User:Immortalbob/Guides/Returning Players Guide: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Immortalbob
mNo edit summary
imported>Immortalbob
No edit summary
Line 1: Line 1:
Returning player's guide to new game mechanics from the [[Throne of Destiny]] patch forward.
Returning player's guide to new general gameplay, and game mechanics from the [[Throne of Destiny]] patch forward.


== New top-tier loot ==
== Aetheria ==
- MFK loot (Mana-Forge-Key) can be found in MFK chests with various ways to get keys. High-level hunting areas also drop a little MFK loot on mosters.
- these are pretty neat, and spice up combat.
- this loot has level wield reqs +150 or +180. They can spawn with Epics (+20 cantrips), and the +180 stuff has one of various Set attributes (armor only). Armor bits of the same set give additional bonuses, i.e Wise Set boosts mage stats.
- you can quest to open up 3 new inventory slots (level-reqs of 75/150/225)
- each slot can take magical symbols you find. blue=75, yellow=150, red=225.
- each symbol has a sigil (full-time stackable bonus) and a surge (random proc that typically only lasts 10 seconds or so).
- Aetheria needs to be leveled up (gains free xp as long as they are equiped), and good level 3's take a little effort to collect. Level 4s are pretty darn rare... and I *think* level 5's have been confirmed to exist.
 
== Combat ==
Slayer Weapons
- Olthoi
- Skeleton
- Undead
- Ghost
 
== Crafting ==
- Beer
- Alchemy Grenades
- golems
 
== Geography ==
- Halaetan Isles
- Vissidal Island
- Freebooter Island
- Moarsman City
- Iceland
- Bur
- Gear Knight Camps
- Paradox Valley
- Graveyard
- Crystalline Crag
- Colosseum
- Dark Isle
- Olthoi Isle


== Societies ==
== New Races ==
- 3 to choose from, quest for access to some new areas, and access to MFK-like specialized armor pulls (society armor).
- Gearknights: you will notice this right away. GearKnights look pretty darn awesome, as do shadows. Undead are kinda annoying, but the devs plan to have more visual options, including turning off the flaming head of doom.
- Empyreans: have racial Spec Lore, which is more then a bit unballancing. Undead have racial alchemy, which is kinda neat because Alchemy lets you hurl scarab grenades that cast hard-to-resist vulns on monsters.
- Shadows
- All races now have a sister race, which they can swap racial skills with. First swap is free, after that it costs 50 MMDs I think (and I think there's a timer).
- Olthoi


== New Skills ==
== New Skills ==
Line 22: Line 56:
- Skill Based Buff Items
- Skill Based Buff Items


== Tailoring ==
== Progression ==
- a great system that is much more flexible then simply dying your armor. Tailoring lets you swap looks from any similar peice of armor (same body coverage).
Level Cap
- Tailoring also has a high-cost kit for reducing the coverage slots on armor, allowing you to have a 9-slot suit if you are willing to pay the cost. It also allows for alot of flexibility with your suit's look while keeping it 9-slot. But there are some not-so-obvious restrictions.
- 275


== Aetheria ==
Luminance
- these are pretty neat, and spice up combat.
- Explanation of Rating and Auras
- you can quest to open up 3 new inventory slots (level-reqs of 75/150/225)
- each slot can take magical symbols you find. blue=75, yellow=150, red=225.
- each symbol has a sigil (full-time stackable bonus) and a surge (random proc that typically only lasts 10 seconds or so).
- Aetheria needs to be leveled up (gains free xp as long as they are equiped), and good level 3's take a little effort to collect. Level 4s are pretty darn rare... and I *think* level 5's have been confirmed to exist.


== New Races ==
New top-tier loot
- Gearknights: you will notice this right away. GearKnights look pretty darn awesome, as do shadows. Undead are kinda annoying, but the devs plan to have more visual options, including turning off the flaming head of doom.
- MFK loot (Mana-Forge-Key) can be found in MFK chests with various ways to get keys. High-level hunting areas also drop a little MFK loot on mosters.
- Empyreans: have racial Spec Lore, which is more then a bit unballancing. Undead have racial alchemy, which is kinda neat because Alchemy lets you hurl scarab grenades that cast hard-to-resist vulns on monsters.
- this loot has level wield reqs +150 or +180. They can spawn with Epics (+20 cantrips), and the +180 stuff has one of various Set attributes (armor only). Armor bits of the same set give additional bonuses, i.e Wise Set boosts mage stats.
- Shadows
- Epics
- All races now have a sister race, which they can swap racial skills with. First swap is free, after that it costs 50 MMDs I think (and I think there's a timer).
- Sets
- Olthoi


