The Temple of Kivik Lir: Difference between revisions

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{{Links Header|'''[[Ancient Armor|Ancient Armor Quests]]'''<br>
{{Links Header|'''[[Ancient Armor|Ancient Armor Quests]]''':
 
[[The Temple of Ixir Zi|Temple of Ixir Zi]] - [[The Temple of Liazk Itzi|Temple of Liazk Itzi]] - [[The Temple of Hizk Ri|Temple of Hizk Ri]] - Temple of Kivik Lir - [[The Temple of Izji Qo|Temple of Izji Qo]]}}:


[[The Temple of Ixir Zi|Temple of Ixir Zi]] - [[The Temple of Liazk Itzi|Temple of Liazk Itzi]] - [[The Temple of Hizk Ri|Temple of Hizk Ri]] - [[The Temple of Kivik Lir|Temple of Kivik Lir]] - [[The Temple of Izji Qo|Temple of Izji Qo]]}}<br>
{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[A Small Victory]]
  | nocat = true
  |     Related Quests =  
  |               Level = 60-79, 80-99, 100
  |             Updated =  
  |   Recommended Level =  
|
  |          Quest Type = Fellowship
  |          Live Image = Strange Device (Temple of Kivik Lir) Live.jpg
  |         Starts With =  
|  Live Image Caption = Strange Device
  |          Starts At = 38.1S, 47.3W
  |         Quest Type = Solo/Group
  |               Route = [[Mansion]] to [[Portal to Kivik Lir's Temple]]
  |          Kill Task = False
  |       Repeat Timer = 20 Hours
  |     Start Location = [[Mansion]]
  |   Time to Complete =  
  |               Timer = 20 hours
  | Level Restrictions = 60-80<br>80-100<br>100+
|  Level Suggestions =  
  |          Contracts =  
  |          Contracts =  
|        Item Rewards = [[Ancient Armored Leggings]] plus one of the following:<br>[[Manacle of Biting Pain]]<br>[[Tears of Jvikti Kheval]]<br>[[The Temple of Kivik Lir#Fellowship Magic School spells|Fellowship Magic School Spells]]
|    Luminance Reward =
|      Max XP Reward = None
|              Titles =
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = False
|  Link Title Rewards = False
|        Link Images = True
|  Link Lore & Dialog = True
|          Link Notes = True
}}
}}
== Quest Overview ==
== Overview ==
This quest has three level ranges: 60-80, 80-100, and 100+.
This quest has three level ranges: 60-80, 80-100, and 100+.


== Walk Through ==
== Walkthrough & Notes ==
 
=== Part 1: Temple of Kivik Lir Entrance ===
=== Part 1 ===
# Take Kivik Lir mansion portal device and run to 38.1S, 47.3W.
# Take Kivik Lir mansion portal device and run to 38.1S, 47.3W.
# Go into temple and jump down into pit. DO NOT TALK TO THE WATCHER OF THE DEAD. Use Odd Looking Vine to enter dungeon.
# Go into temple and jump down into pit. Use [[Odd Looking Vine]] to enter dungeon.
# Take the West hall, go WEST at the fork.  When you get to a deadend room, look for a [[Fragment of Charred Wood]] on the ground.
#* {{Warning}} Do not talk to the Watcher of the Dead!
# Take the West hall, go WEST at the fork.  When you get to a deadend room, look for a {{Itemlink|Fragment of Charred Wood}} on the ground.
# Go back the way you came, and this time continue straight (EAST) where you originally went west.
# Go back the way you came, and this time continue straight (EAST) where you originally went west.
# When you come to another dead end room, look for a [[Fragment of Solidified Blood]] on the floor.
# When you come to another dead end room, look for a {{Itemlink|Fragment of Solidified Blood}} on the floor.
# Combine Wood and Blood to make [[Emblem of Blackened Blood]].
# Combine Wood and Blood to make {{Itemlink|Emblem of Blackened Blood}}.
# Go back the way you came, to the statue where you first portaled in.
# Go back the way you came, to the statue where you first portaled in.
# Hand the the [[Emblem of Blackened Blood]] to the statue one at a time (go slow to avoid bugs).
# Hand the the [[Emblem of Blackened Blood]] to the statue one at a time (go slow to avoid bugs).


=== Part 2 ===
=== Part 2: Haven of Kivik Lir ===
# Take the SOUTH hall, and take a RIGHT at the fork.  Continue to hug the wall to the LEFT all the way until you find a ramp up to a big room.   
# Take the SOUTH hall, and take a RIGHT at the fork.  Continue to hug the wall to the LEFT all the way until you find a ramp up to a big room.   
# Use the lever on the NORTH wall, which opens a door on the SE side of the room (You can also take the door on the west side if you prefer).
# Use the lever on the NORTH wall, which opens a door on the SE side of the room (You can also take the door on the west side if you prefer).
Line 52: Line 37:
# '''DO NOT TALK TO STATUE''' or do anything once inside the next part.
# '''DO NOT TALK TO STATUE''' or do anything once inside the next part.


