Game Mechanics: Difference between revisions

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* [[Augmentations]]
* [[Augmentations]]
* [[Colosseum]]
* [[Colosseum]]
* [[Housing]] (Storage)
* [[Item Sets]]
* [[Item Sets]]
* [[Luminance]]
* [[Luminance]]
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* There is a 10 point bonus to specialized skills.
* There is a 10 point bonus to specialized skills.
* You are limited to 64 total credits specialized.
* You are limited to 64 total credits specialized.
=== Item Storage ===
* [[Housing]]
* [[Mule]]


== [[Crafting]] ==
== [[Crafting]] ==
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== Misc ==
== Misc ==
* [[Mule]]
* [[Portal Storm]]
* [[Portal Storm]]


[[Category:Game Concept]]
[[Category:Game Concept]]

Revision as of 10:37, 3 December 2011

File:Game Mechanics Exemplar.jpg

Related topics: Category:Game Concept

Links to articles and entries discussing special game mechanics in detail.

General Game Mechanics

Character Improvement

Appearance

Factions & Societies

Power

Skills, Attributes, and Experience Costs

Quick reference:

  • Primary attributes can be raised 190 points.
  • Secondary attributes can be raised 196 points.
  • Trained skills can be raised 208 points.
  • Specialized skills can be raised 226 points.
  • There is a 10 point bonus to specialized skills.
  • You are limited to 64 total credits specialized.

Item Storage

Crafting

Creature Distribution Maps

Turbine has created the following maps:

Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.

Death

Items and Loot

Magic

Player Versus Player

Quests

Recreation

Social

Towns

Trade

Travel

Misc