== Luminance ==
Level 8 Spells
- Explanation of Rating and Auras


== Augs ==
Augs
- Augmentations from tod
- Augmentations from tod
- Augmentations from 10th Anniversary forward
- Augmentations from 10th Anniversary forward
 
- armor and weapon augmentations
== Geography ==
- Halaetan Isles
- Vissidal Island
- Freebooter Island
- Moarsman City
- Iceland
- Bur
- Gear Knight Camps
- Paradox Valley
- Graveyard
 
== Crafting ==
- Beer
- Alchemy Grenades


== Rares ==
== Rares ==
- Explanation
- Explanation


== Societies ==
- 3 to choose from, quest for access to some new areas, and access to MFK-like specialized armor pulls (society armor).
- factions
- Land Control


UI enhancements:
== Tailoring ==
 
- a great system that is much more flexible then simply dying your armor. Tailoring lets you swap looks from any similar peice of armor (same body coverage).
== Chat ==
- Tailoring also has a high-cost kit for reducing the coverage slots on armor, allowing you to have a 9-slot suit if you are willing to pay the cost. It also allows for alot of flexibility with your suit's look while keeping it 9-slot. But there are some not-so-obvious restrictions.


== Quest Journal ==
== UI enhancements ==
- Chat
- Quest Journal
- New Character Slots

Revision as of 19:22, 6 May 2011

Returning player's guide to new general gameplay, and game mechanics from the Throne of Destiny patch forward.

Aetheria

- these are pretty neat, and spice up combat. - you can quest to open up 3 new inventory slots (level-reqs of 75/150/225) - each slot can take magical symbols you find. blue=75, yellow=150, red=225. - each symbol has a sigil (full-time stackable bonus) and a surge (random proc that typically only lasts 10 seconds or so). - Aetheria needs to be leveled up (gains free xp as long as they are equiped), and good level 3's take a little effort to collect. Level 4s are pretty darn rare... and I *think* level 5's have been confirmed to exist.

Combat

Slayer Weapons - Olthoi - Skeleton - Undead - Ghost

Crafting

- Beer - Alchemy Grenades - golems

Geography

- Halaetan Isles - Vissidal Island - Freebooter Island - Moarsman City - Iceland - Bur - Gear Knight Camps - Paradox Valley - Graveyard - Crystalline Crag - Colosseum - Dark Isle - Olthoi Isle

New Races

- Gearknights: you will notice this right away. GearKnights look pretty darn awesome, as do shadows. Undead are kinda annoying, but the devs plan to have more visual options, including turning off the flaming head of doom. - Empyreans: have racial Spec Lore, which is more then a bit unballancing. Undead have racial alchemy, which is kinda neat because Alchemy lets you hurl scarab grenades that cast hard-to-resist vulns on monsters. - Shadows - All races now have a sister race, which they can swap racial skills with. First swap is free, after that it costs 50 MMDs I think (and I think there's a timer). - Olthoi

New Skills

Two Handed Combat - new melee skill, pretty awesome. - VERY good damage, but no shield and no aegis (magic absorbing) options. - 2H weapons cleave (hit two targets) unless you choose to attack with 2H spears.

Void Magic - new magic school, focuses on "type-less" nether damage that doesn't need vulns, and damage over time (DoT) - pretty darn cool while still making War an attractive choice.

Gearcrafting - Trinkets - Skill Based Buff Items

Progression

Level Cap - 275

Luminance - Explanation of Rating and Auras

New top-tier loot - MFK loot (Mana-Forge-Key) can be found in MFK chests with various ways to get keys. High-level hunting areas also drop a little MFK loot on mosters. - this loot has level wield reqs +150 or +180. They can spawn with Epics (+20 cantrips), and the +180 stuff has one of various Set attributes (armor only). Armor bits of the same set give additional bonuses, i.e Wise Set boosts mage stats. - Epics - Sets

Level 8 Spells

Augs - Augmentations from tod - Augmentations from 10th Anniversary forward - armor and weapon augmentations

Rares

- Explanation

Societies

- 3 to choose from, quest for access to some new areas, and access to MFK-like specialized armor pulls (society armor). - factions - Land Control

Tailoring

- a great system that is much more flexible then simply dying your armor. Tailoring lets you swap looks from any similar peice of armor (same body coverage). - Tailoring also has a high-cost kit for reducing the coverage slots on armor, allowing you to have a 9-slot suit if you are willing to pay the cost. It also allows for alot of flexibility with your suit's look while keeping it 9-slot. But there are some not-so-obvious restrictions.

UI enhancements

- Chat - Quest Journal - New Character Slots