Forum:February Patch: Difference between revisions
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| Text = I've gone ahead and mocked up how i think the weapons list pages should sorta look post patch at [[User:Immortalbob/Sandbox]] using information in [http://forums.ac.turbine.com/showthread.php?t=53918]. Also, I've made changes to the weapon template (now residing in [[Template:Sandbox]]) Ex: [[User:Immortalbob/Sandbox3]]. Any suggestions? --[[User:Immortalbob|Immortalbob]] 13:52, 24 January 2012 (EST) | | Text = I've gone ahead and mocked up how i think the weapons list pages should sorta look post patch at [[User:Immortalbob/Sandbox]] using information in [http://forums.ac.turbine.com/showthread.php?t=53918]. Also, I've made changes to the weapon template (now residing in [[Template:Sandbox]]) Ex: [[User:Immortalbob/Sandbox3]]. Any suggestions? --[[User:Immortalbob|Immortalbob]] 13:52, 24 January 2012 (EST) | ||
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| Text = Oh, crap, I hadn't even thought of the weapon pages. I think those have to be completely redone. If we want the wiki to be organized the same way after the patch, that is, weapon listings based on the skill they use, we need to retire the [[Axes]], [[Swords]], etc pages and have [[Heavy Weapons]], [[Light Weapons]], [[Finesse Weapons]], [[Missile Weapons]], [[Two Handed Weapons]] (this is going more or less untouched, right?) and [[Thrown Weapons]] if they are not merging that with bow/xbow. | |||
I have not been keeping up on all the details since I've quit, but from what I understand players are more likely to pick up one on the new combat skills and use all types of weapons (e.g. heavy weapons spec'd and using swords, maces, and axes) rather than picking up multiple skills and sticking to a single weapon type (e.g. trained/spec'd heavy/light/finesse and only using swords). So IMO it would make the most sense to list weapons by their new skill rather than by spec bonus. | |||
Then on the new weapon skill pages, we'd add a new column "Weapon Type" for the specialization bonus weapon classes of Sword, Axe, Spear, etc. | |||
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As for your weapon template mock-up, looks good to me, I can only think of a few minor tweaks: | |||
# Change the Category from "Heavy Combat" to "Heavy Combat Weapon". This goes with the naming convention we already have with [[:Category:Two Handed Weapon]], [[:Category:Thrown Weapon]], and [[:Category:UA Weapon]]. | |||
# Change the order the categories appear in so that they are listed as ''<Item Type> <nowiki>|</nowiki> <Weapon Skill> <nowiki>|</nowiki> <Specialization>'', e.g.: Weapon <nowiki>|</nowiki> Heavy Combat Weapon <nowiki>|</nowiki> Axe. | |||
--[[User:An Adventurer|An Adventurer]] 02:27, 25 January 2012 (EST) | |||
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Revision as of 09:27, 24 January 2012
With the feb patch coming, so are a TON of changes to the wiki. We need to create spell pages for the new creature buff spells, remove/retire old weapon buff spell pages, update all old quest armor with a weapon skill buff to the new buff. All quest weapons/rares will need to be updated. Rare crystals will need to be retired/replaced. I think the weapons pages can stay separated since you will still aug one weapon type. These are just initial thoughts, anyone else? --Immortalbob 01:47, 24 January 2012 (EST)
It's going to be a lot of work. Hell, we haven't even finished updating all the quest/trophy experience values from the Learning From Experience patch over a year ago. And now every weapon entry is going to have to be redone, along with a ton of other stuff. Although I left for other reasons, I'm glad I got out when I did. The wiki and the game are gonna be a mess for quite some time.
Now, that said, I have a few suggestions:
Melee/Missile weapon templates:
- Leave the " Weapon Type = " variable, since, as you said, there is supposed to be some aug for that.
- On the missile weapon template, simply add [[Category:Missile Weapon]] to the template itself, if my understanding is correct that bow/xbow/TW are all being merged into Missile Weapon skill.
- On the melee weapon template, add a new variable above weapon type, " Weapon Skill = " with the options being Heavy, Light, and Finesse. An automated find and replace could handle adding this variable (left blank) to every template, but getting the new skill type added will probably have to be done by hand.
- Update the table on the main skill page - should be simple enough.
- Update the {{Skills}} template, replacing the Weapons section with Heavy/Light/Finesee/Missile
- Optionally, add a "Retired" skills section at the bottom. Here we can list all the old item appraisal skills and the weapon skills.
- Keep all the old skill pages around as historical references, but remove any skill categories so they do not get listed as currently available skills.
- Keep old weapon skill spells around, but remove categories. Treat them as retired, and add the new spell buffs.
Misc:
- Anything that is no longer in the game due to these changes, e.g. weapon skill rare crystals, should be updated to be listed as retired.
- Make sure to check changes to the Sunstone Gauntlets, Ruined Amulets, Title Bestower Guild, Skill Temples, and any other things that had something for every weapon skill. I have no idea how the devs are going to handle some of this stuff. Ruined Amulets for example have an amulet for each weapon skill, but these are turned in for life prots/attributes. Not sure how this will be handled after the changes.
- Be sure to check out things that used weapon skills for a skill check. Atlans/Isparians, Composite Bow/Xbow/TW, crafting a few of the Arm, Mind, Heart items, and probably a few other things that aren't coming to mind right now.
Good luck to all the contributors that are still playing after Feb.
--An Adventurer 05:44, 24 January 2012 (EST)
I agree with all of this, we need a plan of attack... This may be what we need to work from as a list: [1] --Immortalbob 11:59, 24 January 2012 (EST)
A lot of things we need to know!! [2] --Immortalbob 12:14, 24 January 2012 (EST)
I've gone ahead and mocked up how i think the weapons list pages should sorta look post patch at User:Immortalbob/Sandbox using information in [3]. Also, I've made changes to the weapon template (now residing in Template:Sandbox) Ex: User:Immortalbob/Sandbox3. Any suggestions? --Immortalbob 13:52, 24 January 2012 (EST)
Oh, crap, I hadn't even thought of the weapon pages. I think those have to be completely redone. If we want the wiki to be organized the same way after the patch, that is, weapon listings based on the skill they use, we need to retire the Axes, Swords, etc pages and have Heavy Weapons, Light Weapons, Finesse Weapons, Missile Weapons, Two Handed Weapons (this is going more or less untouched, right?) and Thrown Weapons if they are not merging that with bow/xbow.
I have not been keeping up on all the details since I've quit, but from what I understand players are more likely to pick up one on the new combat skills and use all types of weapons (e.g. heavy weapons spec'd and using swords, maces, and axes) rather than picking up multiple skills and sticking to a single weapon type (e.g. trained/spec'd heavy/light/finesse and only using swords). So IMO it would make the most sense to list weapons by their new skill rather than by spec bonus.
Then on the new weapon skill pages, we'd add a new column "Weapon Type" for the specialization bonus weapon classes of Sword, Axe, Spear, etc.
As for your weapon template mock-up, looks good to me, I can only think of a few minor tweaks:
- Change the Category from "Heavy Combat" to "Heavy Combat Weapon". This goes with the naming convention we already have with Category:Two Handed Weapon, Category:Thrown Weapon, and Category:UA Weapon.
- Change the order the categories appear in so that they are listed as <Item Type> | <Weapon Skill> | <Specialization>, e.g.: Weapon | Heavy Combat Weapon | Axe.
--An Adventurer 02:27, 25 January 2012 (EST)