Unmapped Dungeons: Difference between revisions
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* [[Mar'uun]] - 00CA - 10.6S, 17.1E | * [[Mar'uun]] - 00CA - 10.6S, 17.1E | ||
* [[Moarsmen Priory]] - 00DC - 90.7N 43.0W ([[:User:Tlosk|Tlosk]], Feb 2009) | * [[Moarsmen Priory]] - 00DC - 90.7N 43.0W ([[:User:Tlosk|Tlosk]], Feb 2009) | ||
* [[Monouga Feeding Pits]] - ???? - 9.8S 81.0W ([[:User:Tlosk|Tlosk]], June 2009) | |||
* [[Mosswart Holding]] - 78.2S, 86.7E | * [[Mosswart Holding]] - 78.2S, 86.7E | ||
* [[Realaidain Eastern Vault]], [[Realaidain Northern Vault]] - 0050 - 52.5N, 39.1E | * [[Realaidain Eastern Vault]], [[Realaidain Northern Vault]] - 0050 - 52.5N, 39.1E |
Revision as of 17:44, 20 June 2009
Unmapped Dungeons
List of dungeons that have not been mapped, include Landblock and coordinates if available. If you are currently working on a map for one these dungeons please edit the page to put your name and date next to the name. Once you have completed a map and posted it, please remove it from the list.
- Chaos Virindi Cave - 1936 - 58.6S, 81.5W
- Corrupted Catacombs - 00BA - 23.9S, 54.1E (Tlosk, Feb 2009)
- Falatacot Visitor's Alcove - 00DA - Bur (Tlosk, Feb 2009)
- Granite Quarry - B070 - 11.8S 39.0E
- Harraag's Hideout - 60.2S, 80.2W
- Hidden Laboratory - 00A4 - 67.2N, 27.1W
- Ley Line Cavern - 0062 - Bur (From Upper Catacombs) (Tlosk, Feb 2009)
- Mar'uun - 00CA - 10.6S, 17.1E
- Moarsmen Priory - 00DC - 90.7N 43.0W (Tlosk, Feb 2009)
- Monouga Feeding Pits - ???? - 9.8S 81.0W (Tlosk, June 2009)
- Mosswart Holding - 78.2S, 86.7E
- Realaidain Eastern Vault, Realaidain Northern Vault - 0050 - 52.5N, 39.1E
- Roots of Skuld, Urd and Verdandi - 24C0 - 51.9N 73.0W (Tlosk, Feb 2009)
- Rogue Delvings - 00E0 - 74.8N 18.4E (Tlosk, Feb 2009)
- Tanada House of Water - 85.3S, 5.8W
- Temple of the Three - 00E5 - In Bur, accessed via the Upper Catacombs. (Tlosk, Feb 2009)
- Temple of the Three, Ritual Chambers (no log) - 00E4 - From Temple of the Three.
- Temple Entrance - 00EF - 84.3N 24.7E
- The Archive - Accessed via Chaos Virindi Cave at 58.6S, 81.5W
Map Conventions
- Name the map with the four digit Landblock, this ensures consistency when a dungeon either has no name, or has multiple names.
- All dungeon areas in the same landblock should appear on a single map.
- Gif files are usually smaller than png files, however low quality gif encoders can produce badly artifacted maps.