * ((CAP * ST * SKILL * 0.0030) - (CAP * ST *.3)) | |||
**RED = Reduction% | |||
**CAP = Maximum reduction/100% | |||
**ST = 1.0 for spec, 0.8 for trained | |||
**SKILL = 100 to 433 (above 433 base shield you always achieve the maximum %) | |||
{{Skills}} | {{Skills}} | ||
[[Category:Skill]] | [[Category:Skill]] | ||
[[Category:Combat]] | [[Category:Combat]] |
Revision as of 09:12, 8 February 2013
Related topics: Skills, Category:Shield, Finesse Weapons, Light Weapons, Heavy Weapons
Introduced: | Master of Arms |
Shield | |
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Description | Use the Shield skill to make full use of shields and magic reducing properties of shields. |
Formula | (Coordination + Strength) / 2 |
Base Status | Untrained |
Cost to Train | 2 |
Cost to Specialize | 2 |
Buffs | Shield Mastery (Spell), Coordination (Spell), Strength (Spell) |
Debuffs | Shield Ineptitude (Spell), Clumsiness (Spell), Weakness (Spell) |
Starting Equipment
All
Spell Stacking
- Spell Stacking and override information for spells that affect X can be found at:
Notes
- Armor levels for a Shield are capped at your buffed Shield skill if the skill is specialized.
- Armor levels for a Shield are capped at half your buffed Shield skill if the skill is trained or untrained.
- Magic damage reduction for shields uses a formula based on Shield skill rather than Magic Defense.
- Magic damage reduction is multiplied by 0.8 if Shield skill is not specialized.
- Magic damage reduction maxes at 433 base skill.
- The formula to determine magic obsorption for shields is: RED = 100% * ((CAP * ST * SKILL * 0.0030) - (CAP * ST *.3))
- RED = Reduction%
- CAP = Maximum reduction/100%
- ST = 1.0 for spec, 0.8 for trained
- SKILL = 100 to 433 (above 433 base shield you always achieve the maximum %)
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |