Creature Enchantment (Skill): Difference between revisions

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* Unusable if not trained or specialized.
* Unusable if not trained or specialized.


[[Category:Skill]][[Category:Magic Skill]]
{{Skills}}
[[Category:Skill]]
[[Category:Magic Skill]]

Revision as of 16:11, 28 October 2009

Description

Allows you to cast spells that affect creatures' abilities.


Skill Costs

Train: 8
Specialize: 8


Formula

(Focus + Self) / 4


Starting Equipment


Spell Stacking


Notes

  • Unusable if not trained or specialized.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat