Game Mechanics: Difference between revisions

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* [[Graphics]]
* [[Graphics]]
* [[Portal Storm]]s
* [[Portal Storm]]s
== Allegiances & Fellowships ==
* [[Allegiance]]
* [[Fellowships]]


== [[Character Advancement]] ==
== [[Character Advancement]] ==
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* [[Skill Redistribution|Attribute & Skill Redistribution]]
* [[Skill Redistribution|Attribute & Skill Redistribution]]


=== Storing your Items ===
=== Item Storage ===
* [[Housing]]
* [[#Housing|Housing]]
* [[Mule]]s
* [[Mule]]s


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* [[Tailoring]]
* [[Tailoring]]
* [[Wedding Trials|Weddings]]
* [[Wedding Trials|Weddings]]
== Social ==
* [[Allegiances]]
* [[Fellowships]]


== [[Trade]] ==
== [[Trade]] ==

Revision as of 20:43, 16 May 2012

File:Game Mechanics Exemplar.jpg

Related topics: Category:Game Concept, Asheron's Call Handbook

Links to articles and categories discussing game mechanics in detail.

General Game Mechanics

Character Advancement

Power & Prestige

Skills, Attributes, and Experience Costs

Item Storage

Combat

Crafting

Spawn Distributions

Also many of the Geographic Area entries have detailed listings of creatures found on the landscape. If you're looking for a particular creature, look up its entry then click the "What links here" option on the left in the toolbox.

Death

Housing

Loot System

Magic

Player Versus Player

Quest System

Recreation

Social

Trade

Travel