Announcements - 2010/04 - Shedding Skin: Difference between revisions

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== Developer Comments ==
== Developer Comments ==
=== <Brief Description> ===
''April 13th to May 10th, 2010''
 
=== Bonus XP Weekends ===
{{Turbine Developer
{{Turbine Developer
  |      Date =  
  |      Date = May 6th, 2010
  |      Link =  
  |      Link = http://forums.ac.turbine.com/showthread.php?&postid=505635#post505635
  |  Question =  
  |  Question = Any chance of another XP weekend soon?
  |      Text =  
  |      Text = There is always a chance.
  | Developer =  
  | Developer = Frelorn
  |    Title =  
  |    Title = AC Community Relations
}}
}}
=== GUI Improvements ===
{{Turbine Developer
|      Date = May 10th, 2010
|      Link = http://forums.ac.turbine.com/showthread.php?&postid=507010#post507010
|  Question = Any chance that there will ever be an opacity slider added to the AC HUD?
|      Text = At this point I would say anything is possible.
| Developer = Frelorn
|    Title = AC Community Relations
}}
=== Loot Profiles ===
{{Turbine Developer
|      Date = May 5th, 2010
|      Link = http://forums.ac.turbine.com/showthread.php?&postid=505381#post505381
|  Question = So is this affecting the number or items spawning in the MFK chest, or just it's chance to spawn absolutely nothing? I've come across chests with 0 (9,000) burden, and I just don't open them. I mean, I'm sure not everyone is cautious enough to ID every chest like I do, but yeah. Again, does this bug affect the number of items in a chest aside from that? Say for instance, 3 items when there should be 4, and so on?
|      Text = There are three separate treasure profile types distributed among various creatures and chests. Each profile type can point at a number of treasure tables. Internal names aside, basically it's weapon/armor stuff, magic stuff, and mundane stuff. While the exact tables each points to vary, each has a different way of mutating the stuff it generates. That is why we can't just put spell components into the weapon/armor profile; the profile would choke because it has a specific way of mutating items it generates. When we need spell components to drop in the same chest as other items we have to include two profiles to do it. Each profile had a 1% greater chance of not generating things.
Aetheria *has* to drop in the "mundane" profile because it doesn't mutate like other treasure items do. We had to add special code for it. That's why the Aetheria that drops in chests is in addition to the normal loot, and its why when Aetheria doesn't drop it is replaced by a weapon with no magic mutations.
So if the primary profile in the chest hits this bug, you'd see a single weapon with no stats generate. Conversely, there is also a chance that the Aetheria/Non Magic Weapon slot won't generate.
Countless creatures and chests all have various combinations of these profiles each with potential different treasure profiles within each profile so this bug can manifest in a large variety of ways and appear to only prevent partial loot drops.
I apologize if that is too much information.
Sev~
| Developer = Severlin
|    Title = Producer
}}
{{Turbine Developer
|      Date = May 6th, 2010
|      Link = http://forums.ac.turbine.com/showthread.php?&postid=505691#post505691
|  Question = Thank you for ruining the in-game economy by changing long-established game mechanics in your far-too-late macroing witch hunt. Judging by the numerous threads/posts regarding the removal of peas and such from the loot profile, I'm thinking I'm not alone.
|      Text = This change is a side effect of the Aetheria additions. When we first added Aetheria we noticed the magical creatures seemed to be dropping them at the wrong rate. When we looked into it, it appeared that many of the creatures that were considered "magical" and were supposed to be using the magical loot profile were using the mundane loot profile and vice versa. So it got fixed.
As a side effect, a lot of magical creatures that used to drop peas and kits (mundane items) now drop magical oriented loot, and conversely a lot of mundane creatures that used to drop magical loot now drop peas, kits and mana stones. We didn't want to inconvenience the players as much as fix loot profiles as we encountered them.
If someone needs these items they should be able to hunt "mundane" creatures as was intended. My question is are the creatures considered "mundane" not dropping peas and kits and mana stones?
Sev~
| Developer = Severlin
|    Title = Producer
}}
=== May Lore Articles ===
{{Turbine Developer
|      Date = May 8th, 2010
|      Link = http://forums.ac.turbine.com/showthread.php?&postid=506156#post506156
