Changer of Innate Abilities: Difference between revisions
imported>Dr Doom (added more dialog) |
imported>Atarax (→Notes) |
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== Notes == | == Notes == | ||
* Located in all four starter towns | * Located in all four starter towns: | ||
** [[Holtburg]]: 42.2N, 33.7E | ** [[Holtburg]]: 42.2N, 33.7E | ||
** [[Sanamar]]: 72.0N, 61.0W | ** [[Sanamar]]: 72.0N, 61.0W |
Revision as of 12:59, 8 January 2012
Introduced: | Plans Within Plans | Related Quests: | Skill Redistribution |
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Notes
- Located in all four starter towns:
Items and Objects
Lore & Dialog
Changer of Innate Abilities tells you, "Hello Traveler! My latest research has led me to a fascinating discovery. I have found a way to conjure a magic that will work its way deep into the mind to the inherited natural abilities of one's self. By doing so I can actually change these to abilities that other races have by mimicing what was found in their minds."
Changer of Innate Abilities tells you, "So far I can safely switch your innate abilitiy of mace to armor tinkering and a specialization in loyalty. Speak with me again if you decide you want to make this change."
Changer of Innate Abilities gives you Innate Ability Switching.
Changer of Innate Abilities tells you, "I must warn you that this change can not be done often as it has a severe toll and could cause permanent damage that would not be pleasant in the least. Would you like to switch your innate abilities?"
Your trained Mace skill has been removed. All the experience and skill credits that you spent on this skill have been refunded to you.
Changer of Innate Abilities tells you, "I hope that wasn't too painful, enjoy your new found abilities."
Changing your primary racial skills to secondary racial skills.
Your trained Loyalty skill has been removed. All the experience and skill credits that you spent on this skill have been refunded to you.