Changer of Innate Abilities: Difference between revisions
From Drunkapedia
imported>Dr Doom (added book link) |
imported>Dr Doom (updated locations) |
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| Stamina = 33 | | Stamina = 33 | ||
| Mana = 48 | | Mana = 48 | ||
| Location = | | Location = in starter towns, see below | ||
}} | }} | ||
== Notes == | == Notes == | ||
* | * Located in all four starter towns | ||
** [[Holtburg]]: 42.2N, 33.7E | ** [[Holtburg]]: 42.2N, 33.7E | ||
** [[Sanamar]]: 72.0N, 61.0W | |||
** [[Shoushi]]: 33.5S, 72.8E | |||
** [[Yaraq]]: 21.6S, 1.7W | |||
== Items and Objects == | == Items and Objects == |
Revision as of 15:00, 21 September 2010
Introduced: | Plans Within Plans | Related Quests: | Skill Redistribution |
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Notes
- Located in all four starter towns
Items and Objects
Lore & Dialog
Changer of Innate Abilities tells you, "Hello Traveler! My latest research has led me to a fascinating discovery. I have found a way to conjure a magic that will work its way deep into the mind to the inherited natural abilities of one's self. By doing so I can actually change these to abilities that other races have by mimicing what was found in their minds."
Changer of Innate Abilities tells you, "So far I can safely switch your innate abilitiy of mace to armor tinkering and a specialization in loyalty. Speak with me again if you decide you want to make this change."
Changer of Innate Abilities gives you Innate Ability Switching.