Spell Economy: Difference between revisions

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{{Exemplar ToC|Magic}}
{{Related|Magic}}
{{Related|Magic}}



Revision as of 16:16, 23 May 2012

File:Magic Exemplar.jpg

Related topics: Magic

Removed from the game in June 2002.

The Spell Economy was a unique feature of Asheron's Call that determined the effectiveness of spells depending on the use of the spell on a server-wide and personal scale. If a spell was not used often, the power of the spell increased above the normal level.

If a spell was over used, either by the whole server or by casting the spell in rapid time, the effectiveness of the spell decreased.

One example of a spell that was over used was Flame Bolt V that degraded the spell badly. To counter this at the time, Turbine added the spell Dark Flame as a quest.