=== Part 3 ===
=== Part 3: Trials of Kivik Lir ===
At this point in the quest, the leader must split from the group in order to complete another section of the quest (the Trials) and rejoin with the fellow in a few moments.
* At this point in the quest, the leader must split from the group in order to complete another section of the quest (the Trials) and rejoin with the fellow in a few moments.
There are 3 Trials, which are on a 15 minute timer.  If you don't complete it in time you have to disband your fellow, and recreate it in order to start over.
* There are 3 Trials, which are on a 15 minute timer.  If you don't complete it in time you have to disband your fellow, and recreate it in order to start over.
The person doing the trials (and only them) should talk to the statue at the drop ONE time.  
* The person doing the trials (and only them) should talk to the statue at the drop ONE time.  


==== Trial #1: The Jumps ====
==== Trial #1: The Jumps ====
You should be a decent Jumper to do this part.  Its the hardest trial. Its best to do this one first because the timer starts after you complete your first trial.
* You should be a decent Jumper to do this part.  Its the hardest trial. Its best to do this one first because the timer starts after you complete your first trial.
If the platforms are fading in and out, they are safe.  If they are solid, you can fall through them.
If the platforms are fading in and out, they are safe.  If they are solid, you can fall through them.
* If you fall during the jumps, head to the back of the room and complete the last 3 steps of the trial to get back to the start.


# Head to the North.  Jump up on the platform to your right side and then up again twice more to the top platform.   
# Head to the North.  Jump up on the platform to your right side and then up again twice more to the top platform.   
Line 67: Line 53:
# Run through the door and hang all lefts until you see another lever, which opens a nearby door.  This door opens just above where you started the trial.   
# Run through the door and hang all lefts until you see another lever, which opens a nearby door.  This door opens just above where you started the trial.   
# Jump down to the starting platform and head south back into the waiting room.   
# Jump down to the starting platform and head south back into the waiting room.   
'''Note:''' If you fall during the jumps, head to the back of the room and complete the last 3 steps of the trial to get back to the start.


==== Trial #2: Bag of Bones ====
==== Trial #2: Bag of Bones ====
# Head into the East hallway and take a left at the split.  Talk to the eye on the wall and you will receive a sachel.   
# Head into the East hallway and take a left at the split.  Talk to the eye on the wall and you will receive a sachel.   
# Run back the way you came and go straight at the split. Use the Urn of Sacrifice to get a bone.  
# Run back the way you came and go straight at the split. Use the [[Offering Urn]] to get a {{Itemlink|Brittle Bone}}.  
# Put the bone in the sachel and return it to the eye on the wall.
# Put the bone in the {{Itemlink|Empty Satchel}} and return it to the eye on the wall.


==== Trial #3: Bloodstone Emblem ====
==== Trial #3: Bloodstone Emblem ====
# Head into the west hallway and talk to the statue at the end of the hall twice to be portaled into a dungeon.
# Head into the west hallway and talk to the statue at the end of the hall twice to be portaled into a dungeon.
# You need to kill 3 creatures (1 of each species) in here, each one drops a piece of a [[Bloodstone Emblem]].  
# You need to kill 3 creatures (1 of each species) in here, each one drops a piece of a Bloodstone Emblem: {{Itemlink|Small Bloodstone Shard}}, {{Itemlink|Sharp Bloodstone Fragment}} and {{Itemlink|Small Bloodstone Fragment}}.
# Once you have all 3 pieces, head back to where you portaled in and talk to the statue to be sent back to the beginning.  
# Once you have all 3 pieces, head back to where you portaled in and talk to the statue to be sent back to the beginning.  
# Combine all 3 pieces and hand the completed [[Bloodstone Emblem]] to the statue at the end of the West hallway.
# Combine the small fragment and shard to create a {{Itemlink|Fused Bloodstone Chunk}}. Combine the fused piece with the sharp fragment to make a  complete {{Itemlink|Bloodstone Emblem}}.
 
# Hand the emblem to the statue at the end of the West hallway.
* Now that you've completed all 3 tasks, talk to the statue in the middle of the waiting room to be portaled into the last part.
# Now that you've completed all 3 tasks, talk to the statue in the middle of the waiting room to be portaled into the last part.


