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'''Changes Coming to Pristine Mana Shard & Mana Forge System - [http://forums.ac.turbine.com/showpost.php?p=424128&postcount=4 Link]'''
<br>Severlin, Senior Game Engineer posted this on the mana shard and forge system:
<i>The plan is this:
We want the rate to be higher in general, but we want it much higher until someone gets at least 5 chest pulls a week from hunting. At 20 chest pulls a month from hunting it will be competitive with questing. That's our goal.
The numbers we are looking at is this: We want chest pulls from hunting to be doubled what it is now, but for the first 5 chest pulls each week we want the rate to be much higher than it is now: about 5 times the rate. So your first 5 chests a week will be increased by at least 400%.
How we are doing this:
~ All shard drops rates for hunting areas were multiplied by 5. In other words, we increased shard drop rates by 400%.
~ Bosses and higher powered creatures have an even higher drop rate. So big game hunting like Dark Isle bosses have an increased rate of shard drop. We'll let you figure out which mobs have higher drop rates.
~ The mana forges have a quota that needs to be filled. If you are at least level 150, for your first 5 keys per week you get to turn in shards at a rate of 10 per key. This is 5 times the rate it is now.
~ After 5 pulls in the same week (or if you are lower than 150) you have to talk to the normal shard collector and the rate drops to 25 per key. Note that with the increased shard rates this is (not counting increased boss rate) double the rate of pulls that it is now.
With this system after 5 keys in a week you have to decide whether you want to save the shards for the next week, or get even more chest pulls at a reduced rate.
Most quests give out keys; only a few quests will give out shards so most quests won't eat into you hunting rate.
Sev~
Edit: We also cleaned up the chests. The chests drop 4-5 items. The component chest no longer has a chance to drop only money. We took out "horde" items so you don't get as much junk.</i>
--[[User:An Adventurer|An Adventurer]] 17:09, 15 September 2008 (CDT)
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'''Asheron's Call Developer's Chat 9/22/08 7pm Eastern - [http://forums.ac.turbine.com/showthread.php?t=39880 Link]'''
'''Asheron's Call Developer's Chat 9/22/08 7pm Eastern - [http://forums.ac.turbine.com/showthread.php?t=39880 Link]'''



Revision as of 17:09, 15 September 2008

Changes Coming to Pristine Mana Shard & Mana Forge System - Link
Severlin, Senior Game Engineer posted this on the mana shard and forge system:

The plan is this:

We want the rate to be higher in general, but we want it much higher until someone gets at least 5 chest pulls a week from hunting. At 20 chest pulls a month from hunting it will be competitive with questing. That's our goal.

The numbers we are looking at is this: We want chest pulls from hunting to be doubled what it is now, but for the first 5 chest pulls each week we want the rate to be much higher than it is now: about 5 times the rate. So your first 5 chests a week will be increased by at least 400%.

How we are doing this:

~ All shard drops rates for hunting areas were multiplied by 5. In other words, we increased shard drop rates by 400%.

~ Bosses and higher powered creatures have an even higher drop rate. So big game hunting like Dark Isle bosses have an increased rate of shard drop. We'll let you figure out which mobs have higher drop rates.

~ The mana forges have a quota that needs to be filled. If you are at least level 150, for your first 5 keys per week you get to turn in shards at a rate of 10 per key. This is 5 times the rate it is now.

~ After 5 pulls in the same week (or if you are lower than 150) you have to talk to the normal shard collector and the rate drops to 25 per key. Note that with the increased shard rates this is (not counting increased boss rate) double the rate of pulls that it is now.

With this system after 5 keys in a week you have to decide whether you want to save the shards for the next week, or get even more chest pulls at a reduced rate.

Most quests give out keys; only a few quests will give out shards so most quests won't eat into you hunting rate.

Sev~

Edit: We also cleaned up the chests. The chests drop 4-5 items. The component chest no longer has a chance to drop only money. We took out "horde" items so you don't get as much junk.

--An Adventurer 17:09, 15 September 2008 (CDT)


Asheron's Call Developer's Chat 9/22/08 7pm Eastern - Link

On Monday, September 22nd at 7pm Eastern, Turbine and AC Vault are teaming up once again for a Developer's chat. To submit a question, just go to the AC Vault main page and click on the "Submit Question" link under the "Dev Chat" header on the left.

We are all looking forward to see everyone there!
__________________
Andy "Frelorn" Cataldo

--An Adventurer 10:31, 15 September 2008 (CDT)


New Official AC Website - Link

In advance of the 100th update, Turbine has launched the revamped, brand new Asheron's Call Official website on Thursday August 21st.

http://ac.turbine.com/

--Tlosk 20:01, 21 August 2008 (CDT)


Asheron's Call: Update Interview - Link

MMORPG.com News Manager Keith Cross caught up recently with Andy Cataldo, the Community Manager for AC. In the interview, Cataldo talks about the game's 100th update, an expansion-sized update to celebrate the occasion.


100th Update Teaser Image

Link to a teaser image hosted on turbine's site.

Turbine Teaser Image

--Tlosk 18:45, 19 August 2008 (CDT)


Verdatine Completes Sixth Node

The Minion of T'thuun has been dealt a fatal blow! Its connection to the tainted node of Mount Esper has been severed. The node is cleansed, and a little bit of T'thuun's malevolent power recedes from the face of Dereth...


Nothing else appeared to happen beyond what happened previously with the other five nodes. --Tlosk 15:11, 17 August 2008 (CDT)


100th Update Early Teaser Image

Frelorn posted a link to an early teaser image hosted on turbine's site.

Turbine Teaser Image

--An Adventurer 15:22, 8 August 2008 (CDT)


2008 Producer's Letter and Nostalgia Blog #2 are now live! - Link

The 2008 Producer's letter is now live! Check out what Dave "Crowley" Javier has to say about Asheron's Call and the year that was!

Asheron's Call Nostalgia Blog #2 is now available. This time around we hear from former Art lead, Matt Elliot!
__________________
Andy "Frelorn" Cataldo

--An Adventurer 14:32, 5 August 2008 (CDT)


Indoor Casting Range Update - Link

The spellcasting range for non-projectile spells was reduced to 30 yards as part of the July 2008 Shattered Lines event. After much player discussion, Frelorn posted this:

So after gathering much feedback and having many internal and external discussions, we have decide to increase the spell range to 50 yards in the next update. We want to thank everyone for the feedback they have given us regarding this change.
__________________
Andy "Frelorn" Cataldo

--An Adventurer 14:50, 1 August 2008 (CDT)


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