|  Question = Where is the love? No lore this month!? Rollout Article, Teaser, nothing!
|      Text = The person who was going to be writing the lore had a pipe burst in their house, so the lore article was a bit delayed.
| Developer = Frelorn
|    Title = AC Community Relations
}}
=== New Character Races ===
{{Turbine Developer
|      Date = May 7th, 2010
|      Link = http://forums.ac.turbine.com/showthread.php?&postid=506032#post506032
|  Question = Is there a new race introduced this patch? Or did i miss something?
|      Text = If all stays on schedule, the next new race will be in the June event.
| Developer = Frelorn
|    Title = AC Community Relations
}}
=== Rares Update ===
{{Turbine Developer
|      Date = May 7th, 2010
|      Link = http://forums.ac.turbine.com/showthread.php?&postid=506117#post506117
|  Question = In other words, I have the exact same chances as before of finding the same stuff?
|      Text = That's very incorrect.
What Tao was explaining is correct.
The chance to find a rare has not been changed, so the number of rares the show up on a server in a given month has not changed. The chance that the rares that are found will be the top tiers has been drastically increased.
Which means your chances of finding a nice rare have gone up, not stayed the exact same as you suggest.
| Developer = NoWorries
|    Title = AC Quality Assurance
}}
{{Turbine Developer
|      Date = May 8th, 2010
|      Link = http://forums.ac.turbine.com/showthread.php?&postid=506146#post506146
|  Question = Were there any changes to the real time rare system?
|      Text = Real Time Rares work the same as they always have. It rolls a number between 1 second and 2 months worth of seconds. When that number is up you get an additional chance of finding a rare on any valid rare kill. That additional chance is very high. You can still only find one rare on any given kill but it's possible to find a normal rare when your Real Time Rare timer is up but you haven't found one yet.
| Developer = Django
|    Title = Turbine Staff
}}
=== Premium Services ===
{{Turbine Developer
|      Date = May 7th, 2010
|      Link = http://forums.ac.turbine.com/showthread.php?&postid=506072#post506072
|  Question = I have 2 accounts that never got migrated away from having an email address as the username (old zone login maybe? its been a while). Can these still be reactivate? or are they simply lost?
|      Text = Turn around for the initial response from Premium Services is about 2 weeks right now. They are able to help most players who contact them to migrate accounts, or find already migrated accounts (in some cases).
| Developer = Victorie
|    Title = Turbine Customer Support
}}
=== Turbine Forum Boards ===
{{Turbine Developer
|      Date = May 5th, 2010
|      Link = http://forums.ac.turbine.com/showthread.php?&postid=505433#post505433
|  Question = Players considering playing AC - where can they post?
|      Text = I have brought this up in the past, but in part due to how our billing system works, it's either one way or the other here on the forums. Either you need an active account or we disable that feature and let anyone post here.
Perhaps in a future update we can make some back end changes that would allow us to use both, but for now we will go with the system we have in place.
| Developer = Frelorn
|    Title = AC Community Relations
}}
=== UCM and Code of Conduct ===
{{Turbine Developer
|      Date = May 10th, 2010
|      Link = http://forums.ac.turbine.com/showthread.php?&postid=506988#post506988
|  Question = Should Asheron's Call still try to stop/ban players who Unattended Combat Macro?
|      Text = We have no plans to change our Code of Conduct, or the general rules of the game.
| Developer = Frelorn
|    Title = AC Community Relations
}}
=== Wedding ===
{{Turbine Developer
|      Date = May 7th, 2010
|      Link = http://forums.ac.turbine.com/showthread.php?&postid=506023#post506023
|  Question = When is the wedding event?
|      Text = We have not announced the date yet. I would expect an '''''invitation'''''  to go out sometime next week with all the details.
| Developer = Frelorn
|    Title = AC Community Relations
}}
{{Turbine Developer
|      Date = May 7th, 2010
|      Link = http://forums.ac.turbine.com/showthread.php?&postid=506071#post506071
|  Question = He's a prince! I think he's entitled to some pomp. He did, however, help us open up the portal to Bur while he was being attacked...
|      Text = Indeed ^^ I was waiting to see who would be the first to mention that...ding ding, we have a winner!
| Developer = Tolero
|    Title = Turbine Community Team
}}
[[Category:Patch Announcements]]
[[Category:Patch Announcements]]
[[Category:Video]]
[[Category:Video]]