=== Part 4 ===
=== Part 4 ===
Line 88: Line 72:
# Its also a good idea to have the lowest couple people be healers.
# Its also a good idea to have the lowest couple people be healers.
# If you have a mage with Tusker Fists, have them TF the wall behind the boss while everyone else kills him.  Once the wall drops, the spawn dissapears.
# If you have a mage with Tusker Fists, have them TF the wall behind the boss while everyone else kills him.  Once the wall drops, the spawn dissapears.
# Once the boss and the wall are down, head through the opening, up the ramp, and use the statue at the end of the hall to be portaled into the treasure room.
# Once the boss and the wall are down, head through the opening, up the ramp, and use the statue at the end of the hall to be portaled into the treasure room
# Use the [[Sarcophagus of High Matriarch, Kivik Lir]] to receive your main reward and then choose 1 additional reward by using one of the daises around the room.


'''Note:''' When using the sarcophagus to obtain your leggings, you'll get 2 nasty debuffs cast on you that cannot be dispelled.  They last an hour, so if you have the [[Enduring Enchantment]] augmentation, you'll have to sit it out.  Otherwise you can suicide to get rid of them.
Notes
* When using the sarcophagus to obtain your leggings, you'll get 2 nasty debuffs cast on you that cannot be dispelled.  They last an hour, so if you have the [[Enduring Enchantment]] augmentation, you'll have to sit it out.  Otherwise you can suicide to get rid of them.


== Maps ==
== Dungeons & Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Temple of Kivik Lir Entrance
  |        Dungeon = Temple of Kivik Lir Entrance
  |    Coordinates =  
  |    Coordinates = 38.1S, 47.3W
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 0272
  |      ACmaps ID = 0272
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Lyceum of Kivik Lir
  |        Dungeon = Lyceum of Kivik Lir
  |    Coordinates =  
  |    Coordinates = N/A
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 0272
  |      ACmaps ID = 0272
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Haven of Kivik Lir
  |        Dungeon = Haven of Kivik Lir
  |    Coordinates =  
  |    Coordinates = N/A
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 0275
  |      ACmaps ID = 0275
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Trials of Kivik Lir
  |        Dungeon = Trials of Kivik Lir
  |    Coordinates =  
  |    Coordinates = N/A
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 0276
  |      ACmaps ID = 0276
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Arena of Kivik Lir
  |        Dungeon = Arena of Kivik Lir
  |    Coordinates =  
  |    Coordinates = N/A
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 0276
  |      ACmaps ID = 0276
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Triumph Against the Trials
  |        Dungeon = Triumph Against the Trials
  |    Coordinates =  
  |    Coordinates = N/A
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 0276
  |      ACmaps ID = 0276
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Gallery of Kivik Lir
  |        Dungeon = Gallery of Kivik Lir
  |    Coordinates =  
  |    Coordinates = N/A
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 0277
  |      ACmaps ID = 0277
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Crypt of Kivik Lir
  |        Dungeon = Crypt of Kivik Lir
  |    Coordinates =  
  |    Coordinates = N/A
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 0272
  |      ACmaps ID = 0272
| Other Site Name =
| Other Site Link =
}}
}}
}}
}}


== Items ==  
== Rewards ==
=== Items ===
==== Main Reward ====
* {{Icon Link|Ancient Armored Leggings}}


{{Item Table Three|Caption=Quest Items
==== (1) Additional Reward ====
| Fragment of Solidified Blood
{{Item Table
| Fragment of Charred Wood
| Emblem of Blackened Blood
| Small Bloodstone Shard
| Sharp Bloodstone Fragment
| Small Bloodstone Fragment
| Fused Bloodstone Chunk
| Bloodstone Emblem
| Empty Satchel
| Brittle Bone
| Sarcophagus of High Matriarch, Kivik Lir
}}
 
{{Item Table Three|Caption=Rewards: Armor and Jewelry
| Ancient Armored Leggings
  | Manacle of Biting Pain
  | Manacle of Biting Pain
  | Tears of Jvikti Kheval
  | Tears of Jvikti Kheval
}}
{{Item Table|Caption=Rewards: Fellowship Spells
  | Scroll of Lesser Conjurant Chant
  | Scroll of Lesser Conjurant Chant
  | Scroll of Conjurant Chant
  | Scroll of Conjurant Chant
Line 206: Line 162:
}}
}}


== Fellowship Magic School spells ==
* [[Conjurant Chant]] = Creature Enchantment
* [[Conjurant Chant]] - Creature Enchantment
* [[Artificant Chant]] = Item Enchantment
* [[Artificant Chant]] - Item Enchantment
* [[Vitaeic Chant]] = Life Magic
* [[Vitaeic Chant]] - Life Magic
* [[Hieromantic Chant]] = War Magic
* [[Hieromantic Chant]] - War Magic
* [[Conveyic Chant]] = Mana Conversion
* [[Conveyic Chant]] - Mana Conversion


