Gurog Creation: Difference between revisions
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{{Quest Summary | {{Quest Summary | ||
| | | Level = 200 | ||
| | | Recommended Level = | ||
| Quest Type = Solo | |||
| Kill Task = | |||
| Starts With = [[Fayza]] (optional) | |||
| Starts At = [[Xarabydun]] at 41.9S, 15.9E | |||
| Quest Type = Solo | | Route = | ||
| Kill Task = | | Repeat Timer = 20 Hours | ||
| | | Time to Complete = | ||
| | |||
| | |||
| | |||
| | |||
| Contracts = [[Contract for Gurog Creation]] | | Contracts = [[Contract for Gurog Creation]] | ||
}} | }} | ||
== | == Overview == | ||
Investigate the origins of the [[Gurog]] race in the [[Frozen Valley]] | Investigate the origins of the [[Gurog]] race in the [[Frozen Valley]]. | ||
* This quest coincides with both [[Nalicana's Test]] and [[Bloodstone Investigation]]. The [[Gurog Kill Task]] can also be completed at the same time. | |||
== | == Walkthrough & Notes == | ||
# Travel to the [[Frozen Valley]], and enter the [[Gurog Ice Cave]] at 84.9N, 7.1W. | |||
# Travel to the [[Frozen Valley]], and enter the [[Gurog Ice Cave]] at 84.9N 7.1W. | #* Route/Shortcut: [[Stonehold]] to [[Wisp Lake Cottages]] portal at 69.7S, 20.2W. | ||
#* Route | #* {{Optional}} After taking the shortcut, speak with [[Gregoria, Gurog Destroyer]] at 83.8N, 4.3W to first start the [[Gurog Kill Task]]. | ||
# One of the three gurogs in the first room drops the {{Itemlink|Entryway Key}} used on the second door (700 difficulty). | |||
# One of the three gurogs in the first room drops the | |||
# Within the dungeon, each person will need to obtain the [[Torn Note]] and the [[Journal of a Soldier]]. | # Within the dungeon, each person will need to obtain the [[Torn Note]] and the [[Journal of a Soldier]]. | ||
# Proceed straight ahead and go up the wooden ramp, then take the first left. The | # Proceed straight ahead and go up the wooden ramp, then take the first left. The {{Itemlink|Journal of a Soldier}} is on the table surrounded by a few [[Gurog]]. | ||
# Return to the main hallway, then proceed straight across to find the | # Return to the main hallway, then proceed straight across to find the {{Itemlink|Cellar Key}}. It spawns on a corpse with a few [[Gurog]] around it. | ||
# Return to the main hallway, go back down the wooden ramp, then take either the left or right down to a cellar door (700 difficulty). | # Return to the main hallway, go back down the wooden ramp, then take either the left or right down to a cellar door (700 difficulty). | ||
# The | # The {{Itemlink|Torn Note}} is on the corpse of a Gurog in the room with 3 caged mattekars down below, one drop per kill on a 10-minute respawn. | ||
# After getting the note, give either the Torn Note or the Journal of a Soldier to the [[Mortified Soldier]] who is hiding behind the boxes in the same room. He will give you a legendary key and not take either of the items from you. | # After getting the note, give either the Torn Note or the Journal of a Soldier to the [[Mortified Soldier]] who is hiding behind the boxes in the same room. He will give you a legendary key and not take either of the items from you. | ||
# Proceed back up to the main route, back up the wooden ramp to the north, then straight ahead to the last room where the legendary chests are located. | # Proceed back up to the main route, back up the wooden ramp to the north, then straight ahead to the last room where the legendary chests are located. | ||
#* | #* {{Optional}} The portal to the [[Frozen Tomb]] can then be used if you are completing [[Nalicana's Test]] or [[Bloodstone Investigation]]. | ||
# Give both the note and the journal to [[Fayza]] in [[Xarabydun]] for rewards. | # Give both the note and the journal to [[Fayza]] in [[Xarabydun]] for rewards. | ||
#* You must first have given them to the Mortified Soldier, otherwise Fayza will not accept the items. | #* You must first have given them to the Mortified Soldier, otherwise Fayza will not accept the items. | ||
== Maps == | Notes | ||
* You must have both the note and the journal for the turn in. | |||
* Gurog Soldiers use Two-Handed Weapons with a cleaving property, meaning they will hit more than one person at once. Position characters intelligently to prevent this, as a few Gurogs cleaving players at once can quickly kill them. | |||
* Gurog Minions are shield hollow, but Gurog Soldiers and Gurog Henchmen are not. | |||
== Dungeons & Maps == | |||
{{Dungeon Table | {{Dungeon Table | ||
| Table Rows = | | Table Rows = | ||
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}} | }} | ||
== | == Rewards == | ||
{{ | {{Rewards Table | ||
| Quest Task = | |||
{{ | | Item Reward = | ||
* {{Icon Link|Legendary Key}} | |||
* {{Icon Link|Trade Note (250,000)}} (x8) | |||