Revision as of 07:15, 11 May 2010

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April 2010 - Patch Page

Teaser Images

Teaser

Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=550-shedding-skin&catid=39-articles&Itemid=53


Shedding Skin


When, in time, these words are the history of my people, I pray that my efforts are viewed not as betrayal or folly, but as the calculated decisions of a man seeking absolution and redemption.

<youtube>68q7rgkExjE</youtube>



He lifted the quill from the page and paused staring into the dark corners of his room. He found solace in those dark corners now; it had not always been so. In the course of many lifetimes he drew upon his memories and questioned every action and course that he chose. Every path since first stepping in time with his dearest friend lead him to the precipice upon which he now stood. Each decision was weighed and measured in real time and then revisited over the ages to determine if it was for the best.

For Isin Dule it ceased being about right and wrong when he followed Ilservian Palacost in his search for aid. There was nobility in a decision to save a life and for a friend as dear and long-held as Ilservian there was nothing that Isin would not undertake. This, he reasoned over the long years, was the only decision he made without taking the calculated choice. It was a decision of the heart rather than the mind and the one decision that he truly regretted. Even when he left his studies as a young man where reason, temperance and careful study had bridged the vastness once filled with faith and fate he had weighed each option time and again before rationale won out and his time as a man of faith ended. Reason came with a price and his wisdom was kept closely guarded, a secret that would serve him well in the ages that followed.

Staring into the dark, Isin reflected on the tumult of the last several years and arrived at the same conclusion he had reached in every previous reflection. This course was correct and best. He turned back to the page and lowered the quill to meet the parchment.

My erstwhile companions, lost to the ravages that the madness of shadow imparts, provided me an opportunity I had long thought lost to me. It is only through their decisions that I see the eventuality now presented me; an eventuality which provides an alternative to the chaos that breeds at the edges of the Shadow. I may yet transcend the frailty of my emotions and resolve, for the countless thousands who flocked to our banners, the horrors of this curse. For this reason alone I thank Ferah and Ler Rhan for their part.

In the several years since my spire hovered over “the Caul” I have studied the work of the entity called Aerbax and learned of the misguided plans it had. There, in the work left behind, I discovered the means to redemption – a means to channel the maddening sway of chaos elsewhere. The full effect of this taint will not be removed, we are ever bound to the darkness of this world, but there is a means to alter our course and shed this skin in which we have dwelt too long.

Again he paused and lifted the quill, this time in reaction to a sound along a corridor in a distant hallway in his home. The gift he requested of Atlan’s Son had arrived. He closed his eyes and thought now.

‘Ilservian, I owe you apologies. I was not the friend you needed in the wastes; I too felt the hatred you harbored, the pain you endured and I was not the strength you needed – rather, I fostered these ills and drove you further to madness. I failed you, my friend, when I did not counsel against your calls to the darkness or did not hear the whispers that responded.

‘When I could not see you any longer as we stood outside the Lyceum at Jaline, reason replace by hubris and the wholeness of the Dark, I should have done more to call to the man I knew. My decision and path laid before me then and every night that has fallen since has been trod upon a lonely path. For the centuries since your fall I worked against your return.

