Fellowships: Difference between revisions

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{{Related|Allegiance}}
{{Related|Game Mechanics}}


* [[Coordinating a Fellowship]]
* [[Fellowship Bonus]]
* [[Fellowship Bonus]]
== Notes ==
* In [[Thorns of the Hopeslayer]], experience point distribution was altered to be fairer and for less fellowship xp to be reduced when killing creatures much lower than yourself.
* In [[The Child of Daralet]], fellowships received a [[Upcoming Fellowship Changes 2000/12/07|major update]]:
** The option to choose between two types of fellowship - XP Sharing and Non-XP Sharing (and no level req.).
** New 50+ fellowships with equal, rather than proportional, xp sharing.
** Fellowships now dynamically change xp rates to accommodate the levels of each new player.
* In [[Now In This Hush]], the following updates were made:
** Fellowships that consist entirely of players level 50 and above now share XP equally, regardless of how far apart in level players are from the fellowship leader.
** The ten level restriction between players joining a fellowship is now ignored if the leader and new member of the fellowship are both level fifty or above.
* In [[The Gathering Storm]], [[Fellowship Bonus]]es were introduced.
* In [[Hidden Vein]], the [[Social Systems Panel|Fellowship Panel]] was improved and now displays the hps/stamina/mana for all fellows in the fellowship.
* In [[Castling]], leaders of a fellowship now display as triangles on the radar.
* In [[Groundswell]], an update was made so you no longer had to walk over to someone to recruit them into a fellowship.
* In [[Reign of Terror]], the following improvements were made:
** Fellowships no longer automatically disband if the leader quits or is disconnected.
** Fellowship leaders can also assign leadership to a different character.
** Players can create Open Fellowships, which allow any member to recruit new members.
* In [[Mirror, Mirror]], you will no longer receive fellowship XP from fellowship members:
** If they are indoors while you are outdoors, or vice-versa.
** If you are both indoors but in different landblocks.
* In [[The Madness of Men]], the Mirror, Mirror changes now no longer apply to experience earned from trophy turn-ins.


[[Category:Game Concept]]
[[Category:Game Concept]]
[[Category:Stub]]
[[Category:In Progress]]

Revision as of 16:20, 1 December 2011

Related topics: Game Mechanics

Notes

  • In Thorns of the Hopeslayer, experience point distribution was altered to be fairer and for less fellowship xp to be reduced when killing creatures much lower than yourself.
  • In The Child of Daralet, fellowships received a major update:
    • The option to choose between two types of fellowship - XP Sharing and Non-XP Sharing (and no level req.).
    • New 50+ fellowships with equal, rather than proportional, xp sharing.
    • Fellowships now dynamically change xp rates to accommodate the levels of each new player.
  • In Now In This Hush, the following updates were made:
    • Fellowships that consist entirely of players level 50 and above now share XP equally, regardless of how far apart in level players are from the fellowship leader.
    • The ten level restriction between players joining a fellowship is now ignored if the leader and new member of the fellowship are both level fifty or above.
  • In The Gathering Storm, Fellowship Bonuses were introduced.
  • In Hidden Vein, the Fellowship Panel was improved and now displays the hps/stamina/mana for all fellows in the fellowship.
  • In Castling, leaders of a fellowship now display as triangles on the radar.
  • In Groundswell, an update was made so you no longer had to walk over to someone to recruit them into a fellowship.
  • In Reign of Terror, the following improvements were made:
    • Fellowships no longer automatically disband if the leader quits or is disconnected.
    • Fellowship leaders can also assign leadership to a different character.
    • Players can create Open Fellowships, which allow any member to recruit new members.
  • In Mirror, Mirror, you will no longer receive fellowship XP from fellowship members:
    • If they are indoors while you are outdoors, or vice-versa.
    • If you are both indoors but in different landblocks.
  • In The Madness of Men, the Mirror, Mirror changes now no longer apply to experience earned from trophy turn-ins.