Weapon Tinkering: Difference between revisions
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{{Related|Skills|Crafting|Tinkering|Weapon Tinkering|:Category:Weapon Tinkering|User:Joeblow8579/Guides/Guide To Weapon Imbues{{!}}Guide to Weapon Imbues}} | |||
{{Intro | |||
| Patch Introduced = [[Repercussions]] | |||
| Related Quests = | |||
| Updated = [[Mired Hearts]] | |||
}} | |||
{{Exemplar ToC|Crafting}} | {{Exemplar ToC|Crafting}} | ||
{|{{Format|Panel}} | {|{{Format|Panel}} | ||
!bgcolor=#B1CCA3 colspan=2| {{Icon|Weapon Tinkering}} <big>Weapon Tinkering</big> | !bgcolor=#B1CCA3 colspan=2| {{Icon|Weapon Tinkering}} <big>Weapon Tinkering</big> | ||
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== Notes == | == Notes == | ||
* Originally the Appraise Weapon skill at a cost of 4 to train, 2 to specialize. | * Originally the [[Appraise Weapon]] skill at a cost of 4 to train, 2 to specialize. | ||
* During the [[Repercussions]] event, when appraisal of items was removed, the skill became Weapon Tinkering. | * During the [[Repercussions]] event, when appraisal of items was removed, the skill became Weapon Tinkering. | ||
* During the [[Mired Hearts]] event, the icons of imbued weapons were updated and now have unique backgrounds. | * During the [[Mired Hearts]] event, the icons of imbued weapons were updated and now have unique backgrounds. |
Revision as of 14:33, 6 March 2012
Related topics: Skills, Crafting, Tinkering, Weapon Tinkering, Category:Weapon Tinkering, Guide to Weapon Imbues
Introduced: | Repercussions | Updated: | Mired Hearts |
Weapon Tinkering | |
---|---|
Description | Lets you improve the properties of weapons. |
Formula | (Strength + Focus) / 2 |
Base Status | Untrained |
Cost to Train | 4 |
Cost to Specialize | 0 - specialized via Koga's Essence augment. |
Buffs | Weapon Tinkering Expertise (Spell), Strength (Spell), Focus (Spell) |
Debuffs | Weapon Tinkering Ignorance (Spell), Weakness (Spell), Bafflement (Spell) |
Materials
Material | Modification |
---|---|
Aquamarine* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks. |
Black Garnet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks. |
Emerald* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. |
Imperial Topaz* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks. |
Jet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks. |
Red Garnet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks. |
White Sapphire* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeon attacks. |
Brass | Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%. |
Granite | Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%. |
Iron | Apply this material to a treasure-generated weapon to increase the weapon's damage by 1. |
Mahogany | Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%. |
Oak | Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50. |
Velvet | Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%. |
* Only one imbue can be applied per weapon. Rended weapons do not stack with the associated vulnerability spells. The amount of vulnerability depends on the attack skill of the wielder.
Notes
- Originally the Appraise Weapon skill at a cost of 4 to train, 2 to specialize.
- During the Repercussions event, when appraisal of items was removed, the skill became Weapon Tinkering.
- During the Mired Hearts event, the icons of imbued weapons were updated and now have unique backgrounds.
- See Guide to Weapon Imbues for more information about different weapon imbues.
Skills | |
---|---|
Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |