Tesserae: Difference between revisions
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| Level Restrictions = 35+ (Hunting or turn in) | | Level Restrictions = 35+ (Hunting or turn in) | ||
| Level Suggestions = 60+ to hunt (130+ for turn in) | | Level Suggestions = 60+ to hunt (130+ for turn in) | ||
| Contracts = | |||
| Item Rewards = None | | Item Rewards = None | ||
| Luminance Reward = | | Luminance Reward = |
Revision as of 10:31, 23 March 2012
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Tesserae | |
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Level: | ?? |
Type: | Solo/Group |
Starts At: | ?? |
Repeat: | ?? |
Quest Overview
This is an optional side quest of the Olthoi Queen that gives items redeemable for one point in a particular skill (essentially being an experience reward equal to the cost of the next point in that skill). After the fifth and final bell has been handed, progressive olthoi spawns begin to appear across the entire Marae Lassel Plateau. There are five regions and each is independent of the other. These regions remain active until all stages have been advanced and the tesserae bearing Olthoi Brood Nobles killed or when the Queen is killed.
Walkthrough
- Hand in the five Pyreal Bells as described in the Olthoi Queen quest.
- After the final bell has been handed, the five regions of Marae Lassel Plateau start spawning swarm olthoi. These are named the same as normal olthoi but have higher stats. The spawns are progressive, meaning that in each region there is a random olthoi (cannot tell which one until killed) that will give a local on death and cause all current spawn in that region to disappear and be replaced by new higher level spawn.
- The first random olthoi will be a Soldier, the next an Eviscerator, the next an Olthoi Noble, and finally the Olthoi Brood Nobles will spawn. Most people believe there are two tessera bearing broods per region, though some people believe there are three or even four.
- If the queen dies while hunting broods, landblocks with players in them will continue to have spawn, but once they have been killed (or the landblock is left for a few minutes) it will reset to it's normal non-swarm status.
- Turn the tesserae in to Aun Hareltah in Timaru for one point in that skill. It is in your interest to have a high point cost, characters can turn in a maximum of five (5) tesserae. There is also a two week timer to hand in each tessera (so it would take two months to hand in all five). Also you cannot use a tessera for a skill that has been untrained in the past two weeks.
Items
Retired Tesserae | |||||||||
---|---|---|---|---|---|---|---|---|---|
Axe | Bow | Crossbow | Dagger | Mace | |||||
Spear | Staff | Sword | Thrown Weapons | Unarmed Combat |
Lore & Dialog
You give Aun Hareltah War Magic Tessera.
Aun Hareltah turns the tessera over in his hands, and nods briefly.
Aun Hareltah tells you, "It is well. I grant you knowledge."
He lightly taps your forehead.
You have gained a point of War Magic skill!
Aun Hareltah tells you, "Now meditate on what you have learned. If you receive another, return no sooner than two weeks from now."
You give Aun Hareltah Life Magic Tessera.
Aun Hareltah turns the tessera over in his hands, and nods briefly.
Aun Hareltah tells you, "It is well. I grant you knowledge."
He lightly taps your forehead.
Your base Life Magic skill is now <X>!
You have gained a point of Life Magic skill!
Aun Hareltah tells you, "Now meditate on what you have learned. If you receive another, return no sooner than two weeks from now."
Notes
- During the Through Sacrifice, Strength event, a 2 week timer for handing in any Tesserae was added.
- During the Master of Arms event, retired weapon skills were replaced and new skills were added.