| Max XP Reward = 150,000,000 | Percent of Level = 15 | Level Cap = 200 | |||
| Luminance Reward = 10,000 | |||
| Title Reward = | |||
{{ | |||
| | |||
}} | }} | ||
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Click image for full size version. | Click image for full size version. | ||
<gallery widths=200px heights=200px perrow=3> | <gallery widths=200px heights=200px perrow=3> | ||
File: | File:Fayza Live.jpg|Fayza | ||
File:Mortified Soldier Live.jpg| | File:Mortified Soldier Live.jpg|Mortified Soldier | ||
File:Gurog Creation 1 Live.jpg|Portal Room with chests | File:Gurog Creation 1 Live.jpg|Portal Room with chests | ||
File:Gurog Creation 2 Live.jpg|Legendary Chests in the portal room | File:Gurog Creation 2 Live.jpg|Legendary Chests in the portal room | ||
</gallery> | </gallery> | ||
== | == Dialog == | ||
: | === Opening Dialog === | ||
: | :Fayza tells you, "I have been hearing rumors that a strange new creature has been spotted up in the icy north. Rumors have that it walks on two legs but has hair like an animal." | ||
: | :Fayza tells you, "Perhaps you could investigate for me and bring me back some information about where these creatures may have come from? I would be most appreciative if you would." Fayza tells you, "I would look around 7.1W 84.9N, as that is where I have heard of sightings." | ||
:Fayza tells you, "Best of luck, and be careful." | |||
=== Mortified Soldier === | |||
: | :Mortified Soldier tells you, "They tore them to shreds. Literally tore limbs from bodies!" | ||
:Mortified Soldier tells you, "What did we do?!" | :Mortified Soldier tells you, "What did we do?!" | ||
: | :You allow Mortified Soldier to examine your Torn Note. | ||
:You hand over all of your Journal of a Soldiers. | :You hand over all of your Journal of a Soldiers. | ||
:You hand over all of your Torn Notes. | :You hand over all of your Torn Notes. | ||
:Mortified Soldier gives you Journal of a Soldier. | :Mortified Soldier gives you Journal of a Soldier. | ||
:Mortified Soldier gives you Torn Note. | :Mortified Soldier gives you Torn Note. | ||
:Mortified Soldier tells you, "Friedrich was always good to me. I knew he had his doubts about this place. We should have listened to him. But now, now we all die for these sins." | :Mortified Soldier tells you, "Friedrich was always good to me. I knew he had his doubts about this place. We should have listened to him. But now, now we all die for these sins." | ||
: | :Mortified Soldier gives you Legendary Key. | ||
:Mortified Soldier tells you, "And this note..." | :Mortified Soldier tells you, "And this note..." | ||
:Mortified Soldier tells you, "It is clear we were used. Success or failure, I now suspect we'd be dead either way." | :Mortified Soldier tells you, "It is clear we were used. Success or failure, I now suspect we'd be dead either way." | ||
:Mortified Soldier tells you, "Leave me. I've seen too much and stood idly by as all this unfolded. I deserve my fate." | :Mortified Soldier tells you, "Leave me. I've seen too much and stood idly by as all this unfolded. I deserve my fate." | ||
:Mortified Soldier tells you, "They paid us with these keys. Just holding one makes me feel sick." | :Mortified Soldier tells you, "They paid us with these keys. Just holding one makes me feel sick." | ||
=== Rewards Dialog === | |||
:You allow Fayza to examine your Journal of a Soldier. | |||
: | |||
:You hand over all of your Journal of a Soldiers. | :You hand over all of your Journal of a Soldiers. | ||
:You hand over all of your Torn Notes. | :You hand over all of your Torn Notes. | ||
: | :Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less." | ||
:Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning." | :Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning." | ||
:Fayza tells you, "Thank you for bringing this to me." | :Fayza tells you, "Thank you for bringing this to me." | ||
: | :You've earned 150,000,000 experience. | ||
:Fayza gives you | :You've earned 10,000 Luminance. | ||
:Fayza gives you 8 Trade Notes (250,000). | |||
=== Other Interactions === | |||
:You allow Fayza to examine your Journal of a Soldier. | |||
:Fayza tells you, "Hmm interesting but could you see if there is even more information to be gathered from that area?" | |||
== Update History == | |||
{{Update History| | |||
[[From Darkness, Light]] | |||
* Quest introduced. | |||
[[Feelings of Dread]] | |||
* [[Mana Forge Key]] reward changed to a [[Legendary Key]]. | |||
}} | |||
Revision as of 13:19, 21 November 2014
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Gurog Creation | |
---|---|
Level: | 200 |
Type: | Solo |
Starts With: | Fayza (optional) |
Starts At: | Xarabydun at 41.9S, 15.9E |
Repeat: | 20 Hours |
Contracts: | Contract for Gurog Creation |
Overview
Investigate the origins of the Gurog race in the Frozen Valley.