‘Now, I turn to your greatest foe, the son of Atlan. Who, like I, pities what you have become chooses to provide me with a gift of a single stone – and I accept.’

“Master Dule?” speaks a voice at the entrance of his room, shaking Isin from his thoughts. Isin turns his head to see the umbral woman hovering at the portal to his room. “We have Asheron’s stone.”

“Very good.” He responds, placing the quill flat on the parchment rising from his seat as he does. He walks toward the umbral woman and the two begin the walk toward the room prepared for his final gambit.

“Master Dule?”

“Yes?”

“You have taught us much in quelling the darkness in our long allegiance to you. We have come to trust and understand how it is that you alone of his generals were able to maintain reason amidst chaos but,” the umbral woman slid before him and stopped as they reached the place where the stone shown bright blue against the darkness, “we are curious why you are so certain that we can shed the shadow and regain a life, like those of the Isparians who now make our world home. Why – why do you think this is possible?”

The response came quickly, with deepest sincerity and the most genuine smile that Isen Dule had ever possessed, “Because I have faith that it will.”

The umbral woman bowed her head and spoke in return, “…and we have faith in you.”

They stepped into the room and Isin passed his hands over the smooth surfaces and jagged edges of the stone that Asheron used to anchor his people in portal space and to maintain the essence of the Isparians. He felt the power within the stone and watched as the anchors were moved into place surrounding the stone. The smoky darkness leapt from his flesh and swirled into the stone drawn into the place between.

One by one those who followed Isin Dule stepped forward and placed their hands upon the lifestone. One by one the stone changed. One by one the followers of Isin Dule felt something they had not known since they had chosen to follow Ilservian Palacost into the wastelands – Freedom.

Rollout Article

Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=557-april-release-fiction&catid=81-2010&Itemid=68


April Release Fiction


The scene spread out before him was like something out of a nightmare. The investigator surveyed how much of the room was destroyed, noting the many things that lay broken as if by explosions or massive impacts, with much of the rest burned to ash. He wondered how anyone could have managed to survive such destruction. How was he going to find the clues that he would need to piece together the mystery before him? The attack was brutal and devastating, leaving little to go on. With a sigh he set to work, even as the Prince burst through the door.


"Sir Alakin, have you found anything yet?" asked the rather strained-looking Prince Borelean Strathelar. If anyone had a vested interest in this investigation, thought Alakin, it was the Prince.


"Have patience, Your Highness. I have only just arrived, and there is much that must be carefully gone through before I can un-puzzle this atrocity." Alakim said, in as calming a voice as he could muster under the circumstances. "Allow me time to cast the spells needed to answer the more pressing questions."


Alakim began the magics necessary to get the first answers he sought. He noted the tension plainly visible on the young Prince's face, and did his best to go as quickly as possible. Alas, such magics were not easy to rush.


As the magics revealed the first bits of information, Alakim breathed a sigh of relief. "Your Highness. The first question I can answer is that, yes, your fiancée is still alive."


The built-up tension in Borelean unwound visibly for a moment, and then some thought made him look even more worried than before. "Now what?" he asked as he began to pace. "She's not dead. Not at a Lifestone. Not reachable via any magic I know or have access to. Where is she? What happened to her?"


"I do not yet know, Your Highness. This will take time. The magical and physical investigations will take time."


"I can't afford to wait." snapped Borelean.


"And would Your Highness risk missing an important clue or destroying evidence due to haste?"


"You are correct. You must proceed with care as not to miss a thing, but I cannot stand here and do nothing," the Prince said exasperated. "Is there some signature you can point me at that I can target with some of my skills or abilities?"


"I can see one trace of her passage. It is here." Alakim pointed to a spot near the door. "If you'll give me a moment to be sure there is no other..." Alakim was cut short as Borelean shouldered past him, muttering in an Empyrean tongue reserved for magics that Alakim had never understood, even when Lord Asheron himself had tried to show him. The mage shook his head, but he really couldn't blame his Prince. Such a situation would be hard for anyone to deal with even in the best of times, let alone for someone with his Highness's temperament and under the current circumstances.


