Unmapped Dungeons: Difference between revisions
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* [[Acid Ziggurat]] - 57.1N 47.7E | * [[Acid Ziggurat]] - 57.1N 47.7E | ||
* [[Chaos Virindi Cave]] - 1936 - 58.6S, 81.5W | * [[Chaos Virindi Cave]] - 1936 - 58.6S, 81.5W | ||
* [[Falatacot Visitor's Alcove]] - 00DA - [[Bur]] | * [[Falatacot Visitor's Alcove]] - 00DA - [[Bur]] | ||
* [[Fire Ziggurat]] - 57.1N 47.7E | * [[Fire Ziggurat]] - 57.1N 47.7E | ||
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* [[Moarsmen Priory]] - 00DC - 90.7N 43.0W | * [[Moarsmen Priory]] - 00DC - 90.7N 43.0W | ||
* [[Mosswart Holding]] - 78.2S, 86.7E | * [[Mosswart Holding]] - 78.2S, 86.7E | ||
* [[Proving Grounds Extreme]] - 5A44 | * [[Proving Grounds Extreme]] - 5A44 | ||
* [[Realaidain Eastern Vault]], [[Realaidain Northern Vault]] - 0050 - 52.5N, 39.1E | * [[Realaidain Eastern Vault]], [[Realaidain Northern Vault]] - 0050 - 52.5N, 39.1E | ||
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* Name the map with the four digit [[Landblock]], this ensures consistency when a dungeon either has no name, or has multiple names. | * Name the map with the four digit [[Landblock]], this ensures consistency when a dungeon either has no name, or has multiple names. | ||
* All dungeon areas in the same landblock should appear on a single map. | * All dungeon areas in the same landblock should appear on a single map. | ||
* | * [[Png]] files are preferred, gif files are usually smaller than png files, however low quality gif encoders can produce badly artifacted maps. | ||
== How to Make a Map == | == How to Make a Map == |
Revision as of 15:24, 2 March 2010
Unmapped Dungeons
List of dungeons that have not been mapped, include Landblock and coordinates if available. If you are currently working on a map for one these dungeons please edit the page to put your name and date next to the name. Once you have completed a map and posted it, please remove it from the list.
- Acid Ziggurat - 57.1N 47.7E
- Chaos Virindi Cave - 1936 - 58.6S, 81.5W
- Falatacot Visitor's Alcove - 00DA - Bur
- Fire Ziggurat - 57.1N 47.7E
- Forbidden Catacombs
- Granite Quarry - B070 - 11.8S 39.0E
- Hidden Laboratory - 00A4 - 67.2N, 27.1W
- Ley Line Cavern - 0062 - Bur (From Upper Catacombs)
- Lightning Guardian Lair - 5A43 - 86.7S 10.4E
- Lightning Ziggurat - 57.1N 47.7E
- Mar'uun - 00CA - 10.6S, 17.1E
- Moarsmen Priory - 00DC - 90.7N 43.0W
- Mosswart Holding - 78.2S, 86.7E
- Proving Grounds Extreme - 5A44
- Realaidain Eastern Vault, Realaidain Northern Vault - 0050 - 52.5N, 39.1E
- Roots of Skuld, Urd and Verdandi - 24C0 - 51.9N 73.0W
- Rogue Delvings - 00E0 - 74.8N 18.4E
- Tanada House of Water - 85.3S, 5.8W
- Temple of the Three - 00E5 - In Bur, accessed via the Upper Catacombs.
- Temple of the Three, Ritual Chambers (no log) - 00E4 - From Temple of the Three.
- The Archive - Accessed via Chaos Virindi Cave at 58.6S, 81.5W
- Thug Hideout
Map Conventions
- Name the map with the four digit Landblock, this ensures consistency when a dungeon either has no name, or has multiple names.
- All dungeon areas in the same landblock should appear on a single map.
- Png files are preferred, gif files are usually smaller than png files, however low quality gif encoders can produce badly artifacted maps.