Aerlinthe: Difference between revisions

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[[Image:Aerlinthe_Spawn_Distribution.jpg|right]]
[[Image:Aerlinthe_Spawn_Distribution.jpg|right]]
The island of Aerlinthe was the first island expansion introduced as a high level hunting ground. The landscape spawns have since been updated and several dungeons added. Currently there are several distinct zones with their own distinct spawns. The central feature of Aerlinthe is a dredged, man-made harbor in the middle where shipped goods were loaded and offloaded.
There are three means of getting to Aerlinthe. Perhaps the easiest is via [[Candeth Keep]] if you happen to be life stoned there. Just southwest of Candeth, near a row of [[Mu-miyah]] crypts is an NPC () that will open a portal to Aerlinthe when given a [[D Note]]. The second way is less expensive, but it less convenient.
==Creatures==
==Creatures==
===East and West Shore===
===East and West Shore===

Revision as of 07:57, 17 June 2008

The island of Aerlinthe was the first island expansion introduced as a high level hunting ground. The landscape spawns have since been updated and several dungeons added. Currently there are several distinct zones with their own distinct spawns. The central feature of Aerlinthe is a dredged, man-made harbor in the middle where shipped goods were loaded and offloaded.

There are three means of getting to Aerlinthe. Perhaps the easiest is via Candeth Keep if you happen to be life stoned there. Just southwest of Candeth, near a row of Mu-miyah crypts is an NPC () that will open a portal to Aerlinthe when given a D Note. The second way is less expensive, but it less convenient.

Creatures

East and West Shore

Harbor

Tenkarrdun and Lava Floes

North Shore

Shimena Keep

Extreme

Gromnietross Aerie 89.0N 42.8E