Talk:Quest Guide Template: Difference between revisions

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I like both styles. Style one gives you a nice, short, clear guide, but the dialog section is a bit confusing unless things are labeled clearly. Style 2 makes a quick cut and paste of the guide not possible, but it makes it much easier to follow the dialog. And having it indented makes it easy enough to skip over if you are just reading the guide. What does everyone else think?
I like both styles. Style one gives you a nice, short, clear guide, but the dialog section is a bit confusing unless things are labeled clearly. Style 2 makes a quick cut and paste of the guide not possible, but it makes it much easier to follow the dialog. And having it indented makes it easy enough to skip over if you are just reading the guide. What does everyone else think?


--[[User:An Adventurer|An Adventurer]] 10:26, 18 June 2008 (CDT)
One idea I had was to restructure the template a bit:
<pre>
<table at top>
 
== Quick Guide ==
Very quick numbered steps, with little to no explanation such as shortcuts to take. example:
# Go to 00.0N, 00.0E
# Enter [[Dungeon Name]] - [ACMaps]
# From drop, head left (west), straight (west), right (north).
# Kill [[Mini Boss]]. Loot [[Key]].
# From [[Mini Boss]] head right (east).
# Open door.
# Kill [[Boss]]. Loot [[Reward]].
 
== Walkthrough ==
Walkthrough from style 2. Detailed intstructions with dialog included, indented.
 
== Items ==
bulleted list of items from the quest
 
== Lore ==
This would be used to explain the backstory of the quest, texts and dialog would not be here.
</pre>
 
--[[User:An Adventurer|An Adventurer]] 10:43, 18 June 2008 (CDT)
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Revision as of 09:43, 18 June 2008

I'd like to decide on a single style when it comes to the dialog from quests.

Style 1: Search for Gareth Dain
dialog and walkthru are separate sections.

Style 2: The Temple of Hizk Ri
dialog is inserted in the walkthru but indented.

I like both styles. Style one gives you a nice, short, clear guide, but the dialog section is a bit confusing unless things are labeled clearly. Style 2 makes a quick cut and paste of the guide not possible, but it makes it much easier to follow the dialog. And having it indented makes it easy enough to skip over if you are just reading the guide. What does everyone else think?

One idea I had was to restructure the template a bit:

<table at top>

== Quick Guide ==
Very quick numbered steps, with little to no explanation such as shortcuts to take. example:
# Go to 00.0N, 00.0E
# Enter [[Dungeon Name]] - [ACMaps]
# From drop, head left (west), straight (west), right (north).
# Kill [[Mini Boss]]. Loot [[Key]].
# From [[Mini Boss]] head right (east).
# Open door.
# Kill [[Boss]]. Loot [[Reward]].

== Walkthrough ==
Walkthrough from style 2. Detailed intstructions with dialog included, indented.

== Items ==
bulleted list of items from the quest

== Lore ==
This would be used to explain the backstory of the quest, texts and dialog would not be here.

--An Adventurer 10:43, 18 June 2008 (CDT)