Combat: Difference between revisions
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{{Related|Content Portals|:Category:Combat|Weapons|Armor}} | {{Related|Content Portals|:Category:Combat|Weapons|Armor}} | ||
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==Modes of Combat== | |||
===Peace Mode=== | |||
[[File:Peace Mode.png|40px]] | |||
Peace mode is the state you're in when the dove button is shown on the interface and you're not in a combat stance. In this mode you can perform [[Secure Trade]]s, carry out all [[Crafting]] actions and [[Healing|heal]] yourself more successfully. You click the dove to go into combat mode and bring up the corresponding combat panel depending on which type of weapon you're wielding: | |||
===Combat Mode=== | |||
====Melee Weapons==== | |||
This mode is active when you're wielding a melee weapon such as a [[Sword]]. The melee combat bar has a slider for changing the speed versus power. The high, medium and low buttons refer to the attack height. | |||
[[File:Combat Mode (Melee) Live.jpg|Combat Bar (Melee)]] [[File:Combat Mode (Melee).png]] | |||
====Missile Weapons==== | |||
This mode is active when you're wielding a missile weapon such as an [[Thrown Weapon|Atlatl]]. The missile combat bar is exactly the same as the melee bar except the slider now controls speed versus accuracy instead of power. | |||
[[File:Combat Mode (Missile) Live.jpg|Combat Bar (Missile)]] [[File:Combat Mode (Missile).png]] | |||
====Magic Casters==== | |||
;Spell Tabs | |||
You can switch tabs by clicking on them, or by pressing the <insert> and <page up> keys to cycle through the eight tabs. These are the same keys used to increase / decrease attack power / accuracy in the other combat panels. | |||
* Also: | |||
** CTRL + Prev Tab = First Tab | |||
** CTRL + Next Tab = Last Tab | |||
;Spells | |||
You can switch spells by clicking on them, or by pressing the <delete> and <page down> keys to cycle through them. These are the same keys used to switch between low attack / medium attack / high attack in the other combat panels. | |||
* Also: | |||
** CTRL + Prev Spell = First Spell in List | |||
** CTRL + Next Spell = Last Spell in List | |||
[[File:Combat Mode (Magic) Live.jpg|Combat Bar (Magic)]] [[File:Combat Mode (Magic).png]] | |||
==Charge Attacks== | |||
When a player executes a melee attack, they first move towards their target until they are within range to attack. This movement is a charge–it is much faster than the character's normal movement rate, but because of that speed it can only be sustained for a very short distance. If, at the end of the charge, the player is still too far away from their target to attack, they will stop the attack and see the message, "You have charged too far!" | |||
==Rating== | |||
''Main article: [[Rating]]'' | |||
... | |||
==Variance== | |||
''Main article: [[Variance]]'' | |||
... | |||
==Combat skills== | |||
There are three main types of combat skill. | |||
;Primary combat skills | |||
Skills that are used to inflict damage on the target. | |||
* [[Finesse Weapons]] | * [[Finesse Weapons]] | ||
* [[Heavy Weapons]] | * [[Heavy Weapons]] | ||
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* [[Two Handed Combat]] | * [[Two Handed Combat]] | ||
;Secondary combat skills | |||
Skills that work with the primary combat skills to provide useful effects and/or improve their damage output. | |||
* [[Dual Wield]] | * [[Dual Wield]] | ||
* [[Dirty Fighting]] | * [[Dirty Fighting]] | ||
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* [[Sneak Attack]] | * [[Sneak Attack]] | ||
== | ;Defensive skills | ||
Skills that reduce damage received or avoid it altogether. | |||
* [[Magic Defense]] | |||
* [[Melee Defense]] | |||
* [[Missile Defense]] | |||
* [[Shield]] | |||
==See also== | |||
* [[Armor and Weapon Augmentations]] | * [[Armor and Weapon Augmentations]] | ||
* [[Health Regeneration]] | * [[Health Regeneration]] | ||
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* [[Stamina Regeneration]] | * [[Stamina Regeneration]] | ||
* [[Natural Resistances]] | * [[Natural Resistances]] | ||
[[Category:Combat]] | [[Category:Combat]] | ||
[[Category: | [[Category:Stub]] |
Revision as of 11:55, 5 September 2012
Related topics: Content Portals, Category:Combat, Weapons, Armor
Modes of Combat
Peace Mode
Peace mode is the state you're in when the dove button is shown on the interface and you're not in a combat stance. In this mode you can perform Secure Trades, carry out all Crafting actions and heal yourself more successfully. You click the dove to go into combat mode and bring up the corresponding combat panel depending on which type of weapon you're wielding:
Combat Mode
Melee Weapons
This mode is active when you're wielding a melee weapon such as a Sword. The melee combat bar has a slider for changing the speed versus power. The high, medium and low buttons refer to the attack height.
Combat Bar (Melee) File:Combat Mode (Melee).png
Missile Weapons
This mode is active when you're wielding a missile weapon such as an Atlatl. The missile combat bar is exactly the same as the melee bar except the slider now controls speed versus accuracy instead of power.
Combat Bar (Missile) File:Combat Mode (Missile).png
Magic Casters
- Spell Tabs
You can switch tabs by clicking on them, or by pressing the <insert> and <page up> keys to cycle through the eight tabs. These are the same keys used to increase / decrease attack power / accuracy in the other combat panels.
- Also:
- CTRL + Prev Tab = First Tab
- CTRL + Next Tab = Last Tab
- Spells
You can switch spells by clicking on them, or by pressing the <delete> and <page down> keys to cycle through them. These are the same keys used to switch between low attack / medium attack / high attack in the other combat panels.
- Also:
- CTRL + Prev Spell = First Spell in List
- CTRL + Next Spell = Last Spell in List
Combat Bar (Magic) File:Combat Mode (Magic).png
Charge Attacks
When a player executes a melee attack, they first move towards their target until they are within range to attack. This movement is a charge–it is much faster than the character's normal movement rate, but because of that speed it can only be sustained for a very short distance. If, at the end of the charge, the player is still too far away from their target to attack, they will stop the attack and see the message, "You have charged too far!"
Rating
Main article: Rating
...
Variance
Main article: Variance
...
Combat skills
There are three main types of combat skill.
- Primary combat skills
Skills that are used to inflict damage on the target.
- Secondary combat skills
Skills that work with the primary combat skills to provide useful effects and/or improve their damage output.
- Defensive skills
Skills that reduce damage received or avoid it altogether.