Armor Tinkering: Difference between revisions
From Drunkapedia
imported>An Adventurer mNo edit summary |
imported>AbyssalBlackFlame mNo edit summary |
||
Line 39: | Line 39: | ||
|} | |} | ||
<span id="footnote1">* Only one imbue can be applied per piece of armor.</span> | <span id="footnote1">* Only one imbue can be applied per piece of armor.</span> | ||
== Notes == | |||
*(Focus + Endurance) /2 ) |
Revision as of 09:13, 7 May 2010
Materials
Material | Modification |
---|---|
Steel | Apply this material to treasure-generated armor to increase the armor's armor level by 20. |
Alabaster | Apply this material to treasure-generated armor to increase the armor's protection against piercing by 0.2. |
Bronze | Apply this material to treasure-generated armor to increase the armor's protection against slashing by 0.2. |
Marble | Apply this material to treasure-generated armor to increase the armor's protection against bludgeoning by 0.2. |
Armoredillo Hide | Apply this material to treasure-generated armor to increase the armor's protection against acid by 0.4. |
Ceramic | Apply this material to treasure-generated armor to increase the armor's protection against fire by 0.4. |
Wool | Apply this material to treasure-generated armor to increase the armor's protection against cold by 0.4. |
Reedshark Hide | Apply this material to treasure-generated armor to increase the armor's protection against lightning by 0.4. |
Peridot* | Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Melee Defense. |
Yellow Topaz* | Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Missile Defense. |
Zircon* | Apply this material to treasure-generated armor to imbue the target with a +1 bonus to Magic Defense. |
* Only one imbue can be applied per piece of armor.
Notes
- (Focus + Endurance) /2 )