War Magic (Skill): Difference between revisions
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imported>Arkalor No edit summary |
imported>Arkalor (→Notes) |
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| Patch Introduced = [[Release]] | | Patch Introduced = [[Release]] | ||
| Related Quests = | | Related Quests = | ||
| Updated = [[Now In This Hush]], [[The Slumbering Giant]] | | Updated = [[Now In This Hush]], [[Atonement]], [[The Slumbering Giant]] | ||
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== Notes == | == Notes == | ||
* The School of the Arm | * The School of the Arm | ||
[[Now In This Hush]] | |||
* | * Level VII War Magic introduced. | ||
[[Atonement]] | |||
* Skill-based damage bonus and critical strike bonuses introduced for war magic spells. | |||
[[The Iron Coast]] | |||
* Base critical hit chance for war magic increased from 2% to 5%. | |||
[[The Slumbering Giant]] | |||
* Changes made to streak spell damage and rate of fire and also blast and volley spell damage. | |||
[[Treaties in Stone]] | |||
* Critical hits are now a multiple of a spell's maximum damage instead of its minimum (PvM only). | |||
* [[Critical Strike]] now scales from 5% to 50% instead of 25% (PvM only). | |||
* [[Crippling Blow]] now scales from 50% to 500% instead of 100% (PvM only). | |||
* Imbue and slayer effects for War Magic now scale from minimum effectiveness at 125 to maximum effectiveness at 360 skill instead of from 150 to 400 skill (PvM only). | |||
{{Skills}} | {{Skills}} | ||
[[Category:Skill]] | [[Category:Skill]] | ||
[[Category:Magic Skill]] | [[Category:Magic Skill]] |
Revision as of 19:33, 19 December 2012
Related topics: Magic
Introduced: | Release | Updated: | Now In This Hush, Atonement, The Slumbering Giant |
Description
War Magic | |
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Description | Allows you to cast offensive war spells that arc, ring, wall, bolt, volley, and blast. |
Formula | (Focus + Self) / 4 |
Base Status | Unusable |
Cost to Train | 16 |
Cost to Specialize | 12 |
Buffs | War Magic Mastery (Spell), Focus (Spell), Willpower (Spell) |
Debuffs | War Magic Ineptitude (Spell), Bafflement (Spell), Feeblemind (Spell) |
Starting Equipment
All
Spell Stacking
- Spell Stacking and override information for spells that affect X can be found at:
Notes
- The School of the Arm
- Level VII War Magic introduced.
- Skill-based damage bonus and critical strike bonuses introduced for war magic spells.
- Base critical hit chance for war magic increased from 2% to 5%.
- Changes made to streak spell damage and rate of fire and also blast and volley spell damage.
- Critical hits are now a multiple of a spell's maximum damage instead of its minimum (PvM only).
- Critical Strike now scales from 5% to 50% instead of 25% (PvM only).
- Crippling Blow now scales from 50% to 500% instead of 100% (PvM only).
- Imbue and slayer effects for War Magic now scale from minimum effectiveness at 125 to maximum effectiveness at 360 skill instead of from 150 to 400 skill (PvM only).
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |