Game Mechanics: Difference between revisions
From Drunkapedia
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== Character Advancement == | == Character Advancement == | ||
=== Power & Prestige === | === Power & Prestige === | ||
* [[Aetheria]] | * [[Aetheria]] | ||
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* [[Item Sets]] | * [[Item Sets]] | ||
* [[Luminance]] | * [[Luminance]] | ||
* [[Player Factions]] | |||
* [[Rares]] | * [[Rares]] | ||
* [[Titles]] | * [[Titles]] |
Revision as of 20:52, 14 December 2011
Related topics: Category:Game Concept
Links to articles and entries discussing special game mechanics in detail.
General Game Mechanics
Character Advancement
Power & Prestige
Skills, Attributes, and Experience Costs
- Skills - Listing of all skills with formula and credit cost.
- Attributes
- Skill Costs
- Attribute Costs
- Level Costs
- Skill Redistribution
- External links
Quick reference:
- Primary attributes can be raised 190 points.
- Secondary attributes can be raised 196 points.
- Trained skills can be raised 208 points.
- Specialized skills can be raised 226 points.
- There is a 10 point bonus to specialized skills.
- You are limited to 64 total credits specialized.
Crafting
Creature Distribution Maps
Turbine has created the following maps:
Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.
Death
Items and Loot System
- Chests
- Loot
- Item Decay
- Item Special Properties
- Mana Forges
- Mana Stones
- Quality Flag
- Uninscribing Loot Items
Item Storage
Magic
Player Versus Player
Quests
Recreation
- Barbers and Hairstyles
- Chess
- Emotes
- Fishing
- Gambling
- Masks and Guises
- Pets
- Seasonal Quests
- Tailoring
- Weddings