Contracts & Journal Panel: Difference between revisions

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{{Related|User Interface|Contracts|Quest Journal}}
{{Related|User Interface}}


== Contracts & Journal Panel ==
== Contracts==
''Main article: [[Contracts]]''


=== Contracts ===
==Journal==
''The following text has been taken from [[Announcements - 2011/05 - Lost City of Neftet#Contracts|Severlin's Guide to Contracts]].''<br><br>
''Main article: [[Quest Journal]]''
"Contracts are a way to track the acquisition and progress of the quests they represent. A [[:Category:Contract|contract]] initially takes the form of a written parchment. These parchments can be found in various places in the game, but most often they can be purchased from [[Contracts|contract brokers]] and barkeeps who sell them instead of rumors. Contracts help track quests, and sometimes they can lead you to quests.<br><br>
When you use a contract the physical parchment is consumed and the contract is added to a new panel grouped with your Quest Journal; the Contracts panel. This panel lists all of your Contracts, the progress of the quests those contracts represent, and additional information that is shown at the bottom of the panel. This additional information includes the name of the NPC that you might want to talk to, coordinates for the [[NPC]] associated with the quest, quests coordinates where you can start exploring to complete a quest (or the entrance to the dungeon that contains the quest) and notes about the quest that can be gathered from the contract itself.<br><br>
Your Contract list can track up to 50 contracts at one time. You can abandon a contract at any time to make room for other contracts. Abandoning a contract will not disturb or cancel your quest progress. To fully understand Contracts, players will probably need to realize that a Contract does not replace your tradition quests and timers. Instead a contract will help track them. If you abandon a Contract, for example, your quest flags are not deleted or replaced. If you pick up the same Contract for a quest at a later time and add it to your quest list it will essentially pick up tracking the quest in its current state.
<br><br>
In addition to help tracking your quests, Contracts will display a repeat timer for quests that have been completed. A contract will also display a timer for the few quests that have a timed requirement. The quest can also display the progress of kill tasks; gather quests, and the like.


==== Frequently Asked Questions ====
===== How many contracts can I have in my list? =====
The contract list can hold up to 50 contracts at one time.
===== Do contracts take up pack space? =====
Generally no. Once a contract is added to your Contracts list it is consumed and no longer takes pack space. If your Contract list is full, however, it is possible for you to carry contract parchments and use them later. These parchments would take pack space.
===== So do I have to have contracts to complete my quests? =====
No. Though contracts track quests, you do not generally have to have a contract to repeat a quest. Existing quests will work just fine whether you have a contract for them or not. It is possible that some new quests, however, may be granted or started by adding a contract.
===== How many quests have contracts for May? =====
A majority of Contracts for May have been added to revamp the experience of levels 50-100. The starter towns have new contacts, called Contract Brokers, which sell contracts for many of the most popular quests appropriate for that level. Once players leave the Facility Hub they can use contracts for quests in this level range to help guide them along. Contracts have also been added for some of the new quests added to the game.
===== How much does the Contract Broker charge for contracts? =====
The level 50-100 Contract Broker charges 150 pyreals per contract. Hey, a broker's gotta make a living...
===== Wait, so Contracts only exist for level 50-100 and some new quests? =====
Yes. As time goes on we will solicit player feedback and add contracts for the most popular quests. In time much of the content for the game will have associated contracts players can obtain. In addition, sometimes information for new quests will be distributed as actual contracts instead of just rumor sheets.
===== So all Contracts come from these Contract vendors? =====
Not necessarily. While many of them do, it will also be possible to find contracts that lead to quests on creatures, in chests, and during adventures. In addition, it is possible for NPCs in the game to add a contract to your list directly.
===== So are contracts stored client side? =====
No. Your Contract List is stored with your character, and the server helps track your timers directly. Contracts and their progress update as quests add and remove quest flag behind the scenes. Once you add a contract you don't manually change them."
=== Journal ===
The journal is an in-game tool used to make notes and keep track of quest timers. See the [[Quest Journal]] page for an in-depth article on this panel.
The journal is an in-game tool used to make notes and keep track of quest timers. See the [[Quest Journal]] page for an in-depth article on this panel.


== Images ==
==Images==
Click image for full size.
Click image for full size.
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== Notes ==
==Update history==
* In [[Gears of Change]], the Journal panel was added to the interface.
[[Gears of Change]]
* In [[Lost City of Neftet]], the Contracts panel was added to the interface.
* Journal panel added to the interface.
[[Lost City of Neftet]]
* Contracts panel added to the interface.


[[Category:User Interface]]
[[Category:User Interface]]
[[Category:Stub]]

Revision as of 16:42, 10 September 2012

Related topics: User Interface

Contracts

Main article: Contracts

Journal

Main article: Quest Journal

The journal is an in-game tool used to make notes and keep track of quest timers. See the Quest Journal page for an in-depth article on this panel.

Images

Click image for full size.

Update history

Gears of Change

  • Journal panel added to the interface.

Lost City of Neftet

  • Contracts panel added to the interface.