Viridian Rise: Difference between revisions

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| Luminous Amber: Sollerets of the Storm
| Luminous Amber: Sollerets of the Storm
| Luminous Amber: Gauntlets of the Storm
| Luminous Amber: Gauntlets of the Storm
| Luminous Amber Greaves of the Tower
| Luminous Amber: Greaves of the Tower
| Empowered Amber: Bracers of Life
| Empowered Amber: Bracers of Life
| Empowered Amber: Helm of Life
| Empowered Amber: Helm of Life

Revision as of 20:26, 26 January 2015

Introduced:  Forces of Nature Updated:  Spring 2014, March 2014
Viridian Rise

Description

Located between Khayyaban and Baishi around 44.0S, 43.4E, Viridian Rise is a large forest area surrounding a newly revealed Deru Tree. It is a tier 8 loot area filled with high level A'nekshay, Phyntos Wasps, Zefirs, Golems, Wisps, and Gromnies. There is a flagging quest to access the area.

The plateau in the very center of the area holds the Deru Tree and several NPCs. The 2 surrounding plateaus are divided into a total of 7 isolated forest areas that must be completed sequentially in order to reach the Deru Tree. The isolated forest sections are separated by thick forest walls that cannot be crossed by creatures or players. There are also 2 jump bridges that must be crossed or bypassed along the way. In order to reach the NPCs in this area, you must fight through the forest areas one by one. In the valleys between the plateaus are six statues leading to the Viridian Root dungeon.

The Deru Tree itself has a very challenging jump puzzle associated with it. There is a single NPC at the top of the tree which can only be accessed by jumping to the top. The jumping puzzle has a once per character reward associated with it.

Many creatures in the Viridian Rise utilize new "advance warning" attacks. Prior to the attack occurring, a broadcast message is sent in the chat window, as well as a visual animation in many cases. There is then a several second delay before the attack goes into effect. These attacks are extremely powerful and must be dodged/handle in a specific manner in order to avoid taking damage.

Viridian Rise has 2 forms of alternate currency associated with it: Infused Amber Shards and Corrupted Amber Shards.

Route

Location

Map Dereth Point

Entrance Flagging

Main page: Access to the Viridian Rise

In order to access the starting point in the forest, each player must complete a one time flagging. See Access to the Viridian Rise for more information.

Getting to the Deru Tree

In order to reach the Deru Tree, you must fight across the 7 areas of the forest surrounding it. Each area contains creatures which drop Viridian Essences upon death. These are needed to reach the next area of the forest. There are also several statues scattered in each area. One of the statues will have a blue flame over its head, marking it as active. You must have a specific amount of Viridian Essences before talking to the blue flame statue. Then it will open a portal to the next area. The amount of essences is 10 for players without the Lockpick skill and can be reduced based upon skill level.

Important: the blue flame rotates from statue to statue within each area and does not stay in the same place. You will likely need to search for the statue that is currently "active". The statue takes all of your essences when you use it, so there is no stockpiling for future areas. The portal summoned has a very short timer (10 seconds) and must be used quickly. Occasionally there may be no active statue in the current area. When this happens you must simply wait for one to become active. Only one person needs to collect the essences, so long as your entire group can use the portal before it disappears!

In the 4th area of the forest, there is only a single statue near the jump bridge connecting to the 5th area. You can either attempt to cross the bridge using short shift jumps, or collect 20 essences and use the nearby statue for a portal across.

In the 7th area of the forest, there is also only a single statue near the jump bridge connecting to the Deru Tree. Again you can choose to collect 20 essences or attempt to jump. Collecting 20 essences is easier in this area because it is very large and you must cross the entire area to reach the bridge.

Use caution if running to the active statue in an area! It is easy for many creatures to crowd the statue and kill many players while attempting to enter the portal.

Climbing the Deru Tree

Main page: Climbing the Viridian Deru Tree

Related Quests

Quest Restriction Rewards
Access to the Viridian Rise None None
Climbing the Viridian Deru Tree None 100 Infused Amber Shards
Infused Amber Collection None Varies
Corrupted Amber Collection None Varies
Viridian Rise Rare Bosses None Varies
Viridian A'nekshen Kill Task None 80,000,000 xp, 5,000 lum, 1 MMD, 5 Aged Legendary Keys, 10 Infused Amber Shards
Viridian Wasp Kill Task None 80,000,000 xp, 5,000 lum, 1 MMD, 5 Aged Legendary Keys, 10 Infused Amber Shards
Viridian Zefir Kill Task None 80,000,000 xp, 5,000 lum, 1 MMD, 5 Aged Legendary Keys, 10 Infused Amber Shards
Paragon Weapons None Luminous Paragon Ambers
Enlightenment 275 +1 to all skills, +2 vitality

NPCs

NPC Name Location Type Details
Brellegia -- Quest NPC Viridian A'nekshen Kill Task
Aangesilus -- Quest NPC Viridian Wasp Kill Task
Swift -- Quest NPC Viridian Zefir Kill Task
Kervim'telek -- Quest NPC Infused Amber Collection
Dridge -- NPC Honeyed Meads
Doriathazaar -- Quest NPC Climbing the Viridian Deru Tree
Vvermurgor -- Quest NPC Corrupted Amber Collection
Summercrown -- Quest NPC Paragon Weapons


Items

Infused Amber Shard Viridian Essence Corrupted Amber Shard Essence of Night Brier Essence of Norshuntyr Essence of Wind Fury Essence of Zerzelikyr

Scrolls found only as a random reward from the Infused Amber Collection quest.

Scroll of Cassius' Ring of Fire II Scroll of Eye of the Storm II Scroll of Halo of Frost II Scroll of Horizon's Blades II Scroll of Nuhmudira's Spines II Scroll of Searing Disc II Scroll of Tectonic Rifts II Scroll of Clouded Soul II Scroll of Ring of Skulls II Scroll of Viridian Rise Recall Scroll of Viridian Rise Tree Recall

Quest rewards

Infused Amber Shard Corrupted Amber Shard Gem of Greater Luminance Gem of Verdant Force Luminous Amber: Breastplate of the Bulwark Luminous Amber: Bracers of Thunderous Blows Luminous Amber: Helm of Healing Luminous Amber: Shield Fortification Luminous Amber: Sollerets of the Storm Luminous Amber: Gauntlets of the Storm Luminous Amber: Greaves of the Tower Empowered Amber: Bracers of Life Empowered Amber: Helm of Life Empowered Amber: Pauldrons of Life Empowered Amber: Sollerets of LifeFile:Corrupted Amber: Bracers of the Corrupted Heart Icon.png Corrupted Amber: Bracers of the Corrupted HeartFile:Corrupted Amber: Girth of the Corrupted Soul Icon.png Corrupted Amber: Girth of the Corrupted Soul Stormwood Claw Stormwood Sword Oak Stormwood Atlatl Oak Stormwood Axe Oak Stormwood Bow Oak Stormwood Claw Oak Stormwood Dagger Oak Stormwood Crossbow Oak Stormwood Mace Oak Stormwood Staff Oak Stormwood Sword Oak Stormwood Greatsword Oak Stormwood WandFile:Derubloom Wand Icon.png Derubloom Wand Vortex Thorn Storming Portal Axe Viridian Rise Deru Portal Sending Gem Honeyed Life Mead Honeyed Vigor Mead Honeyed Mana Mead

Objects

Brier Wasp HiveFile:Nightbloom Flower(?) Icon.png Nightbloom Flower(?)

Menhir Ring at 43.2S 41.6E

Ancient Statue of the Viridian Rise Scattered Notes Guardian of Oak Guardian of Hickory Guardian of Birch Guardian of Willow Guardian of Maple Guardian of Cedar Guardian of Pine Guardian of Spruce Guardian of Yew Guardian of Ash

Creatures

A'nekshay

Elemental

Gromnie

Phyntos Wasp

Zefir

Portals

Images

Notes