User:An Adventurer/Early Story and Game Development: Difference between revisions

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From an  an internet [http://web.archive.org/web/19991022230104/http://www.zdnet.com/familypc/content/9706/e3/03online.html archive of http://www.zdnet.com/familypc/content/9706/e3/03online.html]:
As lead designer, [[Toby Ragaini]] and a team of designers created the backstory (characters, monsters, history, and timeline of Dereth) for the game as early as the summer of 1995.<ref>[http://www.mit.edu/~jonmon/ How Turbine Entertainment was Founded] Page 4:''"We had hired a game designer, Toby Ragaini, who built the backstory for the game."''</ref><ref>[http://web.archive.org/web/20001202123100/www.gamasutra.com/features/20000525/ragaini_01.htm Postmortem: Turbine Entertainment's Asheron's Call] Page 1: ''"As the project grew in scope, my role changed to become that of lead designer. Soon realizing the amount of work required to design a game with the scope of Asheron's Call, I put together a team of designers that envisioned and documented the characters, monsters, history, and timeline of a fantasy world called Dereth."''</ref>
 
 
 
----
stormwaltz quotes:
 
<ref>2000/02 [[Stormwaltz Quotes]] - [http://ac.warcry.com/db/text/102 Credit]: ''"We all work using backstory developed years and years ago, mainly by Toby."''</ref>
 
<ref>2002/03 [[Stormwaltz Quotes]] - [http://ac.warcry.com/db/text/298 On Aluvian Rulers]: ''"When writing 'The Reign of Alfrega' in beta, I worked out the reigns of a number of Aluvian rulers."''</ref>
 
<ref>2002/03 [[Stormwaltz Quotes]] - [http://ac.warcry.com/db/text/301 On Harlune and the Storyline]: ''"At ship, we had a few pieces of lore and a handful of overview docs - not much beyond that. The Empyrean development of portalspace, for example, amounted to three line-items: Asheron uses portal magic to trap BZ, Asheron creates a stable portal, Asheron brings in the bugs."''</ref>
 
<ref>2002/03 [[Stormwaltz Quotes]] - [http://ac.warcry.com/db/text/301 On Harlune and the Storyline]: ''"the original vision has it that he was surprised and overwhelmed, unable to close the exploratory portal to the Olthoi world before thousands had already come through. Kellin II, his usurpation of the throne, and his desire to use the Olthoi as weapons are entirely my reworking. I wonder what Toby thinks of it all..."''</ref>


:<big>Empyrean</big>
<ref>2000/05 [[Stormwaltz Quotes]] - [http://ac.warcry.com/db/text/110 On Historical Outline]: ''"There's about 40,000 years worth of historical outline in our database. It is, however, only an outline. While all the major players, major events, and chains of cause and effect are covered, the details are left for us to fill in as we go."''</ref>
:In an effort to bring online games to the masses, Microsoft is launching Empyrean (code name) this winter at its Internet Gaming Zone. This fantasy, real-time, role-playing game takes place in a 32- by 32-mile virtual world and supports 3000 players simultaneously. If you're nervous about taking the plunge with the hard-core gamers, don't be -- newbies are considered assets, so they aren't killed off right away. Note, however, that while most of the games in the Internet Gaming Zone are free, Empyrean will charge a fee. But it will likely be worth every penny.


[http://www.mit.edu/~jonmon/ How Turbine Entertainment was Founded] Page 4:
<ref>2000/05 [[Stormwaltz Quotes]] - [http://ac.warcry.com/db/text/110 On Historical Outline]: ''"the fates of Atlan and Maila were determined long ago by Toby's fiction. In fact, their doom was wrought back when AC was called Empyrean. The fact that Atlan's squire survived was also established. However, the details of Atlan's last march, the name of the squire, and Maila's twilight reminiscences I made up on the spot."''</ref>
:"We had hired a game designer, Toby Ragaini, who built the backstory for the game."


The Reign of Alfrega:
----
:"Queen Alfrega, a slim, flame-haired figure dressed in winterblue silks from the Garondish lands, stood grappling with an assailant."