Alakim waited patiently while Borelean finished his spells. A look of grim determination came over Borelean as he finally had a place to direct his energies..


"I believe I can use Geomancy to track her, if I can get close to a point they've brought her through recently."


"So it wasn't a full portal?" Alakim asked.


Prince Borelean shook his head. "The signature here is too faint for it to have been a full portal. I'm certain I can rule out any other transport over a great distance as well. They must've moved her over several smaller hops. Normally, I could track her from here, but there's so much chaotic energy left over from the fight that the signatures here are all jumbled together."


As Borelean started to leave, Alakim stopped him. "Your Highness, if I may make a suggestion?"


"A quick one."


"As you say. May I suggest that you make some means for people to assist you in this search? Would it not be better if many people were searching, and not just one?"


"A good point" Borelean said, with some thought. He turned down a hallway and called out, "Sir Draithon, attend me, if you please."


A man in black Covenant armor moved into view a bit too quickly for the level of dignity he was obviously trying to convey. "Yes, Your Highness?"


"Stay here. Make sure the investigation is not disturbed. I will be preparing a number of gems. Once you've learned what there is to learn here, take the gems and seek adventurers to aid in this search. We will get Kei back, even if I have to tear down the foundations of Dereth to do so."


"As you wish, Your Highness." Sir Draithon said, with a salute to his Lord Prince. After being one of Borelean's personal guards for this many years, he was accustomed to the shifts in the Prince's mood. "Is there anything else you would have of me?"


"No, that's all. I'll make sure the gems are waiting for you by the time the investigation is done here. As soon as they're ready, I'll take the rest of my guard to start searching."


"As you wish." said Sir Draithon, with another salute. As Borelean headed off down the hallway at speed, the knight turned to the investigator. "Is there anything you need of me, to expedite this investigation?"


"Just patience, Sir Draithon." said Sir Alakim, with a sigh. With that, he started the investigation properly, hoping all the while Prince Borelean's Geomancy didn't disrupt too many clues.

Release Notes

Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=554-april-release-notes&catid=81-2010&Itemid=68


April Release Notes


Greetings and welcome to the April Release Notes! This month we bring you a special update to the game, which includes new features and the first of several new playable races coming to Asheron’s Call! Through the use of Lifestone magic, some Shadows are now able to bind to Lifestones. Will they be accepted into life on Dereth? Let’s see what else is new and exciting in Asheron’s Call this month!


Updated Content and Functionality Through much time and research, the Arcanum has found a way to harness the power of Aetheria. Make sure you Speak to Cypher the Apprentice in Xarabydun. You can read more about this system here!


Barbers have moved into some of the towns of Dereth. In the mood for a new cut? Make sure you stop by and see one of the many skilled stylists for a new look! Read here for more information.


The Shadows are here! Shadows are now a playable race! You can choose from two different races of Shadow. Find out more about how this all came to be by reading a special backstory written by former AC Dev Orion, and can check out the lore and the Teaser Video here!


The wedding NPCs no longer collect things but will still trade house hookable objects in return for one. There is also a new NPC who rewards those who helped collect the items.


Tailoring is now in the game! You can now move the appearance from one piece of armor onto another piece of the same type that has better stats! Read more about Tailoring here!


Some changes have been made to clothing and armor.

  • Under character options, players will now find a toggle for show/hide helmet.
  • All pants now cover the abdomen. Shirts will no longer cover the abdomen.
  • Leather shorts now only cover the abdomen.
  • Long leather gloves now only cover the hands.
  • The ability to reduce multi-slot pieces down to just one piece has been added to the game.You can read more about this new feature here!


The Crystalline Crag has been changed to prevent players from bouncing up into an area they should not be in.


