Elemental: Difference between revisions

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Revision as of 10:36, 29 March 2008

File:Elemental Art.jpg
Fire Elemental

See also: Category:Elemental
Elemental (Acid); Category:Elemental (Acid)
Elemental (Fire); Category:Elemental (Fire)
Elemental (Frost); Category:Elemental (Frost)
Elemental (Lightning); Category:Elemental (Lightning)

Walking embodiments of pure natural force, Elementals are spawned by the very turbulent nature of Dereth itself; after all, they seem to appear where nature occurs at its most violent (consider volcanic Aerlinthe Isle). Or, perhaps Elementals are the result of ancient Empyrean magic — mystic creations, like the Golems. Perhaps someday the Master of the Elements, Gaerlan, will share his intimate knowledge of how Elementals are birthed into the world.

Inserting a major atlan stone or the prismatic stone into an Isparian weapon adds elemental slaying properties that greatly amplify damage. While not always true, elementals are most commonly weak to their opposing element, acid for lightning, fire for cold.

Stats

Name Lvl XP Heath Stam Mana Loot Tier Trophies
Acidic Tentacle
Artifice Proctor 175 ?? 2000 5000 1000 ?? None
Avalanche
Blizzard 125 66000 500 500 500 ?? ??
Conflagration
Electric Tentacle
Enchantment Proctor 175 ?? 2000 5000 1000 ?? None
Fiery Tentacle
Icy Tentacle
Incendiary Knight
Luminary Knight
Maelstrom 125 ?? 570 540 580 ?? ??
Pillar of Fire 100 ?? 2000 190 450 0 None
Scoriscant
Sirrocco
Strife Proctor 175 ?? 2000 5000 1000 ?? None
Tenebrous Knight
Theral
Tsuric 125 65000 570 540 580 ?? ??
Verdancy Proctor 175 ?? 2000 5000 1000 ?? None