Archer: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>An Adventurer
(New page: === General === One of the original retired templates provided by Turbine. Though you can still create a character to these exact specifications you will not receive the old starting title...)
 
imported>An Adventurer
Line 15: Line 15:
::[[Assess Person (Skill)|Assess Person]], [[Bow (Skill)|Bow]], [[Missile Defense (Skill)|Missile Defense]], [[Run (Skill)|Run]]
::[[Assess Person (Skill)|Assess Person]], [[Bow (Skill)|Bow]], [[Missile Defense (Skill)|Missile Defense]], [[Run (Skill)|Run]]
:'''Trained
:'''Trained
::[[Weapon Tinkering (Skill)|Appraise Weapon]], [[Assess Creature (Skill)|Assess Creature]], [[Assess Person (Skill)|Assess Person]], [[Spear (Skill)|Spear]]
::[[Weapon Tinkering (Skill)|Appraise Weapon]], [[Assess Creature (Skill)|Assess Creature]], [[Spear (Skill)|Spear]]


==== Gharu'ndim ====
==== Gharu'ndim ====

Revision as of 23:36, 29 January 2009

General

One of the original retired templates provided by Turbine. Though you can still create a character to these exact specifications you will not receive the old starting title. Its description in the Asheron's Call Manual is as follows:

Archers are expert with bows. An archer begins the game with a practice bow, arrows, and a spear. An archer's attributes are weighed toward Coordination and Quickness. Archers have specialized skills in Bow, Missile Defense, and Fletching. They are trained in Appraise Weapon, Assess Person, Jump, Magic Defense, Run, and Spear.

Innate Attributes

From Asheron's Call: Sybex Official Strategies and Secrets:

60/40/80/70/50/30

Innate Skills

From Asheron's Call: Sybex Official Strategies and Secrets:

Aluvian

Specialized
Assess Person, Bow, Missile Defense, Run
Trained
Appraise Weapon, Assess Creature, Spear

Gharu'ndim

Specialized
Bow, Missile Defense, Run
Trained
Appraise Weapon, Assess Creature, Spear

Sho

Specialized
Bow, Missile Defense, Run
Trained
Appraise Weapon, Assess Creature, Spear