Combat Macro: Difference between revisions

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For more on combat macros and other rules of the game, see the links to the Code of Conduct (CoC), End User License Agreement (EULA), and Terms of Service (ToS) listed on the [[Asheron's Call Community Wiki:Community Portal|Community Portal]].
For more on combat macros and other rules of the game, see the links to the Code of Conduct (CoC), End User License Agreement (EULA), and Terms of Service (ToS) listed on the [[Asheron's Call Community Wiki:Community Portal|Community Portal]].
[[Category:AC Terminology]]
 
[[Category:Turbine]]
[[Category:Game Mechanic]]

Revision as of 14:14, 16 September 2012

Related topics: Buff Bot, Portal Bot, Combat Macro

Combat Macro are automated player characters run by Decal scripting programs that allow to engage in combat. Because of their ability to gain experience without a live player controlling them, combat macros are a controversial topic. There are two types of combat macros:


  • Attended Combat Macro or ACM is a character running a combat macro program while the player is at the keyboard, ready to respond to a turbine representative. This type of combat macro is allowed.


  • Unattended Combat Macro or UCM is a character running a combat macro program while the player is not at the keyboard, not able to respond to a turbine representative. This type of combat macro is forbidden. If a UCM is tested by a turbine representative and fails to prove they are attended, the player's account may be subject to a temporary ban from the game.


For more on combat macros and other rules of the game, see the links to the Code of Conduct (CoC), End User License Agreement (EULA), and Terms of Service (ToS) listed on the Community Portal.