Skills: Difference between revisions
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{{Links Header|[[ | {{Links Header|[[Attributes]] - [[Attribute Costs]] - [[Skills]] - [[Skill Costs]] - [[Skill Credit|Skill Credits]] - [[Level Costs]] - [[Attribute and Skill Redistribution]]}} | ||
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==Skill Limits== | |||
* Trained skills can be raised 208 points. | * Trained skills can be raised 208 points. | ||
* Specialized skills can be raised 226 points. | * Specialized skills can be raised 226 points. | ||
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* You are limited to 70 total credits specialized. | * You are limited to 70 total credits specialized. | ||
==Attribute Modifiers== | |||
:Each offensive skill has an additional hidden damage modifier based on an attribute: | :Each offensive skill has an additional hidden damage modifier based on an attribute: | ||
* [[Missile Weapons]] : Coordination for Bow/Crossbow, Strength for Thrown Weapons | * [[Missile Weapons]] : Coordination for Bow/Crossbow, Strength for Thrown Weapons | ||
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* [[Void Magic]] : Void | * [[Void Magic]] : Void | ||
==Skills== | |||
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== Notes == | ==See also== | ||
* [http://ac.ranta.info/charplan/ Character Skill Planner for Asheron's Call] (external link) | |||
==Notes== | |||
* In the [[Festivus]] event, the the benefits of skill specialization were increased. See the [[Announcements - 2002/10 - Festivus#Letter to the Players|Letter to the Players]] for details. | * In the [[Festivus]] event, the the benefits of skill specialization were increased. See the [[Announcements - 2002/10 - Festivus#Letter to the Players|Letter to the Players]] for details. | ||
* In the [[Master of Arms]] event, [[Some Changes for February 2012|Major Changes]] were made to the racial and weapon skills in Asheron's Call. | * In the [[Master of Arms]] event, [[Some Changes for February 2012|Major Changes]] were made to the racial and weapon skills in Asheron's Call. | ||
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[[Category:Game Mechanic]] | [[Category:Game Mechanic]] | ||
[[Category:Skill]] | [[Category:Skill]] | ||
Revision as of 19:17, 5 September 2012
Attributes - Attribute Costs - Skills - Skill Costs - Skill Credits - Level Costs - Attribute and Skill Redistribution |
Skill Limits
- Trained skills can be raised 208 points.
- Specialized skills can be raised 226 points.
- There is a 10 point bonus to specialized skills.
- You are limited to 70 total credits specialized.
Attribute Modifiers
- Each offensive skill has an additional hidden damage modifier based on an attribute:
- Missile Weapons : Coordination for Bow/Crossbow, Strength for Thrown Weapons
- Heavy Weapons : Strength
- Light Weapons : Strength
- Finesse Weapons : Coordination
- Two Handed Combat: Strength
- War Magic: War
- Life Magic: Life
- Void Magic : Void
Skills
|
Key: |
Retired Skills
Skill | Formula | Train Cost |
Specialization Cost |
Pre-Trained Status |
Max Base (Sp/T/U) | ||
---|---|---|---|---|---|---|---|
Appraise Armor | F | 4 | 2 | Untrained | 526 | 498 | 290 |
Appraise Item | F | 2 | 2 | Untrained | 526 | 498 | 290 |
Appraise Magic Item | F | 4 | 4 | Untrained | 526 | 498 | 290 |
Appraise Weapon | F | 4 | 2 | Untrained | 526 | 498 | 290 |
Axe | (S+C)/3 | 6 | 6 | Untrained | 429 | 401 | 193 |
Bow | C/2 | 8 | 8 | Untrained | 381 | 353 | 145 |
Crossbow | C/2 | 6 | 6 | Untrained | 381 | 353 | 145 |
Dagger | (Q+C)/3 | 4 | 4 | Untrained | 429 | 401 | 193 |
Gearcraft | (F+C)/2 | 2 | AUG | Untrained | 526 | 498 | 290 |
Mace | (S+C)/3 | 6 | 6 | Untrained | 429 | 401 | 193 |
Spear | (S+C)/3 | 6 | 6 | Untrained | 429 | 401 | 193 |
Staff | (S+C)/3 | 4 | 4 | Untrained | 429 | 401 | 193 |
Sword | (S+C)/3 | 8 | 8 | Untrained | 429 | 401 | 193 |
Thrown Weapons | C/2 | 6 | 6 | Untrained | 381 | 353 | 145 |
Unarmed Combat | (S+C)/3 | 6 | 6 | Untrained | 429 | 401 | 193 |
See also
- Character Skill Planner for Asheron's Call (external link)
Notes
- In the Festivus event, the the benefits of skill specialization were increased. See the Letter to the Players for details.
- In the Master of Arms event, Major Changes were made to the racial and weapon skills in Asheron's Call.