Weapon Mastery: Difference between revisions
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{{Links Header|[[:Category:Player Character|Player Character]] topics<br> | {{Links Header|[[:Category:Player Character|Player Character]] topics<br> | ||
[[Character Creation]] - [[Character Races]] - [[Character Stats]] - [[Titles]] - [[Augmentations]] - [[Weapon Mastery]]}} | [[Character Creation]] - [[Character Races]] - [[Character Stats]] - [[Equipment]] - [[Titles]] - [[Augmentations]] - [[Weapon Mastery]]}} | ||
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Revision as of 11:59, 8 September 2012
Player Character topics Character Creation - Character Races - Character Stats - Equipment - Titles - Augmentations - Weapon Mastery |
- Introduced in the Master of Arms event.
- Each race will gain one melee Mastery and one ranged Mastery which will provide a small damage boost with that type of attack. Higher level characters can work to change this mastery to favor any weapon type.
- Characters can only have one melee mastery and one ranged mastery at any one time. Melee masteries will include Axe, Dagger, Mace, Spear, Staff, Sword, and Unarmed Combat. Ranged masteries will include Bow, Crossbow, Magic, and Thrown Weapon.
- Existing characters will get one free change to either the melee weapon augmentation or ranged augmentation of their choice.
- You gain +5 Damage Rating for a mastery weapon.
- If you wish to change Weapon Masteries a 2nd time the following is the cost of making the change;
- You require 10 MMDs.
- You have to level 200.
- You have completed the Luminance Flagging quest.
- You have to have 100,000 Luminance spare.
Races, Heritages and their specific Masteries
Races start with the following masteries:
- Aluvian: Daggers and Bows
- Sho: Unarmed Weapons and Bows
- Gharu'ndim: Staves and Magical Spells
- Viamontian: Swords and Crossbows
- Umbraen, Penumbraen: Unarmed Weapons and Crossbows
- Gear Knight: Maces and Crossbows
- Empyrean: Swords and Magical Spells
- Undead: Axes and Thrown Weapons
- Aun Tumeroks: Spears and Thrown Weapons
This will also influence which Training Weapons a character starts out with. See Training and Academy Weapons and Character Creation for an overview.
After creation, you can change your Mastery at the Mastery Statues in Arwic at 33.5N, 56.8E:
Axe Mastery (Object) Dagger Mastery (Object) Mace Mastery (Object) Spears Mastery (Object) Staves Mastery (Object) Sword Mastery (Object) Unarmed Combat Mastery (Object) Two Handed Combat Mastery (Object) Bow Mastery (Object) Crossbow Mastery (Object) Thrown Weapons Mastery (Object) Magic Mastery (Object)
Players can receive one free Melee Mastery and one free Ranged Mastery change.
Mastery Effects
- The Mastery will give a slight increase in damage when using the Melee Weapon Mastery or Ranged Mastery that the character has. The exact effects are not yet known, but Turbine stated that the penalty for fighting with an off mastery weapon would be kept reasonable.
See also
Notes
- Free once per character
- There is a timer on changing the melee mastery:
- You have changed your melee mastery too recently
Use the statue again if wish to change your mastery to Spears.
Spears Mastery tells you, "You need 100,000 luminance available to have your mastery changed."