Trinket Imbuing: Difference between revisions
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imported>An Adventurer (→Item Tinkering Imbue Salvage: cleaning up table) |
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== Item Tinkering Imbue Salvage == | == Item Tinkering Imbue Salvage == | ||
{| | {|class="wikitable" | ||
! | ! Salvage | ||
! | ! {{Icon|Minor Gearcrafting Armature}} [[Minor Gearcrafting Armature|Minor]] | ||
! | ! {{Icon|Moderate Gearcrafting Armature}} [[Moderate Gearcrafting Armature|Moderate]] | ||
! | ! {{Icon|Major Gearcrafting Armature}} [[Major Gearcrafting Armature|Major]] | ||
|- | |- | ||
| {{Icon|Salvaged Amber}} | | {{Icon Link|Salvaged Amber}} || [[Augmented Stamina I]] || [[Augmented Stamina II]] || [[Augmented Stamina III]] | ||
|- | |- | ||
| | | {{Icon Link|Salvaged Diamond}} || [[Augmented Damage I]] || [[Augmented Damage II]] || [[Augmented Damage III]] | ||
|- | |- | ||
| {{Icon|Salvaged | | {{Icon Link|Salvaged Gromnie Hide}} || [[Augmented Damage Reduction I]] || [[Augmented Damage Reduction II]] || [[Augmented Damage Reduction III]] | ||
|- | |- | ||
| | | {{Icon Link|Salvaged Pyreal}} || [[Augmented Understanding I]] || [[Augmented Understanding II]] || [[Augmented Understanding III]] | ||
|- | |- | ||
| {{Icon|Salvaged | | {{Icon Link|Salvaged Ruby}} || [[Augmented Health I]] || [[Augmented Health II]] || [[Augmented Health III]] | ||
|- | |- | ||
| {{Icon Link|Salvaged Sapphire}} || [[Augmented Mana I]] || [[Augmented Mana II]] || [[Augmented Mana III]] | |||
| {{Icon|Salvaged Sapphire}} | |||
|- | |- | ||
|} | |} | ||
[[Category:Item Tinkering]] | [[Category:Item Tinkering]] | ||
[[Category:Tinkering | [[Category:Tinkering Guides]] |
Latest revision as of 15:06, 21 February 2020
Related topics: Crafting, Item Tinkering, Gearcraft Items, Rating
Any loot generated trinket can have up to 1 Major, 1 Moderate, and 1 Minor gearcraft imbues. (Note: The trinket must be a magical trinket, with spells on it. Non-magical trinkets cannot be imbued.) Attempt an imbue by first adding a full bag of salvage twice (one bag total) to an armature for the level of effect you wish to add. Majors max at 33% success rate (38% with the Charmed Smith augmentation). Moderates and minors can max at 100% with high enough skill/low work item/high work salvage.
Adding a major:
- Purchase a Major Gearcrafting Armature (cheapest from the quartermasters in the Faction Strongholds) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
- Combine the armature-salvage combination to a loot generated, magical trinket. Majors have a high chance of failure, maximum possible is 38% (with Charmed Smith, the imbue augmentation, otherwise maximum is 33%).
Adding a moderate:
- Purchase a Moderate Gearcrafting Armature (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
- Combine the armature-salvage combination to a loot generated, magical trinket. Moderates have a decent to high chance of success, maximum possible is 100%.
Adding a Minor:
- Purchase a Minor Gearcrafting Armature (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
- Combine the armature-salvage combination to a loot generated, magical trinket. Minors have a high chance of success, maximum possible is 100%.