User:Immortalbob/Guides/Guide to Imbuing: Difference between revisions

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== Armor Imbues ==
== Armor Imbues ==
=== Tinkering ===
There are three types of imbues available for armor and shields.  These imbues add +1 to your total Melee, Missile, or Magic Defense per piece of armor.  These imbues can stack, and are effective up to a maximum of +10 defense (9 armor slots + shield).
 
Just like weapon imbues, these imbues come with up to a 33% chance of landing on the target (38% with the [[Charmed Smith]] augmentation).


=== Salvage ===
=== Salvage ===
Below is a list of the salvage types used.
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== Weapon Imbues ==
== Weapon Imbues ==



Revision as of 20:55, 20 July 2011

Overview

Armor Imbues

There are three types of imbues available for armor and shields. These imbues add +1 to your total Melee, Missile, or Magic Defense per piece of armor. These imbues can stack, and are effective up to a maximum of +10 defense (9 armor slots + shield).

Just like weapon imbues, these imbues come with up to a 33% chance of landing on the target (38% with the Charmed Smith augmentation).

Salvage

Below is a list of the salvage types used.

Name Use
Salvaged Peridot Increases Melee Defense by 1.
Salvaged Yellow Topaz Increases Missile Defense by 1.
Salvaged Zircon Increases Magic Defense by 1.

Foolproof salvage is also available via Alternate Currency vendors.

Name Use
Foolproof Peridot Increases Melee Defense by 1.
Foolproof Yellow Topaz Increases Missile Defense by 1.
Foolproof Zircon Increases Magic Defense by 1.

Weapon Imbues

Quest Weapon Imbues

How They Work

Armor Rending

Resistance Rending

Critical Strike