- This quest coincides with both Nalicana's Test and Bloodstone Investigation. The Gurog Kill Task can also be completed at the same time.
Walkthrough & Notes
- Travel to the Frozen Valley, and enter the Gurog Ice Cave at 84.9N, 7.1W.
- Route/Shortcut: Stonehold to Wisp Lake Cottages portal at 69.7S, 20.2W.
- Optional: After taking the shortcut, speak with Gregoria, Gurog Destroyer at 83.8N, 4.3W to first start the Gurog Kill Task.
- One of the three gurogs in the first room drops the Entryway Key used on the second door (700 difficulty).
- Within the dungeon, each person will need to obtain the Torn Note and the Journal of a Soldier.
- Proceed straight ahead and go up the wooden ramp, then take the first left. The Journal of a Soldier is on the table surrounded by a few Gurog.
- Return to the main hallway, then proceed straight across to find the Cellar Key. It spawns on a corpse with a few Gurog around it.
- Return to the main hallway, go back down the wooden ramp, then take either the left or right down to a cellar door (700 difficulty).
- The Torn Note is on the corpse of a Gurog in the room with 3 caged mattekars down below, one drop per kill on a 10-minute respawn.
- After getting the note, give either the Torn Note or the Journal of a Soldier to the Mortified Soldier who is hiding behind the boxes in the same room. He will give you a legendary key and not take either of the items from you.
- Proceed back up to the main route, back up the wooden ramp to the north, then straight ahead to the last room where the legendary chests are located.
- Optional: The portal to the Frozen Tomb can then be used if you are completing Nalicana's Test or Bloodstone Investigation.
- Give both the note and the journal to Fayza in Xarabydun for rewards.
- You must first have given them to the Mortified Soldier, otherwise Fayza will not accept the items.
Notes
- You must have both the note and the journal for the turn in.
- Gurog Soldiers use Two-Handed Weapons with a cleaving property, meaning they will hit more than one person at once. Position characters intelligently to prevent this, as a few Gurogs cleaving players at once can quickly kill them.
- Gurog Minions are shield hollow, but Gurog Soldiers and Gurog Henchmen are not.
Dungeons & Maps
Dungeon | Coordinates | Wiki Map | ACmaps |
---|---|---|---|
Gurog Ice Cave | 84.9N, 7.1W | -- | -- |
Rewards
Experience: | 150,000,000 (15% up to level 200) |
Luminance: | 10,000 |
Items: | |
Images
Click image for full size version.
-
Fayza
-
Mortified Soldier
-
Portal Room with chests
-
Legendary Chests in the portal room
Dialog
Opening Dialog
- Fayza tells you, "I have been hearing rumors that a strange new creature has been spotted up in the icy north. Rumors have that it walks on two legs but has hair like an animal."
- Fayza tells you, "Perhaps you could investigate for me and bring me back some information about where these creatures may have come from? I would be most appreciative if you would." Fayza tells you, "I would look around 7.1W 84.9N, as that is where I have heard of sightings."
- Fayza tells you, "Best of luck, and be careful."
Mortified Soldier
- Mortified Soldier tells you, "They tore them to shreds. Literally tore limbs from bodies!"
- Mortified Soldier tells you, "What did we do?!"
- You allow Mortified Soldier to examine your Torn Note.
- You hand over all of your Journal of a Soldiers.
- You hand over all of your Torn Notes.
- Mortified Soldier gives you Journal of a Soldier.
- Mortified Soldier gives you Torn Note.
- Mortified Soldier tells you, "Friedrich was always good to me. I knew he had his doubts about this place. We should have listened to him. But now, now we all die for these sins."
- Mortified Soldier gives you Legendary Key.
- Mortified Soldier tells you, "And this note..."
- Mortified Soldier tells you, "It is clear we were used. Success or failure, I now suspect we'd be dead either way."
- Mortified Soldier tells you, "Leave me. I've seen too much and stood idly by as all this unfolded. I deserve my fate."
- Mortified Soldier tells you, "They paid us with these keys. Just holding one makes me feel sick."
Rewards Dialog
- You allow Fayza to examine your Journal of a Soldier.
- You hand over all of your Journal of a Soldiers.
- You hand over all of your Torn Notes.
- Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less."
- Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning."
- Fayza tells you, "Thank you for bringing this to me."
- You've earned 150,000,000 experience.
- You've earned 10,000 Luminance.
- Fayza gives you 8 Trade Notes (250,000).
Other Interactions
- You allow Fayza to examine your Journal of a Soldier.
- Fayza tells you, "Hmm interesting but could you see if there is even more information to be gathered from that area?"
Update History
|