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Chapter 9 - Mastering the Societies
==Chapter 9 - Mastering the Societies==


Becoming a Master entitles you to a few bonuses being:
Becoming a Master entitles you to a few bonuses being:
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• To Play the Tactical Game accessed via the NPC in the West Wing across the room from the armour NPC's. This game requires 5 Society Ribbons to start.
• To Play the Tactical Game accessed via the NPC in the West Wing across the room from the armour NPC's. This game requires 5 Society Ribbons to start.


Tactical Game
===Tactical Game===
Timer - None (Society Key is on a 6 day timer)
Timer - None (Society Key is on a 6 day timer)
Rewards - Society Key, Title, and a Society Token
Rewards - Society Key, Title, and a Society Token

Revision as of 10:43, 1 February 2010

Previous: Chapter 8: Forts Next: Chapter 10: Version Information + Legal Information + Special Thanks

Chapter 9 - Mastering the Societies

Becoming a Master entitles you to a few bonuses being:

• The ability to wear a full society suit • The ability to use the transport statues at the stronghold drop for easy access to Freebooter Isle and Moarsman City • Being able to turn in 50 Society Ribbons for 1 Society Token • To Play the Tactical Game accessed via the NPC in the West Wing across the room from the armour NPC's. This game requires 5 Society Ribbons to start.

Tactical Game

Timer - None (Society Key is on a 6 day timer) Rewards - Society Key, Title, and a Society Token Reqs - Must be a Master in a society

The aim of the game is to kill off the little creatures that march through the mini-landscape and if 30 creatures make it through, you lose. Give 5 ribbons to the Tactical Training Officer to start.

• You will receive a few tokens that are used to buy towers from the Tower Distributor vendor. • You will keep on receiving tokens throughout the game by talking to the now=spawned Game Master every 30 seconds (but not towards the end). • In order to place a tower after you buy it, give the token to the corresponding tower (will appear semi-clear) and it'll spawn a real one below it on the mini-landscape that can kill creatures. • The final spawn is a Mini Bael'Zharon

As far as tips are concerned, get the tokens every chance you get and to upgrade your towers as soon as possible meaning upgrade them all 1 level as broadly as possible instead of just upgrading them fully 1 at a time. Corners are a great spot to kill creatures. Trap Towers and Uber Towers (high damage) toward the mid/late game tend to be the most appealing.

If after the mini BZ has either died or made it through and you still win, a Supreme Tactical Officer will spawn and give you your rewards. This takes a lot of practice.


Previous: Chapter 8: Forts Next: Chapter 10: Version Information + Legal Information + Special Thanks