Players creating a new character will notice they have a large number of new hairstyles to choose from.


Players will no longer need to have a scroll bar to view the eighth pack slot in their inventory, while in most resolutions.


Some changes have been made to the Rares system. They are as follows:

  • There are now only 6 tiers and the later tiers have had their drop rates significantly changed.
  • Tier 1 and 2 stayed the same except for the rare potions, which have been moved down to Tier 2
  • Tier 3 is the same except the potions were removed from this tier
  • Tier 4 is armor
  • Tier 5 stayed the same and is eternal rares gems/dyes/salvage
  • Tier 6 is weapons

You can read more about these changes here!


The quest journal file is no longer saved with page number information. Players adding pages to their journal files and sharing journal pages will no longer have to manually renumber information in the journal file. Old journal files can still be read into the game, but the game will remove the page number information when the journal is rewritten.


The issues with set pieces/set spells (removing pieces then logging in and having different level of the set active on the player) should be fixed.


Loot should no longer spawn with Racial Requirements. Pieces that would have racial requirements are instead generated as “exceptional” pieces that have lower Arcane Lore requirements.


Known Issues

  • When first opened, the Barber shows randomized features rather than showing a character’s current set of features.
  • Show/Hide Helm starts as the Hide option on existing characters.
  • When chain casting spells the sigil particles can fail to show up on the player.
  • The set used on Armor Rares is currently casting the Strength Set Spell instead of the Endurance Set Spell as it was intended.
  • Some quest clothing covers old slots and may not be compatible with looted pants.
  • The Arcanum turn-in merchant is still being interviewed. While the Arcanum have announced they are interested in Aetheria Powder left over from using the Aetheria Desiccant on unwanted Aetheria, the mages are still narrowing down the candidates for the position. We expect the new hire will arrive with the next update.
  • Some Lugians show Tusker as their race when examined.


So there are just some of the things coming to Asheron's Call in April. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the April Event.

Developer Comments

April 13th to May 10th, 2010

Bonus XP Weekends

May 6th, 2010 - Link

Q: Any chance of another XP weekend soon?

A: There is always a chance.

Frelorn
AC Community Relations

GUI Improvements

May 10th, 2010 - Link

Q: Any chance that there will ever be an opacity slider added to the AC HUD?

A: At this point I would say anything is possible.

Frelorn
AC Community Relations

Loot Profiles

May 5th, 2010 - Link

Q: So is this affecting the number or items spawning in the MFK chest, or just it's chance to spawn absolutely nothing? I've come across chests with 0 (9,000) burden, and I just don't open them. I mean, I'm sure not everyone is cautious enough to ID every chest like I do, but yeah. Again, does this bug affect the number of items in a chest aside from that? Say for instance, 3 items when there should be 4, and so on?

A: There are three separate treasure profile types distributed among various creatures and chests. Each profile type can point at a number of treasure tables. Internal names aside, basically it's weapon/armor stuff, magic stuff, and mundane stuff. While the exact tables each points to vary, each has a different way of mutating the stuff it generates. That is why we can't just put spell components into the weapon/armor profile; the profile would choke because it has a specific way of mutating items it generates. When we need spell components to drop in the same chest as other items we have to include two profiles to do it. Each profile had a 1% greater chance of not generating things.

Aetheria *has* to drop in the "mundane" profile because it doesn't mutate like other treasure items do. We had to add special code for it. That's why the Aetheria that drops in chests is in addition to the normal loot, and its why when Aetheria doesn't drop it is replaced by a weapon with no magic mutations.

So if the primary profile in the chest hits this bug, you'd see a single weapon with no stats generate. Conversely, there is also a chance that the Aetheria/Non Magic Weapon slot won't generate.

Countless creatures and chests all have various combinations of these profiles each with potential different treasure profiles within each profile so this bug can manifest in a large variety of ways and appear to only prevent partial loot drops.

I apologize if that is too much information.

