Assess Person: Difference between revisions

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== Notes ==
== Notes ==
* Originally had the formula of (Focus + Self / 2).
* Originally had the formula of (Focus + Self) / 2.
* During the [[Gears of Change]] event, the formula was changed to None.
* During the [[Gears of Change]] event, the formula was changed to None.
* Until the [[Master of Arms]] event, it was trained for free on [[Character Races#Aluvian|Aluvian]]s, and on [[Character Races#Aun Tumerok|Tumerok]]s with [[Attribute and Skill Redistribution|changed innate abilities]].
* Until the [[Master of Arms]] event, it was trained for free on [[Character Races#Aluvian|Aluvian]]s, and on [[Character Races#Aun Tumerok|Tumerok]]s with [[Attribute and Skill Redistribution|changed innate abilities]].

Revision as of 17:35, 27 August 2014

Related topics: Skills

Introduced:  Release Updated:  Gears of Change, Master of Arms


Assess Person
Description Helps you figure out human's attributes.
Formula None
Base Status Untrained
Cost to Train 2
Cost to Specialize 2
Buffs Person Attunement (Spell)
Debuffs Person Unfamiliarity (Spell)

General

Allows you to assess the attributes of other players, and helps prevent Sneak Attack hits from the front.

Notes

Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat