Trinket Imbuing: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Rheon
No edit summary
imported>Arkalor
mNo edit summary
Line 1: Line 1:
{{Exemplar ToC|Crafting}}
{{Exemplar ToC|Crafting}}


{{Related|Item Tinkering|Crafting|Gearcraft|Gearcraft Items|:Category:Gearcraft|:Category:Gearcraft Recipe|:Category:Gearcraft Guide|Rating}}
{{Related|Crafting|Item Tinkering|Gearcraft Items|Rating}}


Any loot generated trinket can have up to 1 Major, 1 Moderate, and 1 Minor gearcraft imbues. (Note: The trinket must be a magical trinket, with spells on it.  Non-magical trinkets cannot be imbued.)  Attempt an imbue by first adding a full bag of salvage twice (one bag total) to an armature for the level of effect you wish to add. Majors max at 33% success rate (38% with the [[Charmed Smith]] augmentation). Moderates and minors can max at 100% with high enough skill/low work item/high work salvage.
Any loot generated trinket can have up to 1 Major, 1 Moderate, and 1 Minor gearcraft imbues. (Note: The trinket must be a magical trinket, with spells on it.  Non-magical trinkets cannot be imbued.)  Attempt an imbue by first adding a full bag of salvage twice (one bag total) to an armature for the level of effect you wish to add. Majors max at 33% success rate (38% with the [[Charmed Smith]] augmentation). Moderates and minors can max at 100% with high enough skill/low work item/high work salvage.
Line 53: Line 53:
|}
|}


[[Category:Gearcraft]]
[[Category:Item Tinkering]]
[[Category:Gearcraft Recipe]]
[[Category:Tinkering Guide]]
[[Category:Crafting Guide]]
[[Category:Gearcraft Guide]]

Revision as of 06:40, 6 December 2012

Related topics: Crafting, Item Tinkering, Gearcraft Items, Rating

Any loot generated trinket can have up to 1 Major, 1 Moderate, and 1 Minor gearcraft imbues. (Note: The trinket must be a magical trinket, with spells on it. Non-magical trinkets cannot be imbued.) Attempt an imbue by first adding a full bag of salvage twice (one bag total) to an armature for the level of effect you wish to add. Majors max at 33% success rate (38% with the Charmed Smith augmentation). Moderates and minors can max at 100% with high enough skill/low work item/high work salvage.

Adding a major:

  1. Purchase a Major Gearcrafting Armature (cheapest from the quartermasters in the Faction Strongholds) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
  2. Combine the armature-salvage combination to a loot generated, magical trinket. Majors have a high chance of failure, maximum possible is 38% (with Charmed Smith, the imbue augmentation, otherwise maximum is 33%).

Adding a moderate:

  1. Purchase a Moderate Gearcrafting Armature (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
  2. Combine the armature-salvage combination to a loot generated, magical trinket. Moderates have a decent to high chance of success, maximum possible is 100%.

Adding a Minor:

  1. Purchase a Minor Gearcrafting Armature (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
  2. Combine the armature-salvage combination to a loot generated, magical trinket. Minors have a high chance of success, maximum possible is 100%.

Item Tinkering Imbue Salvage

Salvage Minor Moderate Major
Salvaged Amber Augmented Stamina I Augmented Stamina II Augmented Stamina III

Salvaged Diamond Augmented Damage I Augmented Damage II Augmented Damage III

Salvaged Gromnie Hide Augmented Damage Reduction I Augmented Damage Reduction II Augmented Damage Reduction III

Salvaged Pyreal Augmented Understanding I Augmented Understanding II Augmented Understanding III

Salvaged Ruby Augmented Health I Augmented Health II Augmented Health III

Salvaged Sapphire Augmented Mana I Augmented Mana II Augmented Mana III