Armor Tinkering (Skill): Difference between revisions
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|bgcolor=#d0d0d0| Cost to Specialize | |bgcolor=#d0d0d0| Cost to Specialize |
Revision as of 14:51, 9 December 2009
Related topics: Crafting, Tinkering, Armor Tinkering (Skill), Armor Tinkering, Category:Armor Tinkering
Introduced: | Release | Updated: | Repercussions |
Armor Tinkering | |
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Description | Lets you improve the properties of armor. |
Formula | (Focus + Endurance) / 2 |
Base Status | Untrained |
Cost to Train | 4 - Free for Viamontians. |
Cost to Specialize | 0 - specialized via Jibril's Essence augment. |
Buffs | Armor Tinkering Expertise (Spell), Endurance (Spell), Focus (Spell) |
Debuffs | Armor Tinkering Ignorance (Spell), Frailty (Spell), Bafflement (Spell) |
Notes
- Originally the Appraise Armor skill at a cost of 4 to train, 2 to specialize. When appraisal of items was removed, the skill became Armor Tinkering.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |