Enchanter: Difference between revisions

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'''Specialized
'''Specialized
:[[Magic Item Tinkering (Skill)|Appraise Magic Item]], [[Creature Enchantment (Skill)|Creature Enchantment]], [[Item Enchantment (Skill)|Item Enchantment]]
:[[Magic Item Tinkering|Appraise Magic Item]], [[Creature Enchantment]], [[Item Enchantment]]
'''Trained
'''Trained
:[[Arcane Lore (Skill)|Arcane Lore]], [[Mana Conversion (Skill)|Mana Conversion]]
:[[Arcane Lore]], [[Mana Conversion]]





Revision as of 12:48, 8 January 2011

General

One of the original retired templates provided by Turbine. This template and its unique title are no longer available. Its description in the Asheron's Call Manual is as follows:

Enchanters use spells that affect the abilities of creatures and the properties of items. An enchanter begins the game with a magic wand, three Item Enchantment spells, three Creature Enchantment spells, and the magical components to cast them. An enchanter's attributes are weighted toward Focus and Self. Enchanters have specialized skills in Appraise Magic Item, Creature Enchantment, and Item Enchantment. They are trained in Arcane Lore, Jump, Magic Defense, Mana Conversion, and Run.

Innate Attributes

From Asheron's Call: Sybex Official Strategies and Secrets:

30/40/50/30/100/80

Innate Skills

From Asheron's Call: Sybex Official Strategies and Secrets:

Specialized

Appraise Magic Item, Creature Enchantment, Item Enchantment

Trained

Arcane Lore, Mana Conversion