Sev~

Severlin
Producer
May 6th, 2010 - Link

Q: Thank you for ruining the in-game economy by changing long-established game mechanics in your far-too-late macroing witch hunt. Judging by the numerous threads/posts regarding the removal of peas and such from the loot profile, I'm thinking I'm not alone.

A: This change is a side effect of the Aetheria additions. When we first added Aetheria we noticed the magical creatures seemed to be dropping them at the wrong rate. When we looked into it, it appeared that many of the creatures that were considered "magical" and were supposed to be using the magical loot profile were using the mundane loot profile and vice versa. So it got fixed.

As a side effect, a lot of magical creatures that used to drop peas and kits (mundane items) now drop magical oriented loot, and conversely a lot of mundane creatures that used to drop magical loot now drop peas, kits and mana stones. We didn't want to inconvenience the players as much as fix loot profiles as we encountered them.

If someone needs these items they should be able to hunt "mundane" creatures as was intended. My question is are the creatures considered "mundane" not dropping peas and kits and mana stones?

Sev~

Severlin
Producer

May Lore Articles

May 8th, 2010 - Link

Q: Where is the love? No lore this month!? Rollout Article, Teaser, nothing!

A: The person who was going to be writing the lore had a pipe burst in their house, so the lore article was a bit delayed.

Frelorn
AC Community Relations

New Character Races

May 7th, 2010 - Link

Q: Is there a new race introduced this patch? Or did i miss something?

A: If all stays on schedule, the next new race will be in the June event.

Frelorn
AC Community Relations

Rares Update

May 7th, 2010 - Link

Q: In other words, I have the exact same chances as before of finding the same stuff?

A: That's very incorrect.

What Tao was explaining is correct.

The chance to find a rare has not been changed, so the number of rares the show up on a server in a given month has not changed. The chance that the rares that are found will be the top tiers has been drastically increased.

Which means your chances of finding a nice rare have gone up, not stayed the exact same as you suggest.

NoWorries
AC Quality Assurance
May 8th, 2010 - Link

Q: Were there any changes to the real time rare system?

A: Real Time Rares work the same as they always have. It rolls a number between 1 second and 2 months worth of seconds. When that number is up you get an additional chance of finding a rare on any valid rare kill. That additional chance is very high. You can still only find one rare on any given kill but it's possible to find a normal rare when your Real Time Rare timer is up but you haven't found one yet.

Django
Turbine Staff

Premium Services

May 7th, 2010 - Link

Q: I have 2 accounts that never got migrated away from having an email address as the username (old zone login maybe? its been a while). Can these still be reactivate? or are they simply lost?

A: Turn around for the initial response from Premium Services is about 2 weeks right now. They are able to help most players who contact them to migrate accounts, or find already migrated accounts (in some cases).

Victorie
Turbine Customer Support

Turbine Forum Boards

May 5th, 2010 - Link

Q: Players considering playing AC - where can they post?

A: I have brought this up in the past, but in part due to how our billing system works, it's either one way or the other here on the forums. Either you need an active account or we disable that feature and let anyone post here.

Perhaps in a future update we can make some back end changes that would allow us to use both, but for now we will go with the system we have in place.

Frelorn
AC Community Relations

UCM and Code of Conduct

May 10th, 2010 - Link

Q: Should Asheron's Call still try to stop/ban players who Unattended Combat Macro?

A: We have no plans to change our Code of Conduct, or the general rules of the game.

Frelorn
AC Community Relations

Wedding

May 7th, 2010 - Link

Q: When is the wedding event?

A: We have not announced the date yet. I would expect an invitation to go out sometime next week with all the details.

Frelorn
AC Community Relations
May 7th, 2010 - Link

Q: He's a prince! I think he's entitled to some pomp. He did, however, help us open up the portal to Bur while he was being attacked...

A: Indeed ^^ I was waiting to see who would be the first to mention that...ding ding, we have a winner!

Tolero
Turbine Community Team