Spell Economy: Difference between revisions

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(New page: Removed from the game in June 2002. The Spell Economy was a unique feature of Asheron's Call that determined the effectiveness of spells depending on the use of the spell on a server-wide...)
 
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Removed from the game in June 2002.
Removed from the game in June 2002.


The Spell Economy was a unique feature of Asheron's Call that determined the effectiveness of spells depending on the use of the spell on a server-wide scale.
The Spell Economy was a unique feature of Asheron's Call that determined the effectiveness of spells depending on the use of the spell on a server-wide and personal scale. If a spell was not used often, the power of the spell increased above the normal level.
 
If a spell was over used, either by the whole server or by casting the spell in rapid time, the effectiveness of the spell decreased.


One example of a spell that was over used was Flame Bolt V that degraded the spell badly. To counter this at the time, Turbine added the spell [[Dark Flame]] as a quest.
One example of a spell that was over used was Flame Bolt V that degraded the spell badly. To counter this at the time, Turbine added the spell [[Dark Flame]] as a quest.

Revision as of 09:20, 6 August 2008

Removed from the game in June 2002.

The Spell Economy was a unique feature of Asheron's Call that determined the effectiveness of spells depending on the use of the spell on a server-wide and personal scale. If a spell was not used often, the power of the spell increased above the normal level.

If a spell was over used, either by the whole server or by casting the spell in rapid time, the effectiveness of the spell decreased.

One example of a spell that was over used was Flame Bolt V that degraded the spell badly. To counter this at the time, Turbine added the spell Dark Flame as a quest.