== Images ==
== Images ==
Click image for full size version.
Click image for full size version.
<gallery perrow=3 widths=200px heights=200px>
<gallery widths=200px heights=200px perrow=3>
File:Teaser 200409JackCat.jpg|Teaser Image (Maggie Jackcat)
File:Teaser 200409JackCat.jpg|
File:Teaser 200409WarCry.jpg|Teaser Image (ACWarCry)
File:Teaser 200409WarCry.jpg|
File:Teaser 200409Mystics.jpg|Teaser Image (ACMystics)
File:Teaser 200409Mystics.jpg|
File:Strange Device (Temple of Kivik Lir) Live.jpg|Strange Device
</gallery>
</gallery>


== Lore & Dialog ==
== Dialog ==
'''Speaking with the Guardian statue (Kivik Lir's Temple)'''<br>
{{Dialog|
<font color=darkgoldenrod>
;Guardian (Temple Entrance)
:Guardian tells you, "The Lady of this temple, Kivik Lir, has deemed it closed to visitors. Only her students may pass through the gates beyond. Should the student present a glyph bearing the union of blood and shadow, the doors of knowledge shall open. Those without the glyph of the Lady Kivik Lir shall be turned away from this temple, for her knowledge is not for you."
|Guardian tells you, "The Lady of this temple, Kivik Lir, has deemed it closed to visitors. Only her students may pass through the gates beyond. Should the student present a glyph bearing the union of blood and shadow, the doors of knowledge shall open. Those without the glyph of the Lady Kivik Lir shall be turned away from this temple, for her knowledge is not for you."
|Guardian tells you, "Heed my warnings. I shall sup upon your blood and send you from this place should you speak with me again, or should you fail to present the correct glyph."


:Guardian tells you, "Heed my warnings. I shall sup upon your blood and send you from this place should you speak with me again, or should you fail to present the correct glyph."</font>
;Handing in Emblem of Blackened Blood
----
|Guardian tells you, "Welcome to the halls of Kivik Lir's temple, child. I will now transport you to the staging area. You will be able to prepare yourself there before continuing further in your training."
'''Combining the fragments to make a glyph'''<br>
:<font color=green>You hook the two fragments together, forming a single glyph.</font>
----
'''Handing the glyph to the Guardian statue'''<br>
:<font color=green>You give Guardian Emblem of Blackened Blood.</font>
:<font color=darkgoldenrod>Guardian tells you, "Welcome to the halls of Kivik Lir's temple, child. I will now transport you to the staging area. You will be able to prepare yourself there before continuing further in your training."</font>
:<font color=cornflowerblue>Guardian teleports you with Lyceum of Kivik Lir.</font>
----
'''Speaking with the Guardian statue (Lyceum of Kivik Lir)'''<br>
:<font color=green>As you approach the Guardian, you hear what sounds like Burun on the other side of the wall. Before you can even formulate second thoughts the Guardian pulls you forward into the next area of the temple.</font>
:<font color=cornflowerblue>Guardian teleports you with Haven of Kivik Lir.</font>
----
'''Speaking with the Guardian of the Trials statue'''<br>
:<font color=green>The Guardian of the Trials speaks into your minds.
:"Welcome, young initiates. You have found your way beyond the guardians of the Tomb of Kivik Lir. You have done well to reach this point. By the Watcher, you shall awaken the High Matron. But there are still spirits to defeat and still challenges that you must complete to prove your worthiness."
:"Within this very hall lie several such challenges. Each must be completed by you within a set period of time. When you have completed all of the tests, and only then, return to me. If you have succeeded, you shall be granted passage deeper into the halls of Kivik Lir's temple."
:"Should you fail... then I shall be forced to rid these halls of your presence. Pray to the Iakvi Liviliakti that you do not fail."</font>
----
'''Failing the 1st trial'''<br>
:<font color=green>The Guardian of the Trials speaks into your minds. "Your efforts were judged as wanting."</font>
----
'''Completing the 1st trial'''<br>
:<font color=green>The Eye of the Heights widens and grants a boon upon your group. From this point, you have fifteen minutes to complete the remaining two trials.</font>
:<font color=cornflowerblue>Eye of the Heights cast Kivik Lir's Boon on you</font>
----
'''Speaking with the Eye of the Watcher '''<br>
:<font color=green>The Eye of the Watcher shudders for a moment and settles. Without warning, a voice with the sound of metal scraping on metal chimes into your mind.
:"The Lady Kivik Lir has a fondness for Sacrificial Urns. In her time, she collected quite a few of them. In the Antechamber, she keeps six stacks of Sacrificial Urns. Within her personal chambers, she keeps three stacks of Sacrificial Urn. And here, in these halls, she keeps five stacks of Sacrificial Urns. If the Lady Kivik Lir were to put them all together, how many stacks would she command?"
:Eye of the Watcher gives you Empty Satchel.</font>
----
'''Completing the 2nd trial'''<br>
:<font color=green>You reach into the urn and pull out a charred bone.
:Offering Urn gives you Brittle Bone.
:You drop the brittle bone into the satchel.
:You give Eye of the Watcher Satchel.</font>
:<font color=cornflowerblue>The Eye of the Watcher widens and grants a boon upon your group.</font>
----
'''Speaking with the Guardian of the Arena statue'''<br>
:<font color=green>The Guardian of the Arena speaks into your minds.
:"Beyond these walls lie the arenas of Kivik Lir. Within these blood spattered walls, the students of Kivik Lir tested their will against others. Those who were deemed champions were presented a Bloodstone Emblem, symbol of might in combat."
:"Those who present a Bloodstone Emblem will be judge worthy and permitted to continue further in the Lady's temple."
:"A warning to those who are unworthy, presentation of anything but the Emblem will result in punishment."
:"Those who wish to test their mettle against other students should now speak to me once again."</font>
----
'''Joining the bloodstone pieces together'''<br>
:<font color=green>You fuse the two pieces of the bloodstone together.
:You fuse the two pieces of the bloodstone together, forming a red Falatacot Emblem.</font>
----
'''Speaking with the Conveyor of the Arena statue after completing an emblem'''<br>
:<font color=green>The Conveyor of the Arena speaks into your mind.
:"Prepare yourself, for I shall now ferry you back to the master of the trials."
:"If you are victorious and wield the Emblem of Victory, present it to the Guardian of the Arena."</font>
:<font color=cornflowerblue>Conveyor of the Arena teleports you with Trials of Kivik Lir.</font>
----
'''Completing the 3rd trial'''<br>
:<font color=green>You give Guardian of the Arena Bloodstone Emblem.</font>
:<font color=cornflowerblue>The Guardian of the Arena shudders and grants a boon upon your group.</font>
----
'''Speaking with the Guardian of the Trials after completing all three trials'''<br>
:<font color=green>The Guardian of the Trials speaks into your minds.
:"You have done well children. You may proceed further towards our sleeping mistress, Kivik Lir."</font>
:<font color=cornflowerblue>Guardian of the Trials teleports you with Triumph Against the Trials.</font>
----
'''Using the four stone eyes to activate the strange device'''<br>
:<font color=green>The stone eye seems to widen and you feel as though your life has been drained.</font>
:<font color=cornflowerblue>Eye of the Watcher cast Biting Bonds on you</font>
:<font color=green>The stone eye seems to widen and you feel as though your life has been drained.</font>
:<font color=cornflowerblue>Eye of the Watcher cast Bit Between Teeth on you</font>
:<font color=green>The stone eye seems to widen and you feel as though your life has been drained.</font>
:<font color=cornflowerblue>Eye of the Watcher cast Chained to the Wall on you</font>
:<font color=green>The stone eye seems to widen and you feel as though your life has been drained.</font>
:<font color=cornflowerblue>Eye of the Watcher cast Under The Lash on you</font>
:<font color=green>A loud hum fills the room and for a moment you feel waves of mana washing over your body. The room shudders around you and the beacon comes to life, pulling you deeper into the temple of Kivik Lir.</font>
----
'''Using the Sarcophagus of High Matriarch, Kivik Lir and reward daises'''<br>
:<font color=green>Despite your better judgement, you look over the sarcophagus for trinkets.</font>
:<font color=darkgoldenrod>Sarcophagus of High Matriarch, Kivik Lir tells you, "Defiler! You seek to ruin my slumber and my home? Suffer for your insolence!"</font>
:<font color=cornflowerblue>Sarcophagus of High Matriarch, Kivik Lir cast Kivik Lir's Venom on you</font>
:<font color=cornflowerblue>Sarcophagus of High Matriarch, Kivik Lir cast Decay on you</font>
:<font color=green>Sarcophagus of High Matriarch, Kivik Lir gives you Ancient Armored Leggings.</font><br><br>
:<font color=green>Tears of Jvikti Kheval gives you Tears of Jvikti Kheval.</font>
----
'''Quest Timers'''<br>
<font color=green>
:It seems as though other grave robbers have beaten you to the prize.