The Glorious Reign of Empress Kou-an
:"The Gharu’ndim, sometimes called the Garondish by outsiders,"


Beta & Other Early Maps
== Beta & Other Early Maps ==
<gallery widths=200px heights=200px perrow=4>
<gallery widths=200px heights=200px perrow=4>
File:Beta Dereth.jpg|Beta Map
File:Beta Dereth.jpg|Beta Map
Line 22: Line 30:
File:Original Dereth.jpg|Dereth at Release
File:Original Dereth.jpg|Dereth at Release
</gallery>
</gallery>
== References ==
From an  an internet [http://web.archive.org/web/19991022230104/http://www.zdnet.com/familypc/content/9706/e3/03online.html archive of http://www.zdnet.com/familypc/content/9706/e3/03online.html]:
:<big>Empyrean</big>
:In an effort to bring online games to the masses, Microsoft is launching Empyrean (code name) this winter at its Internet Gaming Zone. This fantasy, real-time, role-playing game takes place in a 32- by 32-mile virtual world and supports 3000 players simultaneously. If you're nervous about taking the plunge with the hard-core gamers, don't be -- newbies are considered assets, so they aren't killed off right away. Note, however, that while most of the games in the Internet Gaming Zone are free, Empyrean will charge a fee. But it will likely be worth every penny.
The Reign of Alfrega:
:"Queen Alfrega, a slim, flame-haired figure dressed in winterblue silks from the Garondish lands, stood grappling with an assailant."
The Glorious Reign of Empress Kou-an
:"The Gharu’ndim, sometimes called the Garondish by outsiders,"
== References ==
<references/>

Revision as of 15:32, 17 February 2010

As lead designer, Toby Ragaini and a team of designers created the backstory (characters, monsters, history, and timeline of Dereth) for the game as early as the summer of 1995.[1][2]



stormwaltz quotes:

[3]

[4]

[5]

[6]

[7]

[8]



Beta & Other Early Maps

References

From an an internet archive of http://www.zdnet.com/familypc/content/9706/e3/03online.html:

Empyrean
In an effort to bring online games to the masses, Microsoft is launching Empyrean (code name) this winter at its Internet Gaming Zone. This fantasy, real-time, role-playing game takes place in a 32- by 32-mile virtual world and supports 3000 players simultaneously. If you're nervous about taking the plunge with the hard-core gamers, don't be -- newbies are considered assets, so they aren't killed off right away. Note, however, that while most of the games in the Internet Gaming Zone are free, Empyrean will charge a fee. But it will likely be worth every penny.

The Reign of Alfrega:

"Queen Alfrega, a slim, flame-haired figure dressed in winterblue silks from the Garondish lands, stood grappling with an assailant."

The Glorious Reign of Empress Kou-an

"The Gharu’ndim, sometimes called the Garondish by outsiders,"

References

  1. How Turbine Entertainment was Founded Page 4:"We had hired a game designer, Toby Ragaini, who built the backstory for the game."
  2. Postmortem: Turbine Entertainment's Asheron's Call Page 1: "As the project grew in scope, my role changed to become that of lead designer. Soon realizing the amount of work required to design a game with the scope of Asheron's Call, I put together a team of designers that envisioned and documented the characters, monsters, history, and timeline of a fantasy world called Dereth."
  3. 2000/02 Stormwaltz Quotes - Credit: "We all work using backstory developed years and years ago, mainly by Toby."
  4. 2002/03 Stormwaltz Quotes - On Aluvian Rulers: "When writing 'The Reign of Alfrega' in beta, I worked out the reigns of a number of Aluvian rulers."
  5. 2002/03 Stormwaltz Quotes - On Harlune and the Storyline: "At ship, we had a few pieces of lore and a handful of overview docs - not much beyond that. The Empyrean development of portalspace, for example, amounted to three line-items: Asheron uses portal magic to trap BZ, Asheron creates a stable portal, Asheron brings in the bugs."
  6. 2002/03 Stormwaltz Quotes - On Harlune and the Storyline: "the original vision has it that he was surprised and overwhelmed, unable to close the exploratory portal to the Olthoi world before thousands had already come through. Kellin II, his usurpation of the throne, and his desire to use the Olthoi as weapons are entirely my reworking. I wonder what Toby thinks of it all..."
  7. 2000/05 Stormwaltz Quotes - On Historical Outline: "There's about 40,000 years worth of historical outline in our database. It is, however, only an outline. While all the major players, major events, and chains of cause and effect are covered, the details are left for us to fill in as we go."
  8. 2000/05 Stormwaltz Quotes - On Historical Outline: "the fates of Atlan and Maila were determined long ago by Toby's fiction. In fact, their doom was wrought back when AC was called Empyrean. The fact that Atlan's squire survived was also established. However, the details of Atlan's last march, the name of the squire, and Maila's twilight reminiscences I made up on the spot."