Game Mechanics: Difference between revisions

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imported>An Adventurer
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imported>An Adventurer
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* Player [[Augmentations]]
* Player [[Augmentations]]
* Player Status - [[Non Player Killer]], [[Player Killer]], [[Player Killer Lite]]
* Player Status - [[Non Player Killer]], [[Player Killer]], [[Player Killer Lite]]
* [[User Interface]]


== Skills, Attributes, and Experience Costs ==
== Skills, Attributes, and Experience Costs ==
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* Specialized skills can be raised 226 points.
* Specialized skills can be raised 226 points.
* There is a 10 point bonus to specialized skills.
* There is a 10 point bonus to specialized skills.
== User Interface ==
*[[Radar]]
*[[Chat]]
==== Panels ====
Located on the bottom right of the screen. There are five green triangles with icons to signify what they are.
*Social Panel - Contains the Allegiance, Fellowship, Friends List, and Squelch List tabs.
*Magic Panel - Contains the Spellbook and [[/fillcomps]] tabs. Previously contained the [[Spell Research]] tab.
*Character Panel - Contains the Attribute, Skill, and Title tabs.
*Map Panel - Contains the Map and Housing tabs.
*Options Panel - Contains the Characters and Configuration tabs.


== Items and Loot ==
== Items and Loot ==

Revision as of 13:34, 8 October 2009

Links to articles and entries discussing special game mechanics in detail. See also Category:Game Concept.

General Game Mechanics

Skills, Attributes, and Experience Costs

Quick reference:

  • Primary attributes can be raised 190 points.
  • Secondary attributes can be raise 196 points.
  • Trained skills can be raised 208 points.
  • Specialized skills can be raised 226 points.
  • There is a 10 point bonus to specialized skills.

Items and Loot

Creature Distribution Maps

Turbine has created the following maps:

Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.