:You feel the presence of the High Matriarch watching you and withdraw your hand. Perhaps if you wait a full cycle of the moons.</font>
;Guardian of the Trials
|The Guardian of the Trials speaks into your minds.
|Welcome, young initiates. You have found your way beyond the guardians of the Tomb of Kivik Lir. You have done well to reach this point. By the Watcher, you shall awaken the High Matron. But there are still spirits to defeat and still challenges that you must complete to prove your worthiness."
|Within this very hall lie several such challenges. Each must be completed by you within a set period of time. When you have completed all of the tests, and only then, return to me. If you have succeeded, you shall be granted passage deeper into the halls of Kivik Lir's temple."
|Should you fail... then I shall be forced to rid these halls of your presence. Pray to the Iakvi Liviliakti that you do not fail."
 
;Eye of the Watcher
|The Eye of the Watcher shudders for a moment and settles. Without warning, a voice with the sound of metal scraping on metal chimes into your mind.
|The Lady Kivik Lir has a fondness for Sacrificial Urns. In her time, she collected quite a few of them. In the Antechamber, she keeps six stacks of Sacrificial Urns. Within her personal chambers, she keeps three stacks of Sacrificial Urn. And here, in these halls, she keeps five stacks of Sacrificial Urns. If the Lady Kivik Lir were to put them all together, how many stacks would she command?"
|Eye of the Watcher gives you Empty Satchel.
 
;Guardian of the Arena
|The Guardian of the Arena speaks into your minds.
|Beyond these walls lie the arenas of Kivik Lir. Within these blood spattered walls, the students of Kivik Lir tested their will against others. Those who were deemed champions were presented a Bloodstone Emblem, symbol of might in combat."
|Those who present a Bloodstone Emblem will be judge worthy and permitted to continue further in the Lady's temple."
|A warning to those who are unworthy, presentation of anything but the Emblem will result in punishment."
|Those who wish to test their mettle against other students should now speak to me once again."
 
;Conveyor of the Arena
|The Conveyor of the Arena speaks into your mind.
|Prepare yourself, for I shall now ferry you back to the master of the trials."
|If you are victorious and wield the Emblem of Victory, present it to the Guardian of the Arena."
 
;Guardian of the Trials (On completion of all three trials)
|The Guardian of the Trials speaks into your minds.
|You have done well children. You may proceed further towards our sleeping mistress, Kivik Lir."
 
;Using the Sarcophagus of High Matriarch, Kivik Lir
|Despite your better judgement, you look over the sarcophagus for trinkets.
|Sarcophagus of High Matriarch, Kivik Lir tells you, "Defiler! You seek to ruin my slumber and my home? Suffer for your insolence!"
|Sarcophagus of High Matriarch, Kivik Lir cast Kivik Lir's Venom on you
|Sarcophagus of High Matriarch, Kivik Lir cast Decay on you
|Sarcophagus of High Matriarch, Kivik Lir gives you Ancient Armored Leggings.
|Tears of Jvikti Kheval gives you Tears of Jvikti Kheval.
}}
 
== Update History ==
{{Update History|
[[A Small Victory]]
* Quest introduced.
 
[[The Quest for Freedom]]
* Repeat timer changed from 27 days to 20 hours.
}}


== Notes ==
[[Category:Quest Index]]
* ??
[[Category:Quests: Level 60-79]]
[[Category:Quests: Level 80-99]]
[[Category:Quests: Level 100]]
[[Category:Fellowship Quests]]
[[Category:Quests: 20 Hour Timer]]

Latest revision as of 13:54, 5 November 2015

Ancient Armor Quests:

Temple of Ixir Zi - Temple of Liazk Itzi - Temple of Hizk Ri - Temple of Kivik Lir - Temple of Izji Qo


Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
The Temple of Kivik Lir
Level: 60-79, 80-99, 100
Type: Fellowship
Starts At: 38.1S, 47.3W
Route: Mansion to Portal to Kivik Lir's Temple
Repeat: 20 Hours


Overview

This quest has three level ranges: 60-80, 80-100, and 100+.

Walkthrough & Notes

Part 1: Temple of Kivik Lir Entrance

  1. Take Kivik Lir mansion portal device and run to 38.1S, 47.3W.
  2. Go into temple and jump down into pit. Use Odd Looking Vine to enter dungeon.
    • Warning: Do not talk to the Watcher of the Dead!
  3. Take the West hall, go WEST at the fork. When you get to a deadend room, look for a Fragment of Charred Wood on the ground.
  4. Go back the way you came, and this time continue straight (EAST) where you originally went west.
  5. When you come to another dead end room, look for a Fragment of Solidified Blood on the floor.
  6. Combine Wood and Blood to make Emblem of Blackened Blood.
  7. Go back the way you came, to the statue where you first portaled in.
  8. Hand the the Emblem of Blackened Blood to the statue one at a time (go slow to avoid bugs).

