Template:Creature: Difference between revisions

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imported>Tlosk
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imported>Tlosk
(Added boss variable for boss creature category)
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!colspan=2| {{#ifeq:{{{Trophies}}} | | ?? | {{{Trophies}}} }}
!colspan=2| {{#ifeq:{{{Trophies}}} | | ?? | {{{Trophies}}} }}
|-
|-
|}{{#ifeq: {{PAGENAME}} | Individual Creature Template | | {{#ifeq: {{PAGENAME}} | Creature | | [[Category:Creature]] {{#if: {{{Class|}}} | [[Category:{{{Class}}}]] {{#ifeq: {{{Subclass| }}} | {{{Subclass|u}}} | {{#if:{{{Subclass|}}} | [[Category:{{{Subclass}}}]] | }} | | }} }} }} }}</includeonly><noinclude>
|}{{#ifeq: {{PAGENAME}} | Individual Creature Template | | {{#ifeq: {{PAGENAME}} | Creature | | [[Category:Creature]] {{#if: {{{Class|}}} | [[Category:{{{Class}}}]] {{#ifeq: {{{Subclass| }}} | {{{Subclass|u}}} | {{#if:{{{Subclass|}}} | [[Category:{{{Subclass}}}]] | }} | | }} }} }} }}{{#ifeq: {{{Boss| }}} | {{{Boss|u}}} | {{#ifeq:{{{Boss|False}}} | True | [[Category:Boss Creature]] | }} | | }} }} }} }}</includeonly><noinclude>
{{Related|Wiki Templates|Individual Creature Template}}
{{Related|Wiki Templates|Individual Creature Template}}
== Syntax ==
== Syntax ==
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  |          Class =  
  |          Class =  
  |        Subclass =  
  |        Subclass =  
|            Boss = False
  |          Level =  
  |          Level =  
  |        Strength =  
  |        Strength =  
Line 120: Line 121:
  |          Class = Skeleton
  |          Class = Skeleton
  |        Subclass =  
  |        Subclass =  
|            Boss = False
  |          Level = 200
  |          Level = 200
  |        Strength = 400
  |        Strength = 400
Line 151: Line 153:
  |          Class = Skeleton
  |          Class = Skeleton
  |        Subclass =  
  |        Subclass =  
|            Boss = False
  |          Level = 200
  |          Level = 200
  |        Strength = 400
  |        Strength = 400

Revision as of 08:18, 2 February 2009

Related topics: Wiki Templates, Individual Creature Template

Syntax

{{Creature
 |           Quest = 
 |           Patch = 
 |            Name = 
 |           Image = 
 |           Class = 
 |        Subclass = 
 |            Boss = False
 |           Level = 
 |        Strength = 
 |       Endurance = 
 |    Coordination = 
 |       Quickness = 
 |           Focus = 
 |            Self = 
 |          Health = 
 |         Stamina = 
 |            Mana = 
 |   Melee Defense = 
 |    Melee Attack = 
 | Missile Defense = 
 |  Missile Attack = 
 |   Magic Defense = 
 |    Magic Attack = 
 |              XP = 
 |      Weaknesses = 
 |         Attacks = 
 |        Trophies = 
}}

Usage

Table for individual creature stats. The default layout is horizontal (stats on left image on right). If at all possible use an in game screen shot that is 300x400 pixels and append "Live" to the name. For example, Pyreal Golem Live.jpg. If using a 300x400 stats panel, use the creature name, e.g. Pyreal Golem.jpg. For a vertical layout (short image 300 pixels wide) add "Vertical = True" at the end of the table template. See Individual Creature Template for an example of each layout.

Normally Quest is left blank, however for creatures that are strongly associated with a particular quest, like boss creatures, you can specify a quest.

For Misc. Creature Class, set the subclass to what is actually in the ID panel. Normally subclass can be left out or blank, however for non Misc creatures that have a subclass (like mu-miyah) you can still put it in in case we incorporate this into the table in the future.

Any stats left blank will automatically show up as ??.

This template is only part of the creature page template, notes are not included due to their variability and being in a distinct section. Note that unlike the rest of the parameters, for Trophies you need to include wiki link brackets (e.g., [[Pyreal Mote]]). The reason for this is to retain flexibility if you need to give a different name than the actual link and the name may include punctuation (e.g., [[Pyreal Mote|Mote]]).

For example:

{{Creature
 |           Quest = Undead Jaw Bone Collector Task
 |           Patch = Ancient Enemies
 |            Name = Pyre Minion
 |           Image = Pyre Minion Live.jpg
 |           Class = Skeleton
 |        Subclass = 
 |            Boss = False
 |           Level = 200
 |        Strength = 400
 |       Endurance = 400
 |    Coordination = 300
 |       Quickness = 300
 |           Focus = 250
 |            Self = 250
 |          Health = 3000
 |         Stamina = 2900
 |            Mana = 250
 |   Melee Defense = 520
 |    Melee Attack = 633
 | Missile Defense = 
 |  Missile Attack = --
 |   Magic Defense = 421
 |    Magic Attack = --
 |              XP = 450,000
 |      Weaknesses = Bludgeon
 |         Attacks = Bludgeon
 |        Trophies = [[Pyre Shroud]], [[Ornate Bone Key]], [[Ancient Mhoire Coin]]
}}

displays as:

Introduced in Ancient Enemies.

Pyre Minion
Skeleton LVL 200
Strength Endurance Coord
400 400 300
Quick Focus Self
300 250 250
Health Stamina Mana
3000 2900 250
Melee D/A Missile D/A Magic D/A
520 / 633 ?? / -- 421 / --
XP: 450,000xp
Weaknesses: Bludgeon
Common Attacks: Bludgeon
Trophies & Items: Pyre Shroud, Ornate Bone Key, Ancient Mhoire Coin

}} }} }}