Elemental: Difference between revisions

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{{Elemental Links}}
{{Elemental Links}}


{{Exemplar ToC|}}
{{Exemplar ToC|Elemental}}
{{Related|Creatures|:Category:}}
{{Related|Creatures|:Category:Elemental}}


== [[Lore]] ==
== [[Lore]] ==
''Walking embodiments of pure natural force, Elementals are spawned by the very turbulent nature of Dereth itself; after all, they seem to appear where nature occurs at its most violent (consider volcanic Aerlinthe Isle). Or, perhaps Elementals are the result of ancient Empyrean magic — mystic creations, like the Golems. Perhaps someday the Master of the Elements, Gaerlan, will share his intimate knowledge of how Elementals are birthed into the world.
''Walking embodiments of pure natural force, Elementals are spawned by the very turbulent nature of Dereth itself; after all, they seem to appear where nature occurs at its most violent (consider volcanic Aerlinthe Isle). Or, perhaps Elementals are the result of ancient Empyrean magic — mystic creations, like the Golems. Perhaps someday the Master of the Elements, Gaerlan, will share his intimate knowledge of how Elementals are birthed into the world.''


''Inserting a major atlan stone or the prismatic stone into an Isparian weapon adds elemental slaying properties that greatly amplify damage. While not always true, elementals are most commonly weak to their opposing element, acid for lightning, fire for cold.
''Inserting a major atlan stone or the prismatic stone into an Isparian weapon adds elemental slaying properties that greatly amplify damage. While not always true, elementals are most commonly weak to their opposing element, acid for lightning, fire for cold.''





Revision as of 13:55, 13 March 2010

Acid Elemental Acid Fire Elemental Fire Frost Elemental Frost Lightning Elemental Lightning Elemental Elemental

Related topics: Creatures, Category:Elemental

Lore

Walking embodiments of pure natural force, Elementals are spawned by the very turbulent nature of Dereth itself; after all, they seem to appear where nature occurs at its most violent (consider volcanic Aerlinthe Isle). Or, perhaps Elementals are the result of ancient Empyrean magic — mystic creations, like the Golems. Perhaps someday the Master of the Elements, Gaerlan, will share his intimate knowledge of how Elementals are birthed into the world.

Inserting a major atlan stone or the prismatic stone into an Isparian weapon adds elemental slaying properties that greatly amplify damage. While not always true, elementals are most commonly weak to their opposing element, acid for lightning, fire for cold.


Stats

Name Lvl XP Melee Def Missile Def Magic Def Health Loot Trophies
Acidic Tentacle 999 -- 15001 6
Artifice Proctor 175 2000 6
Avalanche 125 65000 500 5
Blizzard 125 66000 500 5
Caustic Knight 165 450000 6130 6
Child of Artifice 175 10000 6
Child of Enchantment 175 10000 6
Child of Fire 115 5
Child of Frost 115 800 5
Child of Lightning 115 800 5
Child of Strife 175 10000 6
Child of Verdancy 175 10000 6
Conflagration 125 66000 476 344 530 5
Electric Tentacle 999 -- 15001 6
Electric Zenith 175 6
Enchantment Proctor 175 2000 6
Fiery Tentacle 999 0 15001 6
Galvanic Knight 165 450000 6130 6
Glacial Knight 165 450000 6130 6
Harbinger (Easy) 999 100160 6
Harbinger (Hard) 999 200000 6
Harbinger (Prodigal) 200000
Icy Tentacle 999 -- -- -- -- 15001 6
Incendiary Knight 165 450000 6130 6
Luminary Knight 165 450000 6130 6
Maelstrom 125 65000 570 5
Mini Elemental Protector 37 0 178 2
Mini Harbinger 100 0 4
Pillar of Acid 100 2000 4
Pillar of Fire 100 2000 4
Pillar of Frost 100 2000 4
Pillar of Lightning 100 2000 4
Reflection of the Harbinger 161 20175 6
Sirrocco 125 550 5
Strife Proctor 175 2000 6
Tenebrous Knight 165 380000 6130 6
Theral
Tsuric 125 65000 570 5
Verdancy Proctor 175 2000 6

There are -1 Elemental entries on this page.
There are currently 65 pages categorized as Elemental.

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