Part 2: Haven of Kivik Lir

  1. Take the SOUTH hall, and take a RIGHT at the fork. Continue to hug the wall to the LEFT all the way until you find a ramp up to a big room.
  2. Use the lever on the NORTH wall, which opens a door on the SE side of the room (You can also take the door on the west side if you prefer).
  3. Continue up the ramp until you get to a portal device (Watch out for flying daggers).
  4. Use all 4 eyes (one in each direction) ONE TIME. Then use Strange Device on North wall. Do all this quickly, or the device won't accept you.
  5. DO NOT TALK TO STATUE or do anything once inside the next part.

Part 3: Trials of Kivik Lir

  • At this point in the quest, the leader must split from the group in order to complete another section of the quest (the Trials) and rejoin with the fellow in a few moments.
  • There are 3 Trials, which are on a 15 minute timer. If you don't complete it in time you have to disband your fellow, and recreate it in order to start over.
  • The person doing the trials (and only them) should talk to the statue at the drop ONE time.

Trial #1: The Jumps

  • You should be a decent Jumper to do this part. Its the hardest trial. Its best to do this one first because the timer starts after you complete your first trial.

If the platforms are fading in and out, they are safe. If they are solid, you can fall through them.

  • If you fall during the jumps, head to the back of the room and complete the last 3 steps of the trial to get back to the start.
  1. Head to the North. Jump up on the platform to your right side and then up again twice more to the top platform.
  2. You'll need to make several jumps to the little room ahead of you.
  3. Now jump out the back door to the platform in the far back of the room where you'll see an Eye. Use the eye to start the timer and complete the first trial.
  4. Jump down onto the level below you. You'll see a lever on the wall, which will open a nearby door.
  5. Run through the door and hang all lefts until you see another lever, which opens a nearby door. This door opens just above where you started the trial.
  6. Jump down to the starting platform and head south back into the waiting room.

Trial #2: Bag of Bones

  1. Head into the East hallway and take a left at the split. Talk to the eye on the wall and you will receive a sachel.
  2. Run back the way you came and go straight at the split. Use the Offering Urn to get a Brittle Bone.
  3. Put the bone in the Empty Satchel and return it to the eye on the wall.

Trial #3: Bloodstone Emblem

  1. Head into the west hallway and talk to the statue at the end of the hall twice to be portaled into a dungeon.
  2. You need to kill 3 creatures (1 of each species) in here, each one drops a piece of a Bloodstone Emblem: Small Bloodstone Shard, Sharp Bloodstone Fragment and Small Bloodstone Fragment.
  3. Once you have all 3 pieces, head back to where you portaled in and talk to the statue to be sent back to the beginning.
  4. Combine the small fragment and shard to create a Fused Bloodstone Chunk. Combine the fused piece with the sharp fragment to make a complete Bloodstone Emblem.
  5. Hand the emblem to the statue at the end of the West hallway.
  6. Now that you've completed all 3 tasks, talk to the statue in the middle of the waiting room to be portaled into the last part.

Part 4

  1. Use all 4 eyes ONE time, then use the portal device. Once you go in: DO NOT MOVE FORWARD.
  2. The person with highest creature/life magic skills will be in charge of debuffing the Boss (The Special Burun in the middle). Use Cold/Slash debuffs.
  3. Its also a good idea to have the lowest couple people be healers.
  4. If you have a mage with Tusker Fists, have them TF the wall behind the boss while everyone else kills him. Once the wall drops, the spawn dissapears.
  5. Once the boss and the wall are down, head through the opening, up the ramp, and use the statue at the end of the hall to be portaled into the treasure room
  6. Use the Sarcophagus of High Matriarch, Kivik Lir to receive your main reward and then choose 1 additional reward by using one of the daises around the room.

Notes

  • When using the sarcophagus to obtain your leggings, you'll get 2 nasty debuffs cast on you that cannot be dispelled. They last an hour, so if you have the Enduring Enchantment augmentation, you'll have to sit it out. Otherwise you can suicide to get rid of them.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Temple of Kivik Lir Entrance 38.1S, 47.3W -- 0272
Lyceum of Kivik Lir N/A -- 0272
Haven of Kivik Lir N/A -- 0275
Trials of Kivik Lir N/A -- 0276
Arena of Kivik Lir N/A -- 0276
Triumph Against the Trials N/A -- 0276
Gallery of Kivik Lir N/A -- 0277
Crypt of Kivik Lir N/A -- 0272

Rewards

Items

Main Reward

(1) Additional Reward

Manacle of Biting Pain Tears of Jvikti Kheval Scroll of Lesser Conjurant Chant Scroll of Conjurant Chant Scroll of Greater Conjurant Chant Scroll of Superior Conjurant Chant Scroll of Lesser Artificant Chant Scroll of Artificant Chant Scroll of Greater Artificant Chant Scroll of Superior Artificant Chant Scroll of Lesser Vitaeic Chant Scroll of Vitaeic Chant Scroll of Greater Vitaeic Chant Scroll of Superior Vitaeic Chant Scroll of Lesser Hieromantic Chant Scroll of Hieromantic Chant Scroll of Greater Hieromantic Chant Scroll of Superior Hieromantic Chant Scroll of Lesser Conveyic Chant Scroll of Conveyic Chant Scroll of Greater Conveyic Chant Scroll of Superior Conveyic Chant

Images

Click image for full size version.

Dialog

Guardian (Temple Entrance)

Guardian tells you, "The Lady of this temple, Kivik Lir, has deemed it closed to visitors. Only her students may pass through the gates beyond. Should the student present a glyph bearing the union of blood and shadow, the doors of knowledge shall open. Those without the glyph of the Lady Kivik Lir shall be turned away from this temple, for her knowledge is not for you."

Guardian tells you, "Heed my warnings. I shall sup upon your blood and send you from this place should you speak with me again, or should you fail to present the correct glyph."
Handing in Emblem of Blackened Blood

Guardian tells you, "Welcome to the halls of Kivik Lir's temple, child. I will now transport you to the staging area. You will be able to prepare yourself there before continuing further in your training."
Guardian of the Trials

The Guardian of the Trials speaks into your minds.

Welcome, young initiates. You have found your way beyond the guardians of the Tomb of Kivik Lir. You have done well to reach this point. By the Watcher, you shall awaken the High Matron. But there are still spirits to defeat and still challenges that you must complete to prove your worthiness."

Within this very hall lie several such challenges. Each must be completed by you within a set period of time. When you have completed all of the tests, and only then, return to me. If you have succeeded, you shall be granted passage deeper into the halls of Kivik Lir's temple."

Should you fail... then I shall be forced to rid these halls of your presence. Pray to the Iakvi Liviliakti that you do not fail."
Eye of the Watcher

The Eye of the Watcher shudders for a moment and settles. Without warning, a voice with the sound of metal scraping on metal chimes into your mind.

The Lady Kivik Lir has a fondness for Sacrificial Urns. In her time, she collected quite a few of them. In the Antechamber, she keeps six stacks of Sacrificial Urns. Within her personal chambers, she keeps three stacks of Sacrificial Urn. And here, in these halls, she keeps five stacks of Sacrificial Urns. If the Lady Kivik Lir were to put them all together, how many stacks would she command?"

Eye of the Watcher gives you Empty Satchel.
Guardian of the Arena

The Guardian of the Arena speaks into your minds.

Beyond these walls lie the arenas of Kivik Lir. Within these blood spattered walls, the students of Kivik Lir tested their will against others. Those who were deemed champions were presented a Bloodstone Emblem, symbol of might in combat."

Those who present a Bloodstone Emblem will be judge worthy and permitted to continue further in the Lady's temple."

A warning to those who are unworthy, presentation of anything but the Emblem will result in punishment."

Those who wish to test their mettle against other students should now speak to me once again."
Conveyor of the Arena

The Conveyor of the Arena speaks into your mind.

Prepare yourself, for I shall now ferry you back to the master of the trials."

If you are victorious and wield the Emblem of Victory, present it to the Guardian of the Arena."
Guardian of the Trials (On completion of all three trials)

The Guardian of the Trials speaks into your minds.

You have done well children. You may proceed further towards our sleeping mistress, Kivik Lir."
Using the Sarcophagus of High Matriarch, Kivik Lir

Despite your better judgement, you look over the sarcophagus for trinkets.

Sarcophagus of High Matriarch, Kivik Lir tells you, "Defiler! You seek to ruin my slumber and my home? Suffer for your insolence!"

Sarcophagus of High Matriarch, Kivik Lir cast Kivik Lir's Venom on you

Sarcophagus of High Matriarch, Kivik Lir cast Decay on you

Sarcophagus of High Matriarch, Kivik Lir gives you Ancient Armored Leggings.

Tears of Jvikti Kheval gives you Tears of Jvikti Kheval.

Update History

A Small Victory

  • Quest introduced.

The Quest for Freedom

  • Repeat timer changed from 27 days to 20 hours.