User:Immortalbob/Guides/Guide to Imbuing: Difference between revisions
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== Armor Imbues == | == Armor Imbues == | ||
There are three types of imbues available for armor and shields. These imbues add +1 to your total Melee, Missile, or Magic Defense per piece of armor. These imbues can stack, and are effective up to a maximum of +10 defense (9 armor slots + shield). | |||
Just like weapon imbues, these imbues come with up to a 33% chance of landing on the target (38% with the [[Charmed Smith]] augmentation). | |||
=== Salvage === | === Salvage === | ||
Below is a list of the salvage types used. | |||
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== Weapon Imbues == | == Weapon Imbues == | ||
Revision as of 20:55, 20 July 2011
Overview
Armor Imbues
There are three types of imbues available for armor and shields. These imbues add +1 to your total Melee, Missile, or Magic Defense per piece of armor. These imbues can stack, and are effective up to a maximum of +10 defense (9 armor slots + shield).
Just like weapon imbues, these imbues come with up to a 33% chance of landing on the target (38% with the Charmed Smith augmentation).
Salvage
Below is a list of the salvage types used.
Name | Use |
---|---|
Salvaged Peridot | Increases Melee Defense by 1. |
Salvaged Yellow Topaz | Increases Missile Defense by 1. |
Salvaged Zircon | Increases Magic Defense by 1. |
Foolproof salvage is also available via Alternate Currency vendors.
Name | Use |
---|---|
Foolproof Peridot | Increases Melee Defense by 1. |
Foolproof Yellow Topaz | Increases Missile Defense by 1. |
Foolproof Zircon | Increases Magic Defense by 1. |