Skills: Difference between revisions

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{{Links Header|[[Character Advancement]]
{{Links Header|[[Attributes]] -  [[Attribute Costs]] - [[Skills]] - [[Skill Costs]] - [[Skill Credit|Skill Credits]] - [[Level Costs]] - [[Attribute and Skill Redistribution]]}}


[[Attributes]] -  [[Attribute Costs]] - [[Skills]] - [[Skill Costs]] - [[Skill Credit|Skill Credits]] - [[Level Costs]] - [[Attribute and Skill Redistribution]]}}
{{righttoc}}


=== Skill Limits ===
==Skill Limits==
* Trained skills can be raised 208 points.
* Trained skills can be raised 208 points.
* Specialized skills can be raised 226 points.
* Specialized skills can be raised 226 points.
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* You are limited to 70 total credits specialized.
* You are limited to 70 total credits specialized.


=== Attribute Modifiers ===
==Attribute Modifiers==
:Each offensive skill has an additional hidden damage modifier based on an attribute:
:Each offensive skill has an additional hidden damage modifier based on an attribute:
* [[Missile Weapons]] : Coordination for Bow/Crossbow, Strength for Thrown Weapons
* [[Missile Weapons]] : Coordination for Bow/Crossbow, Strength for Thrown Weapons
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* [[Void Magic]] : Void
* [[Void Magic]] : Void


=== Skills ===
==Skills==
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== Notes ==
==See also==
* [http://ac.ranta.info/charplan/ Character Skill Planner for Asheron's Call] (external link)
 
==Notes==
* In the [[Festivus]] event, the the benefits of skill specialization were increased. See the [[Announcements - 2002/10 - Festivus#Letter to the Players|Letter to the Players]] for details.
* In the [[Festivus]] event, the the benefits of skill specialization were increased. See the [[Announcements - 2002/10 - Festivus#Letter to the Players|Letter to the Players]] for details.
* In the [[Master of Arms]] event, [[Some Changes for February 2012|Major Changes]] were made to the racial and weapon skills in Asheron's Call.
* In the [[Master of Arms]] event, [[Some Changes for February 2012|Major Changes]] were made to the racial and weapon skills in Asheron's Call.
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[[Category:Game Mechanic]]
[[Category:Game Mechanic]]
[[Category:Skill]]
[[Category:Skill]]
[[Category:Character Advancement]]

Revision as of 19:17, 5 September 2012

Attributes - Attribute Costs - Skills - Skill Costs - Skill Credits - Level Costs - Attribute and Skill Redistribution


Skill Limits

  • Trained skills can be raised 208 points.
  • Specialized skills can be raised 226 points.
  • There is a 10 point bonus to specialized skills.
  • You are limited to 70 total credits specialized.

Attribute Modifiers

Each offensive skill has an additional hidden damage modifier based on an attribute:

Skills

Skill Formula Train
Cost
Specialization
Cost
Pre-Trained
Status
Max Base
(Sp/T/U)
Alchemy (C+F)/3 6 6 Unusable 429 401 0
Arcane Lore F/3 Free 2 Trained 333 305 97
Armor Tinkering (F+E)/2 4 AUG Untrained 526 498 290
Assess Creature (None) 4 2 Unusable 236 208 0
Assess Person (None) 2 2 Unusable 236 208 0
Cooking (C+F)/3 4 4 Unusable 429 401 0
Creature Enchantment (F+W)/4 8 8 Unusable 381 353 0
Deception (None) 4 2 Unusable 236 208 0
Dual Wield (S+C)/3 2 2 Unusable 429 401 0
Dirty Fighting (S+C)/3 2 2 Unusable 429 401 0
Finesse Weapons (C+Q)/3 4 4 Untrained 429 401 193
Fletching (C+F)/3 4 4 Unusable 429 401 0
Healing (F+C)/3 6 4 Unusable 429 401 0
Heavy Weapons (S+C)/3 6 6 Untrained 429 401 193
Item Enchantment (F+W)/4 8 8 Unusable 381 353 0
Item Tinkering (F+C)/2 2 AUG Untrained 526 498 290
Jump (S+C)/2 Free 4 N/A 526 498 ---
Leadership (None) 4 2 Untrained 236 208 0
Life Magic (F+W)/4 12 8 Unusable 381 353 0
Light Weapons (S+C)/3 4 4 Untrained 429 401 193
Lockpick (C+F)/3 6 4 Unusable 429 401 0
Loyalty (None) Free 2 N/A 236 208 ---
Magic Defense (F+W)/7 Free 12 N/A 319 291 ---
Magic Item Tinkering F 4 AUG Untrained 526 498 290
Mana Conversion (F+W)/6 6 6 Unusable 333 305 0
Melee Defense (Q+C)/3 10 10 Untrained 429 401 193
Missile Defense (Q+C)/5 6 4 Untrained 352 324 116
Missile Weapons C/2 6 6 Untrained 381 353 145
Recklessness (S+Q)/3 4 2 Unusable 429 401 0
Run Q Free 4 N/A 526 498 ---
Salvaging (None) Free AUG N/A 236 208 ---
Shield (S+C)/2 2 2 Untrained ? ? ?
Sneak Attack (C+Q)/3 4 2 Unusable 429 401 0
Two Handed Combat (S+C)/3 8 8 Untrained 429 401 193
Void Magic (F+W)/4 16 12 Unusable 381 353 0
War Magic (F+W)/4 16 12 Unusable 381 353 0
Weapon Tinkering (F+S)/2 4 AUG Untrained 526 498 290

Key:
S = Strength
E = Endurance
C = Coordination
Q = Quickness
F = Focus
W = Willpower (Self)
Sp = Specialized
T = Trained
U = Untrained
AUG = Augmentation Gems

Retired Skills

Skill Formula Train
Cost
Specialization
Cost
Pre-Trained
Status
Max Base
(Sp/T/U)
Appraise Armor F 4 2 Untrained 526 498 290
Appraise Item F 2 2 Untrained 526 498 290
Appraise Magic Item F 4 4 Untrained 526 498 290
Appraise Weapon F 4 2 Untrained 526 498 290
Axe (S+C)/3 6 6 Untrained 429 401 193
Bow C/2 8 8 Untrained 381 353 145
Crossbow C/2 6 6 Untrained 381 353 145
Dagger (Q+C)/3 4 4 Untrained 429 401 193
Gearcraft (F+C)/2 2 AUG Untrained 526 498 290
Mace (S+C)/3 6 6 Untrained 429 401 193
Spear (S+C)/3 6 6 Untrained 429 401 193
Staff (S+C)/3 4 4 Untrained 429 401 193
Sword (S+C)/3 8 8 Untrained 429 401 193
Thrown Weapons C/2 6 6 Untrained 381 353 145
Unarmed Combat (S+C)/3 6 6 Untrained 429 401 193

See also

Notes