Variance: Difference between revisions

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Revision as of 14:24, 26 March 2012

What is Variance?

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Formula: 1 - (Low End Damage/Top End Damage) = Variance

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Variance is the difference between top end and low end damage on a melee weapon. Weapons spawn with a top end damage, and the low end is calculated using the variance. One handed melee weapons spawn with one of 5 variances, Two Handed weapons spawn with one of 6 variances. See charts below

Heavy Weapons

Weapon Type 1 2 3 4 5
Axe 90% 93% 95% 97% 99%
Dagger 47% 50% 53% 57% 62%
Dagger (Multi-Strike) 40% 43% 48% 53% 58%
Mace 30% 33% 37% 42% 46%
Spear 59% 63% 68% 72% 75%
Staff 38% 42% 45% 50% 52%
Sword 47% 50% 53% 57% 62%
Sword (Multi-Strike) 40% 43% 48% 53% 58%
Unarmed Weapon 44% 48% 53% 58% 60%

Finesse/Light Weapons

Weapon Type 1 2 3 4 5
Axe 80% 83% 85% 90% 95%
Dagger 42% 47% 52% 56% 60%
Dagger (Multi-Strike) 24% 28% 35% 40% 45%
Mace 23% 28% 32% 37% 43%
Mace (Jitte) 32.5% 35% 40% 45% 50%
Spear 65% 68% 71% 75% 80%
Staff 32.5% 35% 40% 45% 50%
Sword 42% 47% 52% 56% 60%
Sword (Multi-Strike) 24% 28% 35% 40% 45%
Unarmed Weapon 43% 48% 53% 58% 60%

Two Handed Weapons

Weapon Type 1 2 3 4 5 6
Cleaving 30% 35% 40% 45% 50% 55%
Spear* 30% 35% 40% 45% 50% 55%

Frequency in loot

Approximation of frequency in loot.

Weapon Type 1 2 3 4 5 6
Heavy/Light/Finesse 10% 20% 40% 20% 10% N/A
Two Handed 5% 15% 30% 30% 15% 5%


Notes

  • ??