Trophy System: Difference between revisions

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{{Related|Trophies}}
{{Related|Trophies}}


''"With very few exceptions, trophy items like crystal shards and little green seeds are not handled by the treasure system at all, but by another system entirely. This can occasionally make things rather confusing. The wall spells in a Steel Chest, for instance, are actually handled by the trophy system, while the bolts and arc spells are handled by the treasure system. That’s because the treasure system requires that a spell exist for all 7 levels, and that’s not true for wall spells."''<ref>03/23/2004 Turbine - [[Treasure in Asheron's Call]]</ref>
The Trophy System is separate from the [[Loot System]] which generates largely random loot using profiles and loot tiers.<ref name=TreasureInAC>03/23/2004 Turbine - [[Treasure in Asheron's Call]]</ref>


Trophies are determined as soon as a creature spawns, with [[loot]] being generated on the creature's death. This is why trophies always appear in the first slots of a creature's corpse.
Trophies are determined as soon as a creature spawns, with [[loot]] being generated on the creature's death.<ref>2000/06/15 Turbine - [[Developer Chat - 2000/06/15|Transcript of Asheron's Call Developer Chat, June 15]]</ref> This is why trophies always appear in the first slots of a creature's corpse.
 
Items that appear in chests can also use the trophy system in addition to creatures. The earliest example of this is with [[Steel Chest]]s that spawn wall and ring spells using the trophy system, while the bolts and arc spells are handled by the treasure system.<ref name=TreasureInAC/> A "new trophy drop method" was also tested with the introduction of [[Black Marrow Reliquaries]] which can drop a number of different items in addition to tier 6 loot.<ref>02/13/2005 Turbine Forums - [http://forums.ac.turbine.com/showpost.php?p=183256&postcount=7 New keys and chest.]</ref>


== References ==
== References ==
* http://forums.ac.turbine.com/showthread.php?t=13765
* http://forums.ac.turbine.com/showthread.php?t=13765
* http://forums.ac.turbine.com/showpost.php?p=45608&postcount=4
* http://forums.ac.turbine.com/showpost.php?p=78243&postcount=2
* http://forums.ac.turbine.com/showpost.php?p=88523&postcount=4
* http://forums.ac.turbine.com/showpost.php?p=88523&postcount=4
* http://forums.ac.turbine.com/showpost.php?p=417284&postcount=10


<references/>
<references/>


[[Category:Game Concept]]
[[Category:Game Concept]]

Revision as of 20:15, 11 August 2012

Related topics: Trophies

The Trophy System is separate from the Loot System which generates largely random loot using profiles and loot tiers.[1]

Trophies are determined as soon as a creature spawns, with loot being generated on the creature's death.[2] This is why trophies always appear in the first slots of a creature's corpse.

Items that appear in chests can also use the trophy system in addition to creatures. The earliest example of this is with Steel Chests that spawn wall and ring spells using the trophy system, while the bolts and arc spells are handled by the treasure system.[1] A "new trophy drop method" was also tested with the introduction of Black Marrow Reliquaries which can drop a number of different items in addition to tier 6 loot.[3]

References

  1. 1.0 1.1 03/23/2004 Turbine - Treasure in Asheron's Call
  2. 2000/06/15 Turbine - Transcript of Asheron's Call Developer Chat, June 15
  3. 02/13/2005 Turbine Forums - New keys and chest.