Attributes: Difference between revisions

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imported>An Adventurer
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imported>Darkmurkrow
(adding description, max values)
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{{Related|Attribute Costs|Skills|Character Creation}}
{{Related|Attribute Costs|Skills|Character Creation}}
Attributes are the inherent characteristics of each character in Asheron's Call.  All players, NPCs, and enemies have attributes.  Attributes are divided into two categories: primary and secondary.  There are six primary attributes: strength, endurance, coordination, quickness, focus, and self. The primary attributes are used to derive the base value of secondary attributes and most [[skills]].  Like skills, attributes can be raised by applying earned experience.
* Primary attributes can be raised a maximum of 190 points.
* Secondary attributes can be raised a maximum of 196 points.
* [[Augmentations]] can be used to gain an additional 60 points for primary attributes.
* There is also an [[Asheron's Lesser Benediction|augmentation]] for +10% bonus to health.


{|class=wikitable
{|class=wikitable
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! Buffs
! Buffs
! Debuffs
! Debuffs
! Max Base (w/Augs)
|-
|-
| {{Icon|Strength}} [[Strength]]
| {{Icon|Strength}} [[Strength]]
| [[Strength (Spell)]]
| [[Strength (Spell)]]
| [[Weakness (Spell)]]
| [[Weakness (Spell)]]
| 350
|-
|-
| {{Icon|Endurance}} [[Endurance]]
| {{Icon|Endurance}} [[Endurance]]
| [[Endurance (Spell)]]  
| [[Endurance (Spell)]]  
| [[Frailty (Spell)]]
| [[Frailty (Spell)]]
| 350
|-
|-
| {{Icon|Coordination}} [[Coordination]]
| {{Icon|Coordination}} [[Coordination]]
| [[Coordination (Spell)]]
| [[Coordination (Spell)]]
| [[Clumsiness (Spell)]]
| [[Clumsiness (Spell)]]
| 350
|-
|-
| {{Icon|Quickness}} [[Quickness]]
| {{Icon|Quickness}} [[Quickness]]
| [[Quickness (Spell)]]
| [[Quickness (Spell)]]
| [[Slowness (Spell)]]
| [[Slowness (Spell)]]
| 350
|-
|-
| {{Icon|Focus}} [[Focus]]
| {{Icon|Focus}} [[Focus]]
| [[Focus (Spell)]]
| [[Focus (Spell)]]
| [[Bafflement (Spell)]]
| [[Bafflement (Spell)]]
| 350
|-
|-
| {{Icon|Self}} [[Self]]
| {{Icon|Self}} [[Self]]
| [[Willpower (Spell)]]
| [[Willpower (Spell)]]
| [[Feeblemind (Spell)]]
| [[Feeblemind (Spell)]]
| 350
|-
|-
! Secondary Attributes
! Secondary Attributes
! Formula
! Formula
! Buffs
! Buffs
! Max Base (w/Augs)
|-
|-
| {{Icon|Health}} [[Health]]
| {{Icon|Health}} [[Health]]
| Endurace / 2
| Endurace / 2
| [[Health (Spell)]]
| [[Health (Spell)]]
| 408
|-
|-
| {{Icon|Stamina}} [[Stamina]]
| {{Icon|Stamina}} [[Stamina]]
| Endurance
| Endurance
| [[Stamina (Spell)]]
| [[Stamina (Spell)]]
| 546
|-
|-
| {{Icon|Mana}} [[Mana]]
| {{Icon|Mana}} [[Mana]]
| Self
| Self
| [[Mana (Spell)]]
| [[Mana (Spell)]]
| 546
|-
|-
|}
|}


[[Category:Game Concept]]
[[Category:Game Concept]]

Revision as of 12:29, 13 April 2012

Related topics: Attribute Costs, Skills, Character Creation

Attributes are the inherent characteristics of each character in Asheron's Call. All players, NPCs, and enemies have attributes. Attributes are divided into two categories: primary and secondary. There are six primary attributes: strength, endurance, coordination, quickness, focus, and self. The primary attributes are used to derive the base value of secondary attributes and most skills. Like skills, attributes can be raised by applying earned experience.

  • Primary attributes can be raised a maximum of 190 points.
  • Secondary attributes can be raised a maximum of 196 points.
  • Augmentations can be used to gain an additional 60 points for primary attributes.
  • There is also an augmentation for +10% bonus to health.
Primary Attributes Buffs Debuffs Max Base (w/Augs)
Strength Strength (Spell) Weakness (Spell) 350
Endurance Endurance (Spell) Frailty (Spell) 350
Coordination Coordination (Spell) Clumsiness (Spell) 350
Quickness Quickness (Spell) Slowness (Spell) 350
Focus Focus (Spell) Bafflement (Spell) 350
Self Willpower (Spell) Feeblemind (Spell) 350
Secondary Attributes Formula Buffs Max Base (w/Augs)
Health Endurace / 2 Health (Spell) 408
Stamina Endurance Stamina (Spell) 546
Mana Self